Dread Keep by Frump
Traverse the shortlived horrors and despair of Dread Keep.
Gamepad recommended. Windows version recommended.
Gamepad:
Joystick/Dpad - Move
A - Jump, Double Jump
X - Attack
Up/RB - Enter Door
Keyboard:
A/D = Move
J - Attack
K - Jump
W - enter doors
Post-compo only:
Up+Atk - Throw
LB/Q - Switch weapons
Programming/Art: Kyle Parsons
Music/Art: Joel Miller Tansley
Tools:
Game Maker Studio
Photoshop
Ableton Live
Pyxel Edit
Gamepad recommended. Windows version recommended.
Gamepad:
Joystick/Dpad - Move
A - Jump, Double Jump
X - Attack
Up/RB - Enter Door
Keyboard:
A/D = Move
J - Attack
K - Jump
W - enter doors
Post-compo only:
Up+Atk - Throw
LB/Q - Switch weapons
Programming/Art: Kyle Parsons
Music/Art: Joel Miller Tansley
Tools:
Game Maker Studio
Photoshop
Ableton Live
Pyxel Edit
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.20 | 514 |
| Audio(Jam) | 3.41 | 203 |
| Fun(Jam) | 3.05 | 496 |
| Graphics(Jam) | 4.26 | 85 |
| Innovation(Jam) | 2.18 | 937 |
| Mood(Jam) | 3.31 | 316 |
| Theme(Jam) | 3.20 | 784 |
I hope for a version with more levels and gamepad support. I have this cheap SNES like gamepad that would work like charm with this game. ;)
got some issues with enemy spawn
PS
I wish the controller moved when you pressed a button.
Also spooky skeletons popping out.
The music was fitting, except the hit reaction sound - it was a little jarring for me /but maybe it's just me? or I just got hit way to often?/
Really nice one!
As said by many the only critic are the control of the game who are too reactive.
For the rest it's classical and efficient but the game feel is reall bad because of the control.
But it's only a matter of tweak and game testing.
An amazing amount of work.
I will try the post compo with a lot of pleasure.
Awesome retro vibe though!