TapRPG by thenmal

[raw]
made by thenmal for LD31 (JAM)
TapRPG the one screen RPG!


We're very excited to be participating in our third Ludum Dare! Once the theme was announced we spent some trying to think of genres that would be difficult to fit into a single screen. We also wanted to try and make a game that would be playable on android. Putting the two ideas together we decided on a simple RPG interface that we felt would be easy to use and fit the theme nicely. While the game is simple to play, it still manages to be fun and challenging. With 16 battles and two difficulty modes TapRPG is a fast paced tactical experience.



Game Description:
Gather heroes and traverse 16 floors of dangerous enemies!
Each hero has a special skill that can help you face increasingly difficult encounters!

Team:
Programming: Joseph Utecht
Art: Sonya Utecht
Original Music: Jeff Craft
Resources: Unity 4.6 Pro, Pickle, Gimp, Paint Tool Sai, Audacity and a Piano

Ratings

Coolness 36% 1818
Overall(Jam) 3.38 347
Audio(Jam) 3.04 384
Fun(Jam) 3.31 306
Graphics(Jam) 2.69 767
Innovation(Jam) 3.08 475
Mood(Jam) 3.00 517
Theme(Jam) 3.65 410

Feedback

borgi
08. Dec 2014 · 23:19 UTC
Graphics werent the best, BUT, I liked the idea very much! Simple, clever UI, I understanded the whole game at first sight, which is definetely a positive thing! Good job!
jfreax
09. Dec 2014 · 11:06 UTC
Cute little game. Graphic and sound are good. The UI is simple, yet effective.
Sadly it's relatively dreary. But nonetheless, I like it :)
KeeperofBee
09. Dec 2014 · 14:41 UTC
Fun little 'rpg' game.
popcorn897
09. Dec 2014 · 15:09 UTC
Art could use work and a bit of explanation of how to play might help, but it was an ok little game.
TeamQuadratic
09. Dec 2014 · 16:49 UTC
Simple and effective game. Got challenging later on, but was quite fun.
Justin Mullin
10. Dec 2014 · 15:03 UTC
Nice! I liked the streamlined setup and the predictable nature of everything. Made it feel a bit puzzle-y. I would have like t
have seen the cooldowns on the monster's abilities to plan a little bit more effectively, though.
gladers
10. Dec 2014 · 22:03 UTC
Wow this was a lot of fun! Great range of enemies and team characters! :)
MrMordem
11. Dec 2014 · 01:59 UTC
Really really a very good game !! Nice work !
rayman1900
11. Dec 2014 · 02:00 UTC
Cool idea, but I'm always stuck at the mimic, he kills me very fast...
seraphki
11. Dec 2014 · 02:05 UTC
I enjoyed the really boiled down mechanics of timing a turnbased rpg with cooldowns. It did get a bit repetitive, but as long as you keep changing the 'puzzle' each fight, should remain interesting. BTW Unity threw an exception after the bull fight though. Sorry I didn't catch the message on it.
Well done. Cheers!
Bloxri
11. Dec 2014 · 02:16 UTC
Could barely hear the audio, not sure if that was what the goal was. Innovation was there, lacked fun. The graphics obviously where just to add the graphical aspect to the game. I felt no real mood when playing this game. Overall all, good submission. Very easy to beat, though.
Miziziziz
11. Dec 2014 · 02:29 UTC
overall it's pretty cool, and there's a lot of strategy that goes into fights later on.
However, fights are made a lot more difficult due to several things, such as not knowing exactly what abilities do; I still have no idea what time warp does.
I got stuck on battle 14, where I found it hugely annoying that blocking does not prevent web from affecting you. It also seems at this point you just have to memorize the enemies attacks(since they're always the same pattern)
Pfilzweg
12. Dec 2014 · 18:13 UTC
Pretty hard turn based combat though
nuqu
12. Dec 2014 · 18:13 UTC
okay! +1 for the music!!!
Crowbeak
13. Dec 2014 · 14:27 UTC
This is a fantastic idea. I think that it would be a good candidate for polishing to make a full release out of it.
acro
13. Dec 2014 · 16:55 UTC
Impressive progression, variation, depth, and amount of playtime. And a nice UI. I think the character art has a lot of charm, too, and there's a lot of it for the time.

The only parts I didn't like were on #12 (and #15), the 1000 ton hammer: there's no way to anticipate the first one, you just get game over immediately. It's an interesting addition with the block mechanic, but it's not fun because there's no way to tell to keep it in reserve and no way to know to use it immediately. I failed that same monster a second time by using a block on a punch, not realising 1000 ton hammer could happen again, and didn't realise there was another way out of it (ie arrow interrupt).

Similarly on #15, there's no way to anticipate 2 wipeout attacks in succession - and there's only 1 way to survive; it's never possible to heal through the damage, you have to interrupt and block. I used my block up experimentally, so I wiped.

The music is too quiet by default, would like to be able to hear it.

But I should point out I've now played this for longer than any other LD31 entry, including my own. I really, really like it overall! Used 9 continues finishing and ... ohgod I don't even want to know what hard mode is. Well, maybe later.

Did you really make all this art and so many encounters in 3 days? very good stuff!
HappyTransportGames
13. Dec 2014 · 20:15 UTC
Nice little game - I could easily see it expanded and published... for mobile maybe?
martial_cantarel_games
13. Dec 2014 · 21:58 UTC
like this music and graphics
listen to http://dopefishfamily.bandcamp.com/album/--12
TijmenTio
13. Dec 2014 · 22:20 UTC
Gameplay was a little bit too linear for me. Up until you had 5 or more characters. At that point the choices became more meaningful.
Arkrothe
13. Dec 2014 · 22:35 UTC
The party system with the cooldowns seemed very simple at first but got surprisingly fun at later levels! Quite an interesting game :)
janovbyrnisson
18. Dec 2014 · 08:40 UTC
Nice RPG fighting game. Graphics could use more work, but I liked it in overall. :)
TyrusPeace
24. Dec 2014 · 16:08 UTC
This interface works really well for quick RPG gameplay. Well done!