Escape Character by Zi
==== [DESCRIPTION] ==============================
You are a file on a computer desktop which has suddenly been given life. A mysterious notification appears...
This is a short adventure. There was a lot more I wanted to do, but the time constraint and a bunch of Unity bugs made it impossible. Lesson learned.
==== [CONTROLS] ================================
WASD (or arrow keys) to move.
Left click (or Z) to... well, click. :D
You need to double-click to interact with certain things.
==== [TIP] =====================================
Try to inspect everything, because you may miss something if you're not careful. :D
==== [KNOWN ISSUES] =============================
I am so sorry if you experience difficulty clicking on things. It appears to be related to frame rate, and I did not know this since I only tested on my own machine. =( Thanks for your patience!
Web players, press Escape if you want control of your mouse back. Don't worry if you don't see it, it's still there, just invisible when over the game area.
==== [POST-JAM FIXES] =============================
I made a couple of "typo" bug fixes (according to the rules) within a couple hours after the jam:
1) Changed Web player resolution to match the standalone and removed context menu.
2) Fixed a checkbox triggering a sound it shouldn't have.
3) Fixed music not looping.
You are a file on a computer desktop which has suddenly been given life. A mysterious notification appears...
This is a short adventure. There was a lot more I wanted to do, but the time constraint and a bunch of Unity bugs made it impossible. Lesson learned.
==== [CONTROLS] ================================
WASD (or arrow keys) to move.
Left click (or Z) to... well, click. :D
You need to double-click to interact with certain things.
==== [TIP] =====================================
Try to inspect everything, because you may miss something if you're not careful. :D
==== [KNOWN ISSUES] =============================
I am so sorry if you experience difficulty clicking on things. It appears to be related to frame rate, and I did not know this since I only tested on my own machine. =( Thanks for your patience!
Web players, press Escape if you want control of your mouse back. Don't worry if you don't see it, it's still there, just invisible when over the game area.
==== [POST-JAM FIXES] =============================
I made a couple of "typo" bug fixes (according to the rules) within a couple hours after the jam:
1) Changed Web player resolution to match the standalone and removed context menu.
2) Fixed a checkbox triggering a sound it shouldn't have.
3) Fixed music not looping.
Ratings
| Coolness | 91% | 2 |
| Overall(Jam) | 4.57 | 2 |
| Fun(Jam) | 4.38 | 2 |
| Graphics(Jam) | 4.53 | 31 |
| Humor(Jam) | 4.28 | 10 |
| Innovation(Jam) | 4.55 | 6 |
| Mood(Jam) | 4.34 | 2 |
| Theme(Jam) | 4.82 | 3 |
You sir (mam?) get some five stars :)
Try mine, http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44154
I would pay for a full version of this game.
Was.
Awesome.
10/10 would love to see it expanded
-Your Secret Admirer
4.5/5 (on average)
The double click (getting started) and ending could be missed without a little guidance. I get that's part of the humor, but I was tricked out of it.
Great game, btw :)
This was a perfect score for me. The art and music was adorable, I laughed out loud several times, the gameplay was simple and enjoyable. The only problem I had with it is that it ended too soon! :c
Thank you so much for making this! :D
ps. our game:
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44088
Graphics look great and consistent, you made really good visual choices. The only thing that felt a bit off to me was the mouse controls; it felt strange to have the mouse button click the pointer-sword-thing but not have the mouse position control the direction of attack. That is literally the only thing approaching a complaint that I have, though.
Had to play it twice to find the exit from the End window. :)
The thing I would want is more!
even if this game is unfinished (somehow), it felt finished because you said it will end in the game!
also I like that the game has a bit of game play to it, not just exploring.
I really think this game would sell if you make a good version of it. so please let us know if you are planning to.
Fun tip to beat the boss: Run back to home base. It prevents the spawned minions from bothering you too much except the dog. : )
Cool stuff.
- Daniele
sorry I didn't played it during the jam =/
\E
Maybe if you expand this game, the hero eventually faces the final boss, the Control Character?