Moonlit Crawlers by Otrora Games
Momo is a busy little elf. He spends his days tending the plants on the garden with the help of his friends. Things are usually very quiet in the garden of Momo, but lately things have become darker. Monsters have been spotted around looking to devour the plants. Momo will have to work even harder to keep them at bay for the night.
Only when the Light Plant grows, Monsters will go back to their lair.
Instructions:
-Helps Momo take care of the Light Plant
-Keep it alive for 5 days.
-Move with ARROWS Keys and attack with Z.
-Feed the plant with water and fertilizer.
You can find me on twitter: @OtroraGames
and tumblr: http://ajordaz.tumblr.com/
for info on the Director's Cut version and other games
Only when the Light Plant grows, Monsters will go back to their lair.
Instructions:
-Helps Momo take care of the Light Plant
-Keep it alive for 5 days.
-Move with ARROWS Keys and attack with Z.
-Feed the plant with water and fertilizer.
You can find me on twitter: @OtroraGames
and tumblr: http://ajordaz.tumblr.com/
for info on the Director's Cut version and other games
Ratings
| Coolness | 100% | 1 |
| Overall | 3.16 | 599 |
| Fun | 2.91 | 723 |
| Graphics | 3.85 | 143 |
| Humor | 2.36 | 651 |
| Innovation | 2.80 | 785 |
| Mood | 2.86 | 630 |
| Theme | 3.66 | 469 |
Player cant get hurt so there is no challenge.
No sound really hurts it.
You can swing in both directions at the same time.
I like the concept though. I could see this being really good with some more polish.
Found attacking a bit problematic, but I can see why you're forced to be stationary.
Sorely missing audio, but the graphics were fab.
Great art, controls, story, theme... I really enjoyed it
-Nuiguy
Easy to play, but some sound would be great. And a little more about the objective...
The only real critical items I have to say are
1. As you stated, no sound, and
2. It was difficult to tell if my attack hit the enemies that take more than one hit or if I was being effective. The first time I played I thought I was attacking a large bug, but it was actually outside the attack box even though I thought it was hitting. A flash, or a little "-1" poppoing up over the head of the enemy (or an audio) queue would have made this a bit more obvious.
Simple idea, ncie graphics and effects.
Unfortunatly was realy lacking sound / music.
And that fifth day is really hard, I just can't beat it. Would be great if the droplets wouldn't go to waste, when your plant isn't even damaged.
Really nice and pretty game, it was really fun to play! :D
Enemy hits didn't feel very "solid", especially for such a core part of the game. A lot of the things mention in this video by vlambeer (http://www.youtube.com/watch?v=AJdEqssNZ-U) would really help, including knockback, persistence, screenshake, etc.
I've also tested the 3-day's version, the player control seems smoother. And the sound gives a way better feel to the game. Still, the games is rather easy.
Great work!
Is it possible to win ?