You Have the Con by OccamsRazor
You Have the Con is a tactical starship management game, where you are left at the command screen(see what I did there) of a large starship. You are responsible for keeping components in repair, managing your weapons systems, tracking enemies on the radar and blasting them to oblivion!
Controls are through mouse only, click on each element of the interface to make stuff happen! Tutorial in game.
Just remember, if anything goes wrong, it's not a bug, it was caused by a Reverse Tachyon pulse.
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This has been my first full Ludum Dare(I've done one Mini LD before) and it's been a blast! Not everything came out perfectly, but I'm pretty happy with the end result!
Everything was made by myself during the competition. I used:
Engine/Coding: Unity2D/MonoDevelop
Art: Inkscape
Sounds: BFXR
Music: Bosca Ceoil
Rate and enjoy! Looking forward to some feedback!
Changes:
- Fixed an issue where Bow Weapons wouldn't take damage.
Controls are through mouse only, click on each element of the interface to make stuff happen! Tutorial in game.
Just remember, if anything goes wrong, it's not a bug, it was caused by a Reverse Tachyon pulse.
-------------------------------
This has been my first full Ludum Dare(I've done one Mini LD before) and it's been a blast! Not everything came out perfectly, but I'm pretty happy with the end result!
Everything was made by myself during the competition. I used:
Engine/Coding: Unity2D/MonoDevelop
Art: Inkscape
Sounds: BFXR
Music: Bosca Ceoil
Rate and enjoy! Looking forward to some feedback!
Changes:
- Fixed an issue where Bow Weapons wouldn't take damage.
Ratings
| Coolness | 69% | 3 |
| Overall | 3.69 | 140 |
| Audio | 3.00 | 371 |
| Fun | 3.49 | 217 |
| Graphics | 3.53 | 286 |
| Humor | 3.11 | 217 |
| Innovation | 3.76 | 158 |
| Mood | 3.64 | 90 |
| Theme | 4.67 | 4 |
P.S. If you like spaceship sims, check my entry ;)
Not a lot of people think about that little button :P
5 star epicness.
@NuclearNapalm Yeah...the pacing is something I laboured over. Ended up slowing it down a lot - there wasn't enough time to react to things if it was too fast - but its a tough balance. I also checked out your game, it was top-notch!
@mildmojo I've definitely played Spaceteam! Enjoyed it greatly! Artemis is something I've -always- wanted to play, but its a tough one to organize
@Jayson yeah, ha :P A short, fairly repetitive loop was all I really had time for, so I figured a toggle might be appreciated ;)
Totally enjoy the graphics, totally enjoy the sounds.
One of the top 3 LD games I've ever played!
A detail I'd have changed would have been to have the radar dots rotating around the ship instead of rotating the ship on the radar display, but that's just a nitpick. Also, really enjoyed the tone of the tutorial.
@Ian Morrison You have no idea how long I laboured over exactly that decision. That was is definitely more like a true radar, but I worried that without some more tangible movement on rotation, things would be unclear. I was second guessing that one until the end :P
I liked the simple graphics, though sound did not convince me. Sorry for that.
Great interpretation of the theme!
But overall well done, sir!
I liked the game. It reminded me a lot of an old star trek like game I played on the old 386. Had a strong strategy element, and added in a little of that frantic feeling in the later waves. Good job!
I missing visual feedback off speed.
Well made!
A simple little game that sustain my attention for a few minutes, good job. :)
For the spelling....I'm honestly a little disappointed in myself over that one...
The speed can end up being useful for only trying to tackle a portion of them at a time, but I think it lacks good feedback for movement, which makes things a little difficult.
And ya, I completely agree, the weapons firing/range/arcs were something that bugged me until the end, but I just had no time to implement.
Glad you enjoyed it though, and thanks a lot for the useful feedback!
There is a clear lack of feedback with the weapons : I can't tell what are the differences, and I don't know how the orientation of my ship affect them.
I also feel it is pretty unbalanced because I was able to get pretty far (wave 8 or 9) by activating all the weapons and pushing the power ratio all the way to the right, switching to "shield mode" only when repears were needed.
Good job overall. It is especially impressive for a first compo :)