For the Homeland! by Verz

[raw]
made by Verz for LD31 (JAM)
For the Homeland is a video game in which you take control of a dictatorship of both left and right wings.

Your main mission is to resist the rage of the social classes and to improve your army to conquer all the neighbouring countries.

In order to accomplish this mission, you'll have to, among other things, decide upon the lives of your prisoner citizens, make deals with other countries, and elaborate complex strategies...

Your country is waiting for you!

This game was developed by:
edU Verz: http://www.twitter.com/verz_edu
Jonathan Romero: http://www.twitter.com/expin3
Ratalaika: http://www.twitter.com/ratalaika
sergeeo "poney head": http://www.twitter.com/vaus_spaceship
Arturo V谩zquez: https://twitter.com/artvazro

Ratings

Coolness 100% 1
Overall(Jam) 3.99 42
Audio(Jam) 4.01 39
Fun(Jam) 3.60 137
Graphics(Jam) 4.54 29
Humor(Jam) 4.01 31
Innovation(Jam) 3.82 94
Mood(Jam) 3.91 52
Theme(Jam) 3.79 277

Feedback

Kate Kligman
09. Dec 2014 路 02:42 UTC
I can't seem to get this to load in mac/chrome.
馃帳 Verz
09. Dec 2014 路 02:55 UTC
We was updating it T.T Sorry!
MechanicMoon
09. Dec 2014 路 03:11 UTC
It's awesome. I always want to kill people, but maybe.. I mustn't.. another try!
jachepe
09. Dec 2014 路 18:46 UTC
Very funny game!
Ludipe
10. Dec 2014 路 00:23 UTC
Very cool game! I was a bit confused at the beginning due to the huge amount of information you get, but the game is extremely complex and getting into it is highly rewarded.

This is a game where you should take your time and explore all the choices. You won't regret it.

Great job! :D
Taldius
10. Dec 2014 路 12:38 UTC
Great game! It was really fun to play and reminds me of Paper Please.
pjimmy
10. Dec 2014 路 12:38 UTC
love it, very original, beautiful art, had a great time, well done :D
piotrevic
10. Dec 2014 路 12:40 UTC
Nice Mickey Husajn, that's a really funny look game
Waschtl
10. Dec 2014 路 12:41 UTC
Art and animation is amazing. I really missed some information about my gold and the training units ui was no fun to use.
Great depth though! Killing thieves and forgiving murderers is fun :3
Suppagumma
10. Dec 2014 路 12:42 UTC
Love the concept, the execution and the graphics. "Attack" doesn't seem to do anything though? I tried to attack various countries with my army but nothing happened even after some turns.
kurismakku
10. Dec 2014 路 12:47 UTC
Awesome idea and superb art. Would like to see more from this. Also I am interested to help in designing mechanics that will make the game more interesting. So be free to contact on Skype xravenxiii :)
SimonLarsen
10. Dec 2014 路 12:53 UTC
didn't quite get it at first, as there are a lot of mechanics to this game. but it kinda unravels naturally once you start playing. This game has a lot of mechanics considering the 72hrs, super fun once you start getting the different mechanics. In the end i guess i never really figured it out as i got overthrown and decapitated :(. great job! - Lukaserritsoe
Yaroslav Kravtsov
10. Dec 2014 路 13:09 UTC
Haha, comrades, you made funny game. You will be executed last.
peterthehe
10. Dec 2014 路 17:46 UTC
Amazing! 5/5 Humour
Tater_hater
10. Dec 2014 路 17:50 UTC
Wow well done, very neat and tidy, and the graphics and gameplay were fun
Elendow
10. Dec 2014 路 18:43 UTC
Love the concept, the grafics, the sound, everything. Congratulations!
gladers
10. Dec 2014 路 21:01 UTC
Hi Verz, thanks for checking out my game. Especially as it brought me to the attention of this incredible game you have made! Wow really well done!
Warboys
11. Dec 2014 路 10:37 UTC
The art is amazing; animations and sprites themselves. Really gorgeous.

I had no idea what the game was about though. There was some economic information but I don't know what effect it was having or if I was doing anything useful. No pushback at all so I stopped playing after a short while. If someone can explain what the complex strategies are, I'd be happy to play some more.
Caspila
11. Dec 2014 路 10:39 UTC
Very interesting game. Awesome pixel art, animations and music.

