Last Rooftop Hero by Phoenix849
-= Controls =-
Hold space or left mouse button to charge a jump, and release to jump. You turn and shoot automatically.
-= Description =-
I've thought about making this game while reading about one button games mechanics. When I saw the LD31's theme, I could not come up with original idea, but then remembered about this one-button-jumping guy. That's what I've been able to do in 48 hours. Sadly had no time to make various enemies. If people enjoy stomping stuff, I'd like to remake Last Rooftop Hero in future with more content (enemies, powerups), more mechanics and better graphics.
-= Tools =-
Engine: Game Maker: Studio
Graphics: Adobe Photoshop, PyxelEdit
Music, SFX: FL Studio and my vocal chords :)
Hold space or left mouse button to charge a jump, and release to jump. You turn and shoot automatically.
-= Description =-
I've thought about making this game while reading about one button games mechanics. When I saw the LD31's theme, I could not come up with original idea, but then remembered about this one-button-jumping guy. That's what I've been able to do in 48 hours. Sadly had no time to make various enemies. If people enjoy stomping stuff, I'd like to remake Last Rooftop Hero in future with more content (enemies, powerups), more mechanics and better graphics.
-= Tools =-
Engine: Game Maker: Studio
Graphics: Adobe Photoshop, PyxelEdit
Music, SFX: FL Studio and my vocal chords :)
Ratings
| Coolness | 44% | 1605 |
| Overall | 3.48 | 282 |
| Audio | 3.62 | 91 |
| Fun | 3.26 | 387 |
| Graphics | 4.24 | 33 |
| Humor | 3.00 | 248 |
| Innovation | 3.45 | 327 |
| Mood | 3.13 | 383 |
| Theme | 3.81 | 297 |
The game looks great, the music is banging. The gameplay isn't so crash hot.
I lasted 56 seconds with out jumping.
I lasted 30 seconds when jumping.
I could just really really suck though. I did get stuck on a roof after all.
I was planning to add enemies, that require you to move around, like bombs and bullet-proof ones, but had no time to do that. Gameplay with just all these maggots is not so tense, you are right. Wish I could've balanced the shoot/jump mechanics. Maybe I'll continue in post-LD.
Art and sound is excellent though. Would also like to see a way to jump a short distance without charging.
I survived for 41 seconds by the way.
Disabling shorth jump distances is intentional. The only tester I had just started spamming them, and I don't want it to play like that.
Like everyone else, I tested to see how long I could get away with not doing anything: 57.75 seconds was the result. First try with jumping? 8 Seconds. I jumped straight off the edge accidently xD
I also agree it would have been nice to start the player off at a random location. perhaps "the centre +/- 3 tiles" or something, just to stir things up a bit?
I could not have my Game Maker: Studio to make a working web version. It has no sound and graphics are crippled as hell. So only Windows for now, sorry.
Survived 56 seconds! Awesome game, would love to aim shots and jump.
Good work! Thanks.
I will probably kidnap a sound bro for my next LD.
The fact that you can move with WASD feels almost like a cheat, and the game quickly gets REALLY hard... but it's a nice concept and very well made execution :D
Great thanks, Ellian! Now I don't really know how many have people found this.
As for FL Studio, I started around 2008, having not a single clue what I was doing. Just around 2013-2014 I felt that I'm any good and not ashamed of my music anymore. That's how you learn things: try it, and then don't stop.
☃
Graphics are a bit too static, but they look good.
Rooftop industries is the best name for a company ever.
The gameplay didn't make a lot of sense to me, jumping gives no meaningful advantage since the optimal position is in the center.
It was fun to try and avoid the bugs as things got more and more hectic. :)
:'(
An onscreen score while playing would have been a nice touch.
I really like it! The pixel art is great end the sounds too.
Well done! :D