One screen Labyrinth by NaoisTheGuardian
NOTE: If the game doesn't work, use the post-compo version and email the "output.txt" to me at "naoistheguardian@gmail.com"
The aim of the game is to survive as long as possible in an ever-changing labyrinth of stone walkways by reaching the green platform before the room shifts.
I've spent the last 2 hours trying to get my resources to load internally, but they simply refused, when suddenly it came to me: load them externally! Anyway, I had a lot of fun on this project, but it certainly ended up nothing like I had originally planned. It's meant to be a dungeon crawler/infinite runner, but basically became an infinite runner.
Unfortunately, I was unable to implement most of the features I had planned, but I'm happy I got it in on time (by a matter of seconds) unlike the first ld I was involved in.
EDIT: Universal version supports any refresh rate, but I don't recommend using a monitor less that 720 pixels tall
The aim of the game is to survive as long as possible in an ever-changing labyrinth of stone walkways by reaching the green platform before the room shifts.
I've spent the last 2 hours trying to get my resources to load internally, but they simply refused, when suddenly it came to me: load them externally! Anyway, I had a lot of fun on this project, but it certainly ended up nothing like I had originally planned. It's meant to be a dungeon crawler/infinite runner, but basically became an infinite runner.
Unfortunately, I was unable to implement most of the features I had planned, but I'm happy I got it in on time (by a matter of seconds) unlike the first ld I was involved in.
EDIT: Universal version supports any refresh rate, but I don't recommend using a monitor less that 720 pixels tall
Ratings
| Coolness | 69% | 3 |
| Overall | 3.33 | 409 |
| Audio | 3.16 | 281 |
| Fun | 3.38 | 291 |
| Graphics | 2.95 | 645 |
| Humor | 2.41 | 613 |
| Innovation | 3.10 | 576 |
| Mood | 2.97 | 512 |
| Theme | 3.85 | 266 |
@WhoaConstrictor, Nice name ;) and thanks for the feedback
@Valtaroth, Glad you felt so :)
@cardanai, Thanks, and yeah, graphics aren't my strong point, but I'm mostly happy that I managed to get some semblance of depth, you should see what the game looked like earlier
As for things I disliked, the wobbly sound for starting and dying was a bit unpleasant, and it felt a bit hard to control at times. Also, I noticed that your little dude really freaks out if you stop moving, but I think I'll choose to consider that a feature, not a bug! ;)
@Hellequin, Thanks :)
@RockhopperGames, Thanks for the comprehensive feedback, My aim for the game was to have the player complete one little task on the platforms, like destroy all enemies, then get to the end before the time runs out, then all of the platforms would descend into the lava, except the last one. (yes, it's meant to be lava) It would be a mix of infinite runner with dungeon crawler or roguelike. This would mean that the screen never changed, and the labyrinth just descended to and ascended from lava.
About the little dude freaking out, It never happens on my computer, but seems to happen to a couple of people I know. :/ Anyway, thanks for your replies everyone :)
Well done.
@JNyknn, I agree, I just ran out of time to add anything else
@Chaoseed, Thanks, the bubbling lava was meant to convey that the texture at the bottom actually was lava, and as for unimplemented features, I'll quote a previous comment:
"My aim for the game was to have the player complete one little task on the platforms, like destroy all enemies, then get to the end before the time runs out, then all of the platforms would descend into the lava, except the last one. (yes, it's meant to be lava) It would be a mix of infinite runner with dungeon crawler or roguelike. This would mean that the screen never changed, and the labyrinth just descended to and ascended from lava."
@dsoft20, Thanks :)
Simple and well done. Bums me out that I got to the green tower before time ran out but time expired before it scored. I played it a few times
-AlucardX60
It does need a lot of polish, though. What is here that works, works. The controls are slightly slippery, and though I know you meant them to be slippery, I found I was sliding off into the lava more than I was being late to step into the green circle.
With some cleaner graphics, more content, different environments and possibly more win/lose conditions, this game has plenty of potential to build upon. :)
You make a class, e.g.: ResourceManager.java, inside it you can use ResourceManager.class.getResource("/res/image.png"); to get back the resource from inside the jar :)
@Taunia Sabanski, Thanks for playing my game, and thanks for the comprehensive feedback.
@Bonobo Games & Mechanic Moon, That name is a mouthful, and thanks :)
@shyupuff, Thanks :) The idea was that you never moved at all between levels, and the level moved around you, but given the time I had to do it, I just had to use a screen flash for the platforms to move.
Excellent idea, nice theme implementation. Really fun mechanics, nice sounds & graphics.
Neat!
@efux, Thanks, that makes one of us. I jest, I was happy with how I used a minimal amount of textures and a few lines to make the platforms look like actual stone platforms above lava rather than big grey rectangles.