Yibbits by cbear_wallis

[raw]
made by cbear_wallis for LD31 (COMPO)
Yibbits is a vanilla platformer with a twist. Every new level is placed right on top of the current level. Eventually every level of the game is all squished into one crazy contraption!

Thanks for playing if you do ^_^ <3!!

Controls:
Left and Right Arrows -> Move
Space -> jump(press shorter or longer to affect jump height)
M -> mute music
Escape -> exit game

Note: the game does not save progress.

Ratings

Coolness 67% 3
Overall 3.77 96
Audio 3.05 350
Fun 3.59 157
Graphics 3.74 186
Humor 2.59 478
Innovation 3.60 240
Mood 3.31 238
Theme 4.28 56

Feedback

Instant Noodles
07. Dec 2014 · 15:21 UTC
Look very nice but i'm blocked at the 6th lvl, too hard !

For others : T test the Web version and it's beugged, better download the natives ones.
YM
08. Dec 2014 · 04:08 UTC
I am -terrible- at this kind of thing but this started going neat places. Had a nice "ahhhhhh" moment when reaching the first start and the next level popped in.
salmonmoose
08. Dec 2014 · 04:46 UTC
This is a really cool idea - it could use tweaking of the physics to get controls really tight so that it becomes frustrating because of difficulty rather than fighting with physics.
woodecker
08. Dec 2014 · 04:52 UTC
Yep, level 6 is hard. I liked how every level is created on top of the previous. Fun but sometimes hard to control.
mahalis
08. Dec 2014 · 04:58 UTC
Neat! I like the art style and the particle effects. The movement feels like it could use some tuning, though - I had a really hard time not falling off things.
Mopz
08. Dec 2014 · 08:38 UTC
Frustrating but fun!
SnoutUp
08. Dec 2014 · 16:33 UTC
Loved the way levels are constructed! Got stuck in the one with blinking platform... Getting landings right was a bit too tricky with "floaty" movement, but great game for sure!
Slepice1
08. Dec 2014 · 17:57 UTC
One of the best games I've played in this LD. Difficuty curve is pretty interesting (some kind of sinus but rising :D)
Great work.
terrytheplatypus
08. Dec 2014 · 19:24 UTC
fun concept and looks and sounds nice, but it's super buggy
Natura-Time
08. Dec 2014 · 19:28 UTC
This game is just fabulous ! It's so damn cool *^*
The Jahn
08. Dec 2014 · 19:29 UTC
Interesting twist! After a while this got pretty tricky to play with the floaty controls though.
Wakka
08. Dec 2014 · 19:30 UTC
ITS SOOOOOOOOOOOOOOOOOOOOOOO HARD !!!! Had to give up BRRRRRRRRRRR Great implementation of the theme. Had a lot of fun
johnbrynte
08. Dec 2014 · 19:34 UTC
My screen not being 16:9 some thing was left outside of the screen, not a biggy though, and the controls was a bit quirky. Otherwise a really nice looking and playing game!
🎤 cbear_wallis
08. Dec 2014 · 19:38 UTC
@johnbrynte I'm sorry about the resolution :( I had a bunch of issues with screen sizing etc. at the last moment and had to rush to get it right.
harley77
08. Dec 2014 · 19:41 UTC
I loved this. Great difficulty progression, graphics are nice with a nice touch of particle effects. Good job!
martindilling
08. Dec 2014 · 20:02 UTC
Really really great game, got through it and it was a great challenge ;) And following the theme perfectly ;)
oh_andrej
08. Dec 2014 · 20:31 UTC
HA, beat it.

One of the best I've seen so far. Usually I'm not a fan of floaty physics-driven platformer controls but in this case it works and blends well with the graphics and sound. Difficulty curve is mapped out nicely and the implementation is handled in a smart way. Recommended!
Alexandre Szybiak
08. Dec 2014 · 21:12 UTC
Awesome concept, I love it even if the controls were a bit too slippery for my taste. Good job.
Dream Of Sleeping
09. Dec 2014 · 08:55 UTC
I gave you 5 start for overall but I'm seriously impressed! This is like a complete polished game that I would play. And I will be playing it later.

Great use of the theme. I know the visuals are just shapes but it looks so pretty. And the music sounds like it looks. You really did a good job capturing the mood of the visuals with the sound. I like the way the music had a muffled sound because this stopped it from becoming annoying and made it just fall into the background.

I found the gameplay very addictive.
Anshul Goyal
10. Dec 2014 · 05:32 UTC
Quite a tough game. I like how the level is revealed as you progress in the game.

I would give it a little more leeway in collision detection. The collisions are kinda harsh and ruin things even with a tini-tiny mistake.
Crocanti de Pollo
10. Dec 2014 · 10:28 UTC
I made it to the credits! Which by the way are presented in a very cool way :D
akhilnivarthi
10. Dec 2014 · 19:13 UTC
Wow!!! Everything was pretty cool. Great work. I loved your game.
JoshuaBurr
11. Dec 2014 · 01:12 UTC
I really like this one. Very nice simplistic graphics. I love the effect when you die. Good use of the theme, I like the way the level builds up. I didn't manage to beat it, it became too hard for me. The controls maybe feel a bit too floaty, also you slide a bit which makes it much harder.
🎤 cbear_wallis
11. Dec 2014 · 03:13 UTC
I just wanna give a super duper thank you to everyone who has rated the game! I had a really fantastic time making it and I admit that there were times that I laughed maniacally while building the levels.
I really appreciate the feedback and I intend to use it! I will(if i can manage) be making this game a rogue-like, meaning it will be all procedurally generated. If I can actually do this then I will spend a lot more time making sure the controls are perfect and in addition I'll be adding more mechanics!
Again, thank you to everyone who has played and I hope everyone is having a fantastic Ludum Dare!
Backterria
13. Dec 2014 · 05:06 UTC
Just awesome!
6DownStudios
15. Dec 2014 · 02:40 UTC
Really neat idea, and well executed! A couple levels are quite tough, but the physics feels right so it's fun to try and fail. Well done!
01rafael
20. Dec 2014 · 21:18 UTC
Ok Morpheus I'll take this red pill! It'll be pretty fun! Huh! xD
freaknarf
21. Dec 2014 · 03:39 UTC
Simple and basic platformer;very sober, fluid, and particle makes it good looking.Theme is perfectly exploited i think. Very nice!
Crowbeak
29. Dec 2014 · 05:14 UTC
It's too hard for me... I'm not good enough at platformers to really grok the physics. I'd recommend it to others, though.