Surveillance Screen by YourNerdyJoe

[raw]
made by YourNerdyJoe for LD31 (JAM)
About:
You play as a security guard that watches the surveillance footage through a
single screen. As intruders invade determined to destroy the cores, you must
take control of the cannons in each room and prevent them from doing so.

Controls:
Left Click in Room - fire both cannons towards the mouse cursor.
Left Click Button 1-4 - change on-screen view to the corresponding room.

Hint: music changes when there are intruders in a different room.

Contact: ynjdev@gmail.com

HAVE FUN!

Ratings

Coolness 50% 3
Overall(Jam) 3.20 514
Audio(Jam) 2.59 535
Fun(Jam) 3.03 511
Graphics(Jam) 2.57 816
Humor(Jam) 2.48 561
Innovation(Jam) 3.17 416
Mood(Jam) 2.96 557
Theme(Jam) 3.70 352

Feedback

Hellequin
09. Dec 2014 · 06:55 UTC
Cool concept ... I found it a bit repetitive but overall I like it! Well done!
monsieurvinou
09. Dec 2014 · 23:08 UTC
Same as Hellequin, the game is pretty cool but it feels a little repetitive.
But I really liked the old feeling of some gameboy / old Dos Game for the music!
SpartanIceCream
09. Dec 2014 · 23:58 UTC
Pretty cool concept. Can be a bit chaotic switching through cameras to kill the invaders.
hoyt hoy
10. Dec 2014 · 00:52 UTC
Nice Idea!
Maybe more level design made this game better, I like the concept too.
Good Job
Ted Brown
10. Dec 2014 · 01:23 UTC
It was a clever concept, but I think it would have made more sense in 3D...
Loon Of Nature
11. Dec 2014 · 01:23 UTC
The ability to literally shoot yourself in the power core adds an interesting need for restraint that's missing from most shooty defense games I've played.
Ekilibr
11. Dec 2014 · 01:28 UTC
I had the idea of a game using camera switch. You made it happen :)
Maybe the level design could be polished and improve, but still, that's a nice entry.
Good job :)
hbocao
11. Dec 2014 · 01:38 UTC
I liked how you couldn't spam bullets because you would hit core. It makes the player to act precise but fast. Good job!
Xanjos
11. Dec 2014 · 01:44 UTC
Really interesting concept and great interpretation of the theme.
freaknarf
11. Dec 2014 · 23:11 UTC
Great!The gameplay is original, and fits perfectly to the theme!
Cheers!
rantt
16. Dec 2014 · 03:54 UTC
Cool concept, the camera switching was stressful, had to kill those little spider/crab robot things...lol. Fun game, I enjoyed it.
d3garcia
18. Dec 2014 · 04:25 UTC
jajajajaja Really cool Idea!
Empyrealhell
20. Dec 2014 · 02:48 UTC
The screen switching was pretty frustrating, since there didn't seem to be any order to the waves. It ended up being a game of clicking through each screen with a delay and a pretty grating sound effect until you find the right one, and hope you didn't take too long to find it. It would have benefited from either some sort of visual indication of danger on the screen buttons, or just a faster transition.
dallonf
20. Dec 2014 · 13:28 UTC
Clever idea! Missing a little something though. I think you were going for the tension of not knowing what's going on in the other cameras, but I think it would be a better challenge to have something going on in EVERY camera, be able to see all of it at once, but only be able to interact with one at a time.

Also, it took me a few playthroughs to realize that shooting the big red circle was NOT the objective XD
maxmetallica
29. Dec 2014 · 22:18 UTC
great work