{"author_link":"\/author\/terrabalt\/","author_name":"Terrabalt","author_uid":"38512","comments":[{"author_name":"gallerdude","author_uid":"16506","time":"Dec 7, 2014 @ 11:08pm","epoch":1417993380,"text":"Map props to the person who finishes this!"},{"author_name":"catchthefloaty","author_uid":"38619","time":"Dec 8, 2014 @ 10:03am","epoch":1418032680,"text":"for some reason the last branch is blocked by walls that arnet on the map. cant finish it."},{"author_name":"Yaroslav Kravtsov","author_uid":"44195","time":"Dec 8, 2014 @ 10:11am","epoch":1418033160,"text":"Are you kidding? I went through the whole maze by looking on small dot on map and on finish line I found wall that not marked on map. http:\/\/gyazo.com\/46d682efa87f090045c1d40d3f80bfa6"},{"author_name":"Ken Scott","author_uid":"40496","time":"Dec 8, 2014 @ 10:14am","epoch":1418033340,"text":"If you combine both, you get a top-down maze with awkward controls. There is fun to be had, but map covers the camera's FOV and the look controls makes reading the map unwieldy. I think there is potential here, but I would only give the player a section of the map while walking around, like a folding paper map, requiring them to stand still to view the whole map. With a more visually interesting maze and notable landmarks to orient lost players, there is the something there to be worked on. (I believe Far Cry 2 did something similar with their in game map.)"},{"author_name":"plauk","author_uid":"42705","time":"Dec 8, 2014 @ 10:30am","epoch":1418034300,"text":"So, it's actually easier if you never look up at all."},{"author_name":"Silii","author_uid":"17716","time":"Dec 8, 2014 @ 10:42am","epoch":1418035020,"text":"interesting :)"},{"author_name":"Terrabalt","author_uid":"38512","time":"Dec 8, 2014 @ 11:04am","epoch":1418036340,"text":"@catchthefloaty &amp; @Yaroslav Kravtsov, oops, sorry! it seems that i forgot to recalculate normals before exporting the model. I hope i fixed it now.\r<br\/>\r<br\/>@Ken Scoot, thanks for the feedback!"},{"author_name":"lisac","author_uid":"43891","time":"Dec 8, 2014 @ 12:35pm","epoch":1418041800,"text":"Cool :)"},{"author_name":"davidB","author_uid":"20693","time":"Dec 8, 2014 @ 12:42pm","epoch":1418042220,"text":"I spend 90% of the time to look at the map, and ignoring 3D view. Nice concept, I longer need to try to implement it.\r<br\/>I didn't finish the game. Too long, maybe create several maps (small to bigger) to increase difficulty."},{"author_name":"el-pepi","author_uid":"38693","time":"Dec 10, 2014 @ 2:47am","epoch":1418179320,"text":"The concept is kinda nice, the execution is not.\r<br\/>The first person view is pointless, it would of been cool if it added something, like things that aren't on the map.\r<br\/>You should of have added an extra camera so the map does not clip through the walls, and some sound too."},{"author_name":"peterthehe","author_uid":"46596","time":"Dec 10, 2014 @ 5:57pm","epoch":1418233920,"text":"It got boring quite quickly. Nice concept though"},{"author_name":"Jacksendary","author_uid":"29674","time":"Dec 10, 2014 @ 10:39pm","epoch":1418250840,"text":"Not really too funny"},{"author_name":"UrbanLogicGames","author_uid":"47523","time":"Dec 12, 2014 @ 10:11am","epoch":1418378760,"text":"As others have said, this is an interesting idea but execution needs a bit of work. Definitely worth expanding on this idea though. :)"},{"author_name":"Verz","author_uid":"17978","time":"Dec 12, 2014 @ 10:14am","epoch":1418378940,"text":"Very interesting but i need something to chase you or anything to do more difficultly the game."