Super Action Man by TeamQuadratic
Coming soon to a theater near you - Super Action Man! Follow the epic story of Sam as he battles the forces of evil on a motorcycle, battles the forces of evil on a train, battles the forces of evil on a building, and has a conversation with his girlfriend. Featuring voice acting by legendary actors such as some-guy-that-kind-of-sounds-like-Schwarzenegger and the-generic-villain-guy. Be sure to buy your ticket now - they won't be around for long!
Controls: Arrow Keys and Space for all levels
Gameplay:
Level 1: Shoot cars to destroy them. Each one will take 2 hits. After defeating enough you can move on.
Level 2: Make a dramatic choice at the end of the conversation, ultimately affecting the plot in absolutely no way!
Level 3: Duck underneath the quick moving obstacles and bullets. While ducking you can't shoot. Kill both enemies to move on. Note: Colliding bullets destroy each other.
Level 4: Hit the lit up arrow keys before the timer runs out! But be careful not to wait too long or hit the wrong ones!
I anticipate we may get downvoted a bit for our theme interpretation, especially since some of the levels scroll. We chose to interpret the theme as a movie screen, and we're happy with how that effect came out. We sincerely hope you have fun and enjoy our humor. We've learned a ton of lessons as usual and we will keep on improving in the future! Thanks for playing.
Credits:
Programming - Adam V.
Lead Graphics Designer - Josh D.
Cutscene Art - Christine N.
Art for various screens - Paul K.
Music - Kevin L.
Voice Acting - Josh D., Adam V., Trevor R.
Quality Assurance - Ryan G. (Don't worry, he tested the game for nearly 10 minutes! Consider the quality assured!)
Controls: Arrow Keys and Space for all levels
Gameplay:
Level 1: Shoot cars to destroy them. Each one will take 2 hits. After defeating enough you can move on.
Level 2: Make a dramatic choice at the end of the conversation, ultimately affecting the plot in absolutely no way!
Level 3: Duck underneath the quick moving obstacles and bullets. While ducking you can't shoot. Kill both enemies to move on. Note: Colliding bullets destroy each other.
Level 4: Hit the lit up arrow keys before the timer runs out! But be careful not to wait too long or hit the wrong ones!
I anticipate we may get downvoted a bit for our theme interpretation, especially since some of the levels scroll. We chose to interpret the theme as a movie screen, and we're happy with how that effect came out. We sincerely hope you have fun and enjoy our humor. We've learned a ton of lessons as usual and we will keep on improving in the future! Thanks for playing.
Credits:
Programming - Adam V.
Lead Graphics Designer - Josh D.
Cutscene Art - Christine N.
Art for various screens - Paul K.
Music - Kevin L.
Voice Acting - Josh D., Adam V., Trevor R.
Quality Assurance - Ryan G. (Don't worry, he tested the game for nearly 10 minutes! Consider the quality assured!)
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.10 | 596 |
| Audio(Jam) | 3.16 | 327 |
| Fun(Jam) | 3.20 | 391 |
| Graphics(Jam) | 3.03 | 626 |
| Humor(Jam) | 3.53 | 117 |
| Innovation(Jam) | 2.74 | 699 |
| Mood(Jam) | 3.13 | 437 |
| Theme(Jam) | 3.21 | 776 |
I did lose the fistfight SO many times I gave up though. Guess I'm just not man enough!
On a more somber note, great job with this game. The mechanics were sloppy, but silly enough that it didn't matter much. I had no idea that things in the second level were killing me until you pointed it out, and the cars in the first level acted more like Medusa heads than cars, but that don't matta. I was enjoying every moment. Nominations for best voice acting, and best story.
Overall, nice work.