Comments:
- The introduction of the game is a bit too long, perhaps there's a way of shorten it a little bit?
- It seems like the telephone deals are a little broken, I've got an offer of 0 gold for 4 of my iron which seems not a good deal at all.
-I think I'd like a more sad song to go along when u're deciding on someones life

Nonetheless an awesome entry for LD41, one of the best I've seen so far.
blackmagic
11. Dec 2014 路 10:40 UTC
Very good looking game, entertaining and just cruel enough :D Kudos to the team !
DrGeraud
11. Dec 2014 路 10:45 UTC
One of the best game I've tried so far. :]
Jed T.
11. Dec 2014 路 10:48 UTC
Superb music and graphics, well done! I like the unique concept of being a dictator simulator and being able to convict murderers. I love how you guys put the effort on the tiny little details like soldiers exercising and prisoners working in the background. The game has a bit of a learning curve as the clickable elements are not that obvious. Maybe add a tutorial level before the game starts.
SoulGame
11. Dec 2014 路 10:52 UTC
I loved the graphics, setting and audio. It felt like a good satiristic game, with a fun touch and humor. The audio, graphics and co fits perfectly and have strong coherence.
However, I really didn't understand the gameplay and the pop ups explaining the game. I felt like there was 1000 informations to understand.
ilokimo
11. Dec 2014 路 10:54 UTC
We got a winner :o

They are things I don't understand though.
Are all the prisoner's from the working class?
It seems that no matter what I do to a prisoner, the working class gets more alarmed.
Then also if I cut dental care from the working class, they don't get more alarmed.
I haven't figured out how the army vs people work also...
Some sort of FAQ would be welcome. So many games to rate and review :D
馃帳 Verz
11. Dec 2014 路 10:55 UTC
@Caspila
Not all the deals are good :P, some are bad so if the player accept's them he will lose some of his resources hehe.

@Warboys
The main idea about the game is to level the social stress at the same time you try to increase your army in order to conquer other countries. The economic information is used to buy army and millitar equipment. Also the deals in the phone are used to increase your resources.
Rich people make gold, workers make food, sending people to the gulag makes iron, and killing them makes more food. :)
Ithildin
11. Dec 2014 路 21:54 UTC
Great concept and amazing graphics and sound (Maus meets "Papers, Please", maybe?). Brilliant job! :D

As for gameplay, it sure seems promising. Do you have plans to expand it?
馃帳 Verz
11. Dec 2014 路 22:00 UTC
@Ithildin
Thank you! About expanding it depends on how will it go on the votes hehe.
LeReveur
11. Dec 2014 路 22:43 UTC
I really like this one, remind me Nationstates but with nice graphics and funny animations. Good concept, and really well done. :)
UrbanLogicGames
12. Dec 2014 路 15:49 UTC
Awesome art and music, very reminiscent of the old Lucasarts adventure games. I'm a fan! I'm not sure I was actually playing it properly, but the strategy seems like it's pretty deep. Good use of the theme and pretty flawless presentation all around.
maddogawl
12. Dec 2014 路 17:45 UTC
Awesome game, I'm kind of addicted to it now. Once I figured out you can click on the countries. I can't believe this was built in the timeframe!
Jupiter_Hadley
12. Dec 2014 路 20:03 UTC
Really amazing game! I Included it in part 10 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/YpdCMKphEUw
Backterria
13. Dec 2014 路 08:33 UTC
Wow great concept and the theme is really exceptional!Cool work!
馃帳 Verz
13. Dec 2014 路 11:47 UTC
@Jupiter_Hadley
Great thank you!!

For all of those who do not know the Gulag is like a jail haha. But they do labouring so they can create iron :).
alyphen
14. Dec 2014 路 13:31 UTC
Nice art & music, interesting deaths. Crime generation was quite interesting for a while. It didn't really give me many pointers as to what I was doing, other than pressing the red button and deciding the fate of the citizens, although I didn't really understand what that was doing. I was offered a trade once, I wasn't really sure what that did either.
The characters were fairly interesting, but there wasn't really much way to converse with them after the initial start.
I wasn't sure what Gulag was either until I read the comments.
AlbertoSM
14. Dec 2014 路 17:18 UTC
Me recuerda parece un mix entre Monkey Island y los juegos de PC de Mortadelo y Filemon, no se porqu茅 xD
Buena idea! Aunque no pasa mucho en la pantalla y hay sobrecarga de informaci贸n...
Sartemis Smart
14. Dec 2014 路 19:15 UTC
The initial information is a bit huge, but the game is very well rounded and easy to use after this point, good job !
fancypants
14. Dec 2014 路 19:26 UTC
Great game, had a lot of fun.
joekinley
14. Dec 2014 路 19:32 UTC
Whoa I played for so long. Clicked here, went to war there, forgave some, even killed one (WHOA).

