G-Tech by Steel Lynx
G-Tech is a small game about shooting ships in an archipelago.
There is a small campaign with increasing difficulty from level to level.
(Please note that there is a known bug in this version. If you press ESC during gameplay and return to the main menu the game screen is not shown properly on subsequent plays.
Sorry about that!)
There is a small campaign with increasing difficulty from level to level.
(Please note that there is a known bug in this version. If you press ESC during gameplay and return to the main menu the game screen is not shown properly on subsequent plays.
Sorry about that!)
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
The terrain was handmade in Unity, but I have done procedural terrain before with good results. Those times I've used either midpoint displacement or some of the methods described by Paul Bourke here: http://paulbourke.net/fractals/noise/
Thanks for the feedback. I appreciate it :D
I have a road map of things I want to add to the game: different enemies, upgrading the "gun", branching out to different "gun" types and so on.
Nicely done, though! The lighting-work added a nice air of realism that Unity usually struggles with.
I'm currently working over different ways of handling this part of the gameplay and trying to find suitable methods for scoring, including health and so on. One idea is to build the game as a series of levels where a huge fleet starts at the first level. The ships that get through in the first level are sent on to the next level and so on. Lots of details to work out, but I think it would at least be an interesting thing to experiment with.