Farm Invaders! by Reyn
Stop bandits from stealing your resources and buy yourself out of servitude!
Arrows or WASD to move. Press space to preform an action.
Fishing and farming will generate resources. When a trader picks up a resource he will pay you one coin.
Bandits will try and steal your resources. When a trader runs off screen with a resource you die.
You can battle bandits by running into them. You will not lose health if you reach a bandit before he picks up a resource. However if you battle a bandit after he picks up a resource you will lose health.
You can regain health by sleeping.
Arrows or WASD to move. Press space to preform an action.
Fishing and farming will generate resources. When a trader picks up a resource he will pay you one coin.
Bandits will try and steal your resources. When a trader runs off screen with a resource you die.
You can battle bandits by running into them. You will not lose health if you reach a bandit before he picks up a resource. However if you battle a bandit after he picks up a resource you will lose health.
You can regain health by sleeping.
| Web (Unity) | http://reyn.vlietstra.co.za/?page_id=218 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=25581 |
Ratings
| Coolness | 51% | 3 |
| Overall(Jam) | 3.19 | 524 |
| Fun(Jam) | 3.13 | 440 |
| Graphics(Jam) | 2.50 | 839 |
| Humor(Jam) | 2.88 | 353 |
| Innovation(Jam) | 3.20 | 397 |
| Mood(Jam) | 2.78 | 687 |
| Theme(Jam) | 3.93 | 176 |
I'm unsure about the "sleep" meter, probably it makes you produce\move faster but I couldn't tell easily. If so, I think that it should tweaked and be a more important mechanic to reach the endgame.
Overall a good job, indeed! :D
Sleeping restores health. Health is only lost if you fight a bandit that grabbed a resource. So there are two ways you can die. One is having a resource stolen from you and the other is to lose all your health. I realize its not intuitive, will concentrate more on art next time. (My artist dropped me on this one). Yes its way too easy. I should have spent time balancing things out, maybe later.
Kind of short, but the concept itself is good
I kid.
I had no problem with the gfx they are totally efficient but the game was too easy I wish they were more unexpected events coming ( crows in fish ? etc ). A fun thing would be to cut outside view when you are in the house so you would spend time to check outside instead of sleeping & watching.
I had problem to get the health + the fact that I can farm. The hint are not enough you should add some "click to famr" text.
You should also edit a more complete game description on the LD page
Thanks !
@vortex @PTSnoop @Benjamin @AntonyBaasan
Thanks I updated the description to explain the game.
@Jonapulse I wanted to make the game monochrome but was afraid of exactly that :P
@nbilyk Thanks =P
Just wanted to say thank you for pointing out the NavMesh thing :D I've updated the gameplay and now it features Single Player and Keyboard/Mouse controls!
I actually do like how you had a clear end goal for the player too. It actually did keep my playing until the very end.
A successful theft was the biggest surprise for me. I was weighing things up by efficiency and decided to just let it happen, but DAMN NO GAHDAMN NO.
Do you play any euro boardgames like Agricola? The combination of efficiency management and coloured cubes made me think of them :P
As a bonus it even seemed like you have a message about farm murders.
GREAT JOB
The message about farm murders was a happy coincidence, something that I'm thinking about taking further. I for some reason want to make a game with social commentary in it (It is a very unexplored media in South Africa).
@Murchurl @Red Sigma @FTG
Thanks :)