Death in front by Flattened Tesseract Games
Death in front is a game in which you are the last survivor of a zombie apocalypse (a big cliche). You must fight the 500 zombies that are still alive. Good luck!
You get a spoon as a weapon to begin with and then you get a gun after you killed 10 zombies.
You should hear an 'UGH!' sound when a zombie is hit and an 'OW!' sound when you're hit.
Controls:
WASD/ZQSD/arrow keys to move
F to toggle flashlight
click to attack(you should be close to a zombie when using the wooden spoon)
Bugs:
-The gunshot collision detection doesn't work properly so you are kinda stuck with the score 10 :/
-Attacking does not work on some computers (maybe it's the browser). I'm trying to fix this
You get a spoon as a weapon to begin with and then you get a gun after you killed 10 zombies.
You should hear an 'UGH!' sound when a zombie is hit and an 'OW!' sound when you're hit.
Controls:
WASD/ZQSD/arrow keys to move
F to toggle flashlight
click to attack(you should be close to a zombie when using the wooden spoon)
Bugs:
-The gunshot collision detection doesn't work properly so you are kinda stuck with the score 10 :/
-Attacking does not work on some computers (maybe it's the browser). I'm trying to fix this
| Web | http://gamejolt.com/games/arcade/death-in-front/41232/ |
| Source | http://ianid.github.io/games/GAME/scripts/game.js |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=28460 |
Ratings
| Coolness | 32% | 1934 |
| Overall(Jam) | 2.48 | 967 |
| Audio(Jam) | 2.09 | 646 |
| Fun(Jam) | 2.24 | 964 |
| Graphics(Jam) | 2.33 | 888 |
| Humor(Jam) | 2.24 | 681 |
| Innovation(Jam) | 1.90 | 978 |
| Mood(Jam) | 2.42 | 879 |
| Theme(Jam) | 3.10 | 840 |
Couldnt actually hit anything.
Graphics are also pretty bad.
The light mask is cool. And the zombi walk/collision system seems good too. I wish I could kill some zombies to see more of it.
That character face scared me :D
EXACTLY the weapon I would choose in a zombie apo...cal... ...No, actually, it really isn't, lol!
It was not always clear when the spoon landed a hit or missed, and when I was hit. Perhaps you can use more sound and visual effects to give feedback?
I liked the music and the graphics :)
Firstly, add some better feedback. A slight bump back if you hit a zombie would be good enough, at least you know you've hit then. I know the sound is also feedback, but it's less obvious.
Secondly, work on the graphics, and usually, especially for programmers, less is more. So maybe, instead of weird-looking grass, just use a solid darker green. It gets the point across, but it just looks better. Using more abstract art, especially for programmers, usually works well.
Don't worry too much about the sound, hell, you had more sound than my entry!
So yeah, keep going, keep trying, try to get a bit of a feel for what looks a bit better, and you'll be golden!