For the Homeland! by Verz
For the Homeland is a video game in which you take control of a dictatorship of both left and right wings.
Your main mission is to resist the rage of the social classes and to improve your army to conquer all the neighbouring countries.
In order to accomplish this mission, you'll have to, among other things, decide upon the lives of your prisoner citizens, make deals with other countries, and elaborate complex strategies...
Your country is waiting for you!
This game was developed by:
edU Verz: http://www.twitter.com/verz_edu
Jonathan Romero: http://www.twitter.com/expin3
Ratalaika: http://www.twitter.com/ratalaika
sergeeo "poney head": http://www.twitter.com/vaus_spaceship
Arturo V谩zquez: https://twitter.com/artvazro
Your main mission is to resist the rage of the social classes and to improve your army to conquer all the neighbouring countries.
In order to accomplish this mission, you'll have to, among other things, decide upon the lives of your prisoner citizens, make deals with other countries, and elaborate complex strategies...
Your country is waiting for you!
This game was developed by:
edU Verz: http://www.twitter.com/verz_edu
Jonathan Romero: http://www.twitter.com/expin3
Ratalaika: http://www.twitter.com/ratalaika
sergeeo "poney head": http://www.twitter.com/vaus_spaceship
Arturo V谩zquez: https://twitter.com/artvazro
| Play on Web | http://ratalaika.com/ludumdare/ld31/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=17978 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.99 | 42 |
| Audio(Jam) | 4.01 | 39 |
| Fun(Jam) | 3.60 | 137 |
| Graphics(Jam) | 4.54 | 29 |
| Humor(Jam) | 4.01 | 31 |
| Innovation(Jam) | 3.82 | 94 |
| Mood(Jam) | 3.91 | 52 |
| Theme(Jam) | 3.79 | 277 |
This is a game where you should take your time and explore all the choices. You won't regret it.
Great job! :D
Great depth though! Killing thieves and forgiving murderers is fun :3
I had no idea what the game was about though. There was some economic information but I don't know what effect it was having or if I was doing anything useful. No pushback at all so I stopped playing after a short while. If someone can explain what the complex strategies are, I'd be happy to play some more.
Comments:
- The introduction of the game is a bit too long, perhaps there's a way of shorten it a little bit?
- It seems like the telephone deals are a little broken, I've got an offer of 0 gold for 4 of my iron which seems not a good deal at all.
-I think I'd like a more sad song to go along when u're deciding on someones life
Nonetheless an awesome entry for LD41, one of the best I've seen so far.
However, I really didn't understand the gameplay and the pop ups explaining the game. I felt like there was 1000 informations to understand.
They are things I don't understand though.
Are all the prisoner's from the working class?
It seems that no matter what I do to a prisoner, the working class gets more alarmed.
Then also if I cut dental care from the working class, they don't get more alarmed.
I haven't figured out how the army vs people work also...
Some sort of FAQ would be welcome. So many games to rate and review :D
Not all the deals are good :P, some are bad so if the player accept's them he will lose some of his resources hehe.
@Warboys
The main idea about the game is to level the social stress at the same time you try to increase your army in order to conquer other countries. The economic information is used to buy army and millitar equipment. Also the deals in the phone are used to increase your resources.
Rich people make gold, workers make food, sending people to the gulag makes iron, and killing them makes more food. :)
As for gameplay, it sure seems promising. Do you have plans to expand it?
Thank you! About expanding it depends on how will it go on the votes hehe.
Great thank you!!
For all of those who do not know the Gulag is like a jail haha. But they do labouring so they can create iron :).
The characters were fairly interesting, but there wasn't really much way to converse with them after the initial start.
I wasn't sure what Gulag was either until I read the comments.
Buena idea! Aunque no pasa mucho en la pantalla y hay sobrecarga de informaci贸n...
Pretty nice game, was a lot of fun. Good job.
There are some parameters that I would like more help, as what each action causes in country regions.
Graphics are great (same font from old adventure games - amazing), cool sounds and music.
Overall, impressive!
Some hilarious touches.
The only thing I would improve, is that when a proposal is received via phone call, I'd like to see beforehand the results of accepting it. You know, in case one of those countries tries to con you.
隆Excelente trabajo! 隆Seguid as铆!
I love this style of management game a la "Yes, Your Grace" and you've adapted it very well to the communist dictatorship setting. Gorgeous (and at times gory!) art; perfect music and sound. I definitely get the feel of the complex simulation happening underneath my imperfect ability to control it all, and there are some interesting choices to make as the game goes on.
The intro is a bit difficult to follow, perhaps in part due to the "back and forth" dialog between the two characters. A little of that is fun, too much is hard to keep track of.
Interactions with other countries feels unfinished due to some bugs and lack of meaningful feedback. The offers you get from them vary from wildly unfair to wildly in your favor with no rhyme or reason, and I even had a nation offer me negative amounts. For that matter, the game probably shouldn't let me go into the negatives in my own stock, or should find some way to penalize me for doing so. (i.e., run out of meat -> increase worker unrest)
Attacking needs more polish. How can I know how many military units to send? Why do I lose all of those units even if I win? Should I really lose all the units if I lose? Win or lose, how many resources were won/lost? Why can't I conquer any of those nations? Why am I not on the map? Do I need a standing army? If earning resources is just to build an army to attack and gain resources, why do resources matter? I suspect that there was much more planned here that was cut for time restrictions.
I would like to see some kind of score/summary screen at the end of the game. How well did I do? How many people sent to the gulag, etc.
Finally a user interaction detail: a common feature of these types of games is that not all of the info is visible all the time, purposefully, and that info is spread out across different locations to add an element of memory and immersive tedium. However, in such systems there's a very fine line to walk when it comes to how much delay there is between screens -- "immersive" can quickly turn to "frustrating" when it's the game slowing me down, not my reaction time. For example, when the "Worker Bird" falls asleep, it takes a very long time to click him, watch his wake up animation, click him again, watch his "give the report" animation, and finally I get to view the info I want. Notice that "Papers, Please" has only very small time delays when it comes to referencing information: the limiting factor is screen space and how quickly you can operate your mouse. Only certain *actions* have significant delays. I believe this design point is key to keeping the player engaged.