TapRPG by thenmal
TapRPG the one screen RPG!
We're very excited to be participating in our third Ludum Dare! Once the theme was announced we spent some trying to think of genres that would be difficult to fit into a single screen. We also wanted to try and make a game that would be playable on android. Putting the two ideas together we decided on a simple RPG interface that we felt would be easy to use and fit the theme nicely. While the game is simple to play, it still manages to be fun and challenging. With 16 battles and two difficulty modes TapRPG is a fast paced tactical experience.
Game Description:
Gather heroes and traverse 16 floors of dangerous enemies!
Each hero has a special skill that can help you face increasingly difficult encounters!
Team:
Programming: Joseph Utecht
Art: Sonya Utecht
Original Music: Jeff Craft
Resources: Unity 4.6 Pro, Pickle, Gimp, Paint Tool Sai, Audacity and a Piano
We're very excited to be participating in our third Ludum Dare! Once the theme was announced we spent some trying to think of genres that would be difficult to fit into a single screen. We also wanted to try and make a game that would be playable on android. Putting the two ideas together we decided on a simple RPG interface that we felt would be easy to use and fit the theme nicely. While the game is simple to play, it still manages to be fun and challenging. With 16 battles and two difficulty modes TapRPG is a fast paced tactical experience.
Game Description:
Gather heroes and traverse 16 floors of dangerous enemies!
Each hero has a special skill that can help you face increasingly difficult encounters!
Team:
Programming: Joseph Utecht
Art: Sonya Utecht
Original Music: Jeff Craft
Resources: Unity 4.6 Pro, Pickle, Gimp, Paint Tool Sai, Audacity and a Piano
| Web (Unity Webplayer) | http://9volt.github.io/ld31/ |
| Android | http://9volt.github.io/ld31/taprpg.apk |
| Linux | http://9volt.github.io/ld31/taprpg_linux.zip |
| Source | https://github.com/9volt/ld31 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=11891 |
Ratings
| Coolness | 36% | 1818 |
| Overall(Jam) | 3.38 | 347 |
| Audio(Jam) | 3.04 | 384 |
| Fun(Jam) | 3.31 | 306 |
| Graphics(Jam) | 2.69 | 767 |
| Innovation(Jam) | 3.08 | 475 |
| Mood(Jam) | 3.00 | 517 |
| Theme(Jam) | 3.65 | 410 |
Sadly it's relatively dreary. But nonetheless, I like it :)
have seen the cooldowns on the monster's abilities to plan a little bit more effectively, though.
Well done. Cheers!
However, fights are made a lot more difficult due to several things, such as not knowing exactly what abilities do; I still have no idea what time warp does.
I got stuck on battle 14, where I found it hugely annoying that blocking does not prevent web from affecting you. It also seems at this point you just have to memorize the enemies attacks(since they're always the same pattern)
The only parts I didn't like were on #12 (and #15), the 1000 ton hammer: there's no way to anticipate the first one, you just get game over immediately. It's an interesting addition with the block mechanic, but it's not fun because there's no way to tell to keep it in reserve and no way to know to use it immediately. I failed that same monster a second time by using a block on a punch, not realising 1000 ton hammer could happen again, and didn't realise there was another way out of it (ie arrow interrupt).
Similarly on #15, there's no way to anticipate 2 wipeout attacks in succession - and there's only 1 way to survive; it's never possible to heal through the damage, you have to interrupt and block. I used my block up experimentally, so I wiped.
The music is too quiet by default, would like to be able to hear it.
But I should point out I've now played this for longer than any other LD31 entry, including my own. I really, really like it overall! Used 9 continues finishing and ... ohgod I don't even want to know what hard mode is. Well, maybe later.
Did you really make all this art and so many encounters in 3 days? very good stuff!
listen to http://dopefishfamily.bandcamp.com/album/--12