Pretty nice game, was a lot of fun. Good job.
acro
14. Dec 2014 路 19:33 UTC
Very nice art style and animations, seriously impressive for such a short amount of time. The economics were not really clear but after reading some of these comments above it made more sense. Also as some others have mentioned the barrier to entry is a bit high with the long explanation. Overall enjoyed this one, well done.
gebirgsbaerbel
14. Dec 2014 路 19:34 UTC
The game seems to be fun, but it is hard to figure out how many resources you have and how to spend them, how you earn them. Also I never really understood how my decisions influence the game. Furthermore, how do I conquer a country not simply get some resources from attacking? Lastly, should all armies be destroyed with every battle?
GoudaGames
14. Dec 2014 路 20:11 UTC
Fantastic game, reminds me a lot about Papers, Please!
LTyrosine
15. Dec 2014 路 23:33 UTC
Large and ambitious project here. The complexity is really impressive for such short time, very good work.

There are some parameters that I would like more help, as what each action causes in country regions.

Graphics are great (same font from old adventure games - amazing), cool sounds and music.

Overall, impressive!
ChuiGum
16. Dec 2014 路 02:15 UTC
Awesome 5 Star Graphics! Great game! It was really fun making all the decisions, in a dictatorship. Great idea!
asobitech
16. Dec 2014 路 18:44 UTC
Excellent use of pixel art and animation.
Some hilarious touches.
OldPeculier
16. Dec 2014 路 20:32 UTC
Wow, there's a lot of depth here. This could go far.
cxsquared
16. Dec 2014 路 20:47 UTC
This is one of the best games I've seen so far. I spent a great amount of time playing it. Very nice work.
Gamepopper
17. Dec 2014 路 22:38 UTC
Really good, has that Papers Please feel to it for some reason. Some of the options didn't really seem to make sense though.
Team Buttface
21. Dec 2014 路 16:45 UTC
I loved everything about this.
Steven Colling
24. Dec 2014 路 11:58 UTC
The concept is great and especially the visuals together with the humor create an awesome atmosphere. The only thing I can really complain about is the interface respective the visibility of information. Sometimes I'm not sure what's going on because I haven't the required information at all or have to click through multiple screens. Anyway, very good job!
tmpxyz
24. Dec 2014 路 14:11 UTC
good idea, like it.
MaesK
26. Dec 2014 路 00:42 UTC
Really nice game. The font and animations remind me of Monkey Island, and that's great. Good visuals, music, and system.

The only thing I would improve, is that when a proposal is received via phone call, I'd like to see beforehand the results of accepting it. You know, in case one of those countries tries to con you.

隆Excelente trabajo! 隆Seguid as铆!
alwaysinbeta
29. Dec 2014 路 14:10 UTC
Great graphics and audio. Found the nuances of the game strategy a bit hard to figure out, but had fun anyways.
JavadocMD
29. Dec 2014 路 18:28 UTC
Brilliant concept and well executed! (Har har.) Please take the length of my feedback as proof of how much I enjoyed it. :)

I love this style of management game a la "Yes, Your Grace" and you've adapted it very well to the communist dictatorship setting. Gorgeous (and at times gory!) art; perfect music and sound. I definitely get the feel of the complex simulation happening underneath my imperfect ability to control it all, and there are some interesting choices to make as the game goes on.

The intro is a bit difficult to follow, perhaps in part due to the "back and forth" dialog between the two characters. A little of that is fun, too much is hard to keep track of.

Interactions with other countries feels unfinished due to some bugs and lack of meaningful feedback. The offers you get from them vary from wildly unfair to wildly in your favor with no rhyme or reason, and I even had a nation offer me negative amounts. For that matter, the game probably shouldn't let me go into the negatives in my own stock, or should find some way to penalize me for doing so. (i.e., run out of meat -> increase worker unrest)

Attacking needs more polish. How can I know how many military units to send? Why do I lose all of those units even if I win? Should I really lose all the units if I lose? Win or lose, how many resources were won/lost? Why can't I conquer any of those nations? Why am I not on the map? Do I need a standing army? If earning resources is just to build an army to attack and gain resources, why do resources matter? I suspect that there was much more planned here that was cut for time restrictions.

I would like to see some kind of score/summary screen at the end of the game. How well did I do? How many people sent to the gulag, etc.

Finally a user interaction detail: a common feature of these types of games is that not all of the info is visible all the time, purposefully, and that info is spread out across different locations to add an element of memory and immersive tedium. However, in such systems there's a very fine line to walk when it comes to how much delay there is between screens -- "immersive" can quickly turn to "frustrating" when it's the game slowing me down, not my reaction time. For example, when the "Worker Bird" falls asleep, it takes a very long time to click him, watch his wake up animation, click him again, watch his "give the report" animation, and finally I get to view the info I want. Notice that "Papers, Please" has only very small time delays when it comes to referencing information: the limiting factor is screen space and how quickly you can operate your mouse. Only certain *actions* have significant delays. I believe this design point is key to keeping the player engaged.