Dread Keep by Frump

[raw]
made by Frump for LD31 (JAM)
Traverse the shortlived horrors and despair of Dread Keep.

Gamepad recommended. Windows version recommended.

Gamepad:
Joystick/Dpad - Move
A - Jump, Double Jump
X - Attack
Up/RB - Enter Door


Keyboard:
A/D = Move
J - Attack
K - Jump
W - enter doors

Post-compo only:
Up+Atk - Throw
LB/Q - Switch weapons

Programming/Art: Kyle Parsons
Music/Art: Joel Miller Tansley

Tools:
Game Maker Studio
Photoshop
Ableton Live
Pyxel Edit

Ratings

Coolness 100% 1
Overall(Jam) 3.20 514
Audio(Jam) 3.41 203
Fun(Jam) 3.05 496
Graphics(Jam) 4.26 85
Innovation(Jam) 2.18 937
Mood(Jam) 3.31 316
Theme(Jam) 3.20 784

Feedback

Ryan Kline
09. Dec 2014 · 03:51 UTC
Haha, I had a fun time with this one. Nice try on the theme, though :P Pleasant music and tight controls. I wish the buttons on screen did more, though
srakowski
09. Dec 2014 · 03:53 UTC
Very nicely polished game. I love the dot matrix style gameboy kickback look and feel. Z/X controls were a bit quirky for me, but overall very good!
digibody
09. Dec 2014 · 03:53 UTC
Fun, wonderful look, nice theme, controls kinda hard, not intuitive.
Trixton
09. Dec 2014 · 03:54 UTC
Very nice graphics and animations. Love the mood and theme. Nice implementation of the theme in a handheld system!
p1x3lruckus
09. Dec 2014 · 03:56 UTC
Very nice aesthetic, but the gameplay wasn't very responsive, music was good and the animations and character/level design where impressive. Goodjob !
mmoustafa
09. Dec 2014 · 05:52 UTC
I really liked this! I loved the retro aesthetic look and feel. The controls were really tight as well, which is great! Feels really good. Although this does make it feel retro, I do feel it's one thing you can improve: having more feedback for the player. Like recoil for enemies or animations, screen transitions, etc.. All these polish things make the game feel more fluid.
Future Proof Games
09. Dec 2014 · 05:53 UTC
This is really good looking! I like the fast zippy controls. I was able to rush right through to the end of each level by rushing past enemies, though; this would be great with tighter combat and some challenge to the levels. Cute use of theme but it's a bit of a cheat. :)
OttersDen
09. Dec 2014 · 05:55 UTC
This little game was superb. Graphics and sounds and gameplay felt very retro and tied well together. The game is short, but all the building blocks are there if you want to keep expanding on this!
Muush
09. Dec 2014 · 05:57 UTC
J and K didn't work for me, it was Z and X. I love the overlay and the graphics in general. Good job
ChuiGum
09. Dec 2014 · 05:58 UTC
Love the graphics, great music, and great game overall. Good job
2Bit
09. Dec 2014 · 09:08 UTC
Loved the graphics and music! Wanted more for sure
GagaPete
09. Dec 2014 · 11:13 UTC
Awesome game, feels like a real gameboy game. Got a bit easy when I learned to double jump. Game sometimes responded a tad too late when I tried to attack.