},{"author_name":"MrBadIvan","author_uid":"44988","time":"Dec 17, 2014 @ 3:47pm","epoch":1418830920,"text":"Deal with it=) I mean - I finished the maze=)\r<br\/>Nice game)"},{"author_name":"Mindcake","author_uid":"47036","time":"Dec 21, 2014 @ 12:11am","epoch":1419120360,"text":"Sadly, the map doesn't work... but good execution of the maze. I always had trouble making those."},{"author_name":"01rafael","author_uid":"11984","time":"Dec 21, 2014 @ 12:56am","epoch":1419123060,"text":"For somebody who really like the mazes."},{"author_name":"DonovanWu","author_uid":"36681","time":"Dec 21, 2014 @ 3:45am","epoch":1419133200,"text":"If there are some objectives added, it will be more interesting, otherwise people will probably just look down at the map all time.\r<br\/>By the way, the looking-down-and-see-map mechanics actually reminds me of Dreadhalls, an Oculus Rift horror game where you have to look down to see the map."},{"author_name":"alyphen","author_uid":"14242","time":"Dec 21, 2014 @ 11:59am","epoch":1419162840,"text":"Interesting interpretation of the theme, however unfortunately it really isn't that fun to play through. There is no music, no variation in content (just paths... lots of paths)\r<br\/>The projection mechanic is neat, but not something that hasn't been done before. It sounds like I wasn't the only one who just used the 2D map (since you can see the entire picture) with the awkward control system, with a Win95 screensaver going on in the background.\r<br\/>I forced myself to finish it, and I didn't really feel rewarded.\r<br\/>\r<br\/>Suggested improvements:\r<br\/>Add something in the maze to change things a little. Vines to climb with a second layer, enemies, tunnels, something interesting.\r<br\/>Add some music\r<br\/>Add some sound effects - footsteps or something. People really underestimate how much they add to a game.\r<br\/>Add more content. Just the one drag of a level with no variation isn't fun.\r<br\/>Add some sort of narrative. For this type of game, having a voice explaining some sort of story or something really adds to the depth of the universe."},{"author_name":"lparker","author_uid":"24424","time":"Dec 27, 2014 @ 4:41pm","epoch":1419698160,"text":"Definatly liked the game, though it would have been nice to be able to select the map size.\r<br\/>\r<br\/>But all in all a good game."},{"author_name":"Mach60KAS","author_uid":"5788","time":"Dec 27, 2014 @ 4:43pm","epoch":1419698280,"text":"A-maze-ing entry. Puns aside, I wasn't really sure how it fit the theme, but it seemed okay enough. Some audio and maybe decorations in the map  might have been nice - there was no compelling reason to ever look up from the map. I wonder what else you could do with it; surprise us! Keep it up. :)"}],"images":["ld31\/38512-ad64dfc6ee5c08a7b80e243cb249e66a.jpg"],"links":[{"url":"https:\/\/85633faf7a2270beacd95dc3940606109368ad50.googledrive.com\/host\/0BwPyKSVGoKYMM0dQbTZQdlJVVjg\/Web.html","text":"Web"},{"url":"https:\/\/googledrive.com\/host\/0BwPyKSVGoKYMM0dQbTZQdlJVVjg\/Windows.rar","text":"Windows"},{"url":"https:\/\/googledrive.com\/host\/0BwPyKSVGoKYMM0dQbTZQdlJVVjg\/Mapze.rar","text":"Source"}],"metadata":{"g_key":"13850","g_author":"38512","g_event":"LD31","g_eventkey":"26","g_subevent":"COMPO","g_urlkey":"13880","g_title":"Mapze","g_status":"UCHK1","g_place":"1166","g_commentcount":"21","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/38512-shot0.png-eq-900-500.jpg"],"text":"\"We have know about FPS maze. we also know about Top-down maze. what if we combine both?\"\r\n\r\nWASD Keys to move.\r\nLeft-mouse button to toogle map.\r\n\r\nRV1: -Fixed the invisible wall bug\r\n     -Making map smaller. It gone more than one screen!","title":"Mapze"}