Crowdsourced by tigerbyte
Crowdsourced!
You are a fight controller in an underground arena. Add mayhem to the fight by adding health packs, steroids, and new fighters to the match. Keep the audience as excited as possible for as long as possible.
Theme:
The theme of the compo, "Entire game on one screen," is supposed to be reflected in crowdsourced by the brown frame around the arena. Yup, that's a TV. You're watching the fight through a TV. I'm a pro artist. (Also, "good" art is something I frequently cut in a 48 hour. I say "good" because even my "good" art isn't that good :) )
Made entirely in 48 hours with Game Make Studio Pro. I don't use any of the drag and drop stuff. The hardest part was trying to figure out a good way to do the AI, since you aren't controlling the fighters directly.
This is the second LD submission. As usual, it's a complicated game that requires more than the 48 hours to fully flesh out. As such, the gameplay here is very basic and was just an experiment for me.
Post-mortem coming soon!
Unfortunately, I could not submit an HTML 5 version this time. I got some bugs when I exported to HTML 5 that I didn't have time to fix. HOWEVER: The windows version is NOT an installer. It's a one click runnable. It's safe :)
NOTE: Avast! users will find that Avast! will attempt to scan my exe when you launch it, and if the scanning process takes longer than a few seconds, the .exe will be blocked and will crash. Just run it again. (I have Avast! and that's what happened to me).
Feel free to post in the comments if you run into bugs or whatever! and tell me what you think!
You are a fight controller in an underground arena. Add mayhem to the fight by adding health packs, steroids, and new fighters to the match. Keep the audience as excited as possible for as long as possible.
Theme:
The theme of the compo, "Entire game on one screen," is supposed to be reflected in crowdsourced by the brown frame around the arena. Yup, that's a TV. You're watching the fight through a TV. I'm a pro artist. (Also, "good" art is something I frequently cut in a 48 hour. I say "good" because even my "good" art isn't that good :) )
Made entirely in 48 hours with Game Make Studio Pro. I don't use any of the drag and drop stuff. The hardest part was trying to figure out a good way to do the AI, since you aren't controlling the fighters directly.
This is the second LD submission. As usual, it's a complicated game that requires more than the 48 hours to fully flesh out. As such, the gameplay here is very basic and was just an experiment for me.
Post-mortem coming soon!
Unfortunately, I could not submit an HTML 5 version this time. I got some bugs when I exported to HTML 5 that I didn't have time to fix. HOWEVER: The windows version is NOT an installer. It's a one click runnable. It's safe :)
NOTE: Avast! users will find that Avast! will attempt to scan my exe when you launch it, and if the scanning process takes longer than a few seconds, the .exe will be blocked and will crash. Just run it again. (I have Avast! and that's what happened to me).
Feel free to post in the comments if you run into bugs or whatever! and tell me what you think!
| Windows RunOnce (exe in zip) | http://andrewperrin.com/ld/31/runonce/Crowdsourced.zip |
| Windows RunOnce (exe) | http://andrewperrin.com/ld/31/runonce/Crowdsourced.exe |
| Source | http://andrewperrin.com/ld/31/source/Crowdsourced.gmx.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=39187 |
Ratings
| Coolness | 58% | 3 |
| Overall | 3.15 | 607 |
| Audio | 2.36 | 744 |
| Fun | 3.09 | 549 |
| Graphics | 2.32 | 1029 |
| Humor | 2.50 | 539 |
| Innovation | 3.59 | 252 |
| Mood | 2.66 | 793 |
| Theme | 3.70 | 416 |
http://andrewperrin.com/ld48/runonce/Crowdsourced.exe
some round-to-round progression would also be nice.
I guess at this point, I'd say the goal is just to last as long as possible, but in a future iteration I would make sure there was some other goal or some other way to measure. The audience wouldn't realistically want a fight to last too long!
The whole game is kind of an experiment/proof-of-concept.