I hope for a version with more levels and gamepad support. I have this cheap SNES like gamepad that would work like charm with this game. ;)
drludos
09. Dec 2014 · 16:18 UTC
Beautiful Entry! I love the GB style graphics. The is nice and fun to play, altough it's a bit far regarding the them (but kudos for the GB screen anyway). Good job!
Fortyseven
09. Dec 2014 · 21:54 UTC
Love the art. But it all runs a bit too fast over here. Not sure if that's just the browser running it faster than other peoples machines, or what, but it had sharp, quick, hard to control movement for me.
thatwhichis
10. Dec 2014 · 00:19 UTC
I AM VICTORIOUS.
Ossi
10. Dec 2014 · 07:25 UTC
I made it to the end! The gameboy graphics are really nice and the music fits perfectly. It was a bit too easy and sometimes the monsters got stuck on those rocks, so I could easily continue on to the next level. The atmosphere was really nice as well. Good job!
Britt Brady (Gloom)
10. Dec 2014 · 08:28 UTC
Awesome! We used all the same tools ^_^
ajopart
10. Dec 2014 · 08:33 UTC
Great graphics and sound. Some minor bugs to fix (monsters stuck in walls) but congrats !!
TheMeorch
10. Dec 2014 · 08:38 UTC
This captures the retro aesthetic really nicely. I opted to complete most of the levels without attacking, since it was often safer than trying to engage the enemies in close combat. I did have a bunch of enemies get stuck spawning against a wall, so that may have made the levels unexpectedly easier than intended. This was really enjoyable to play!
Krz
10. Dec 2014 · 12:46 UTC
Good game but when you press Y the screen moves you to a complete different screen.
Tipyx
10. Dec 2014 · 12:47 UTC
Argh, you are play with my feelings :')
Suppagumma
10. Dec 2014 · 12:48 UTC
Sweet! Got some bugs like flying (I suppose) monsters stuck in walls, which made it too easy, but that was all good because thanks to that it's now the first platform I finished in a long time :D
Vandash
10. Dec 2014 · 12:48 UTC
Great art, not sure why the UP button doesn't make me jump :)
Vinyl Pixels
10. Dec 2014 · 12:50 UTC
Pretty neat :) A bit hard and hectic, but fun nonetheless :) Liked the art style.
Webravenz
10. Dec 2014 · 12:51 UTC
very nice graphics !
got some issues with enemy spawn
rottenmage
10. Dec 2014 · 12:59 UTC
I love the artwork! The music works with the art to give an impeccable retro vibe. It would be nice if the sound effect when the player gets hurt was more 8-bit as well. Also, it's easy to avoid all the enemies, so the challenge wasn't there. More feedback when getting hurt would be good too.
fullmontis
10. Dec 2014 · 13:37 UTC
The aesthetics and controls are beautiful, remind me of old gmeboy platformers, love it! Gameplay though could use some beefing up...
friggingames
10. Dec 2014 · 17:33 UTC
Great job! Fantastic graphics. Enjoyed thoroughly. Encountered an issue where baddies would get stuck on the mirrors(?) from which they appear.
rainshapes
10. Dec 2014 · 19:20 UTC
You are a cheater! That isn't one screen! Seriously the art looked amazing and the game was fun to play. Nice job.
PS
I wish the controller moved when you pressed a button.
badlydrawnrod
10. Dec 2014 · 20:05 UTC
You nailed the gameboy look and sound, and the animations on the main character were pretty good.
spotco
11. Dec 2014 · 08:37 UTC
Classy graphics, though gameplay could use a bit of tweaking for responsiveness.

Also spooky skeletons popping out.
mathmadlen
12. Dec 2014 · 00:27 UTC
Love the art style, little hard on the controls side /and I got stuck under stairs once/
The music was fitting, except the hit reaction sound - it was a little jarring for me /but maybe it's just me? or I just got hit way to often?/
Really nice one!
ehtd
12. Dec 2014 · 01:53 UTC
I liked the retro feel. It was weird not controlling with wasd or arrows
OFF
12. Dec 2014 · 10:51 UTC
Nice trick to allow several screen ;)
As said by many the only critic are the control of the game who are too reactive.
For the rest it's classical and efficient but the game feel is reall bad because of the control.
But it's only a matter of tweak and game testing.
An amazing amount of work.
I will try the post compo with a lot of pleasure.
Dokthar
13. Dec 2014 · 02:21 UTC
Spawner keep spawing enemies even if they are destroyed.. control aren't very easy. Still impressive graphics an nice mood :D.
Raiyumi
13. Dec 2014 · 17:21 UTC
Hehe, nice 1 screen trick. :)
SIMON_SIMON
14. Dec 2014 · 14:19 UTC
Simple, but it has this little charming thing. It needs a little bit of gameplay and programming polishing, but, it's Ludum Dare after all ! :)
lycrashampoo
15. Dec 2014 · 07:22 UTC
Looks great, and the controls feel really nice, even on a keyboard. You did an awesome job with the aesthetic. I wish there was more in the way of gameplay, though, once I figured out you didn't have to kill the rats the game was a cakewalk. :)

Awesome retro vibe though!
asobitech
16. Dec 2014 · 18:21 UTC
Wonderful. Love me some Game Boy action.
blackmagic
17. Dec 2014 · 13:00 UTC
nice retro game boy style, but it's a little too buggy for me to get the most out of it.
ButtonMasherBros
17. Dec 2014 · 16:55 UTC
Psst - you are in todays Ludum Dare to Believe! Check it out at - https://www.youtube.com/watch?v=bJNWAVXTiJ0
Backterria
17. Dec 2014 · 23:01 UTC
Very well done!The main character is awesome and the music is really cool too :)
Valandre
19. Dec 2014 · 13:21 UTC
Solid entry, good art style
sP0CkEr2
20. Dec 2014 · 01:27 UTC
"dread"fully simple - but very nicely polished game - ganna play the post compo now - great job
Beerman
20. Dec 2014 · 13:54 UTC
That was pretty fun. Great job on the gameboy graphics and audio.
Two Scoop Games
21. Dec 2014 · 21:49 UTC
Joel gets a 5
Benjamin
26. Dec 2014 · 20:38 UTC
The engine and the gfx are great and I love the main character. The music is also very good it bring very good vibes on the game. But the game is really short and the level designs are not very interesting.
Jupiter_Hadley
28. Dec 2014 · 17:30 UTC
Really nice graphics and music! I Included it in part 20 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/SGfwL84KAH0
PapyPilgrim
29. Dec 2014 · 19:00 UTC
I don't see the point of break those... magic mirrors?... because enemies will keep spawning