Silk by hoqjed
Created by Farhan Qureshi and Dylan Gallardo. The web version is highly recommended.
Controls
--------
+ Left-click to select and place rocks
+ (If in web browser) Press F11 for more window space. You might have to click outside the game screen to make this work.
+ Hover your mouse in the top right corner of the screen to reveal the game menu.
An atmospheric puzzle game where you move rocks around. These are special rocks though, and they have special properties. Try to put all of them into the sandbox to complete each puzzle. Don't let their simplicity fool you.
*NOTE* MAC and LINUX versions are untested.
Sounds Found from freesound.org
-------------------------------
http://www.freesound.org/people/klankbeeld/sounds/176587
http://www.freesound.org/people/monterey2000/sounds/2234
http://www.freesound.org/people/jorickhoofd/sounds/169546
http://www.freesound.org/people/mikobuntu/sounds/127652
http://www.freesound.org/people/Littleboot/sounds/196712
Controls
--------
+ Left-click to select and place rocks
+ (If in web browser) Press F11 for more window space. You might have to click outside the game screen to make this work.
+ Hover your mouse in the top right corner of the screen to reveal the game menu.
An atmospheric puzzle game where you move rocks around. These are special rocks though, and they have special properties. Try to put all of them into the sandbox to complete each puzzle. Don't let their simplicity fool you.
*NOTE* MAC and LINUX versions are untested.
Sounds Found from freesound.org
-------------------------------
http://www.freesound.org/people/klankbeeld/sounds/176587
http://www.freesound.org/people/monterey2000/sounds/2234
http://www.freesound.org/people/jorickhoofd/sounds/169546
http://www.freesound.org/people/mikobuntu/sounds/127652
http://www.freesound.org/people/Littleboot/sounds/196712
Ratings
| Coolness | 81% | 2 |
| Overall(Jam) | 3.91 | 63 |
| Audio(Jam) | 3.66 | 123 |
| Fun(Jam) | 3.57 | 149 |
| Graphics(Jam) | 3.62 | 341 |
| Innovation(Jam) | 3.80 | 100 |
| Mood(Jam) | 4.28 | 9 |
| Theme(Jam) | 3.62 | 432 |
My puny brain couldn't beat the second last level.
Everything was so good!!
Sounds are nice too
I felt like the first all-white pebble level would have been better placed one level earlier, otherwise the difficulty ramped up perfectly.
The whole game was pretty slow to control though. I know it's supposed to be zen and all, but when art gets in the way of fun it irks me a bit.
I really enjoyed playing this. Really good experience, required a lot of thinking towards the end, (especially the puzzles with asymmetric solutions, like the last one and third-from-the-last) and extremely relaxing. You also did a good job of letting us figure out the sandbox's rules ourselves. Thank you for the great game. I could have played this for hours.
The ramp in difficulty works very well, although I felt around levels 3-5 (or thereabouts) more confused than I perhaps should have been around the difference between the stones. If this is an issue other players have experienced, it might be worth looking into unconventional (i.e. asymmetrical) board designs to better teach the particulars of each stone.
The last three levels I though especially well designed, concerned as they were with one core peculiarity that arises from the interaction of the stones. The first of the three I was stumped on for a good few minutes, aimlessly moving the stones around until an idea well into my lap. The next two, literally expanding the idea as they did, could be progressed through very easily, giving me the feeling that I'd actually learned something. It is the most powerful experience puzzle games can offer, and you really nail it here.
Few small things that I'm sure is already on your backlog for the next version- a reset button and better handling of invalid stones (either move them to a position closer to the board, or highlight their invalidation somehow).
As many others have said here this merits in a full release, and I'd personally love to see where you go with the concept.
GREAT JOB!