Knight Them All by BoraxKid
Hi. For my first game jame and for the theme, I decided to make a beat them all game, in 2D. Unfortunately I didn't have all the time and the skill to do everything I imagined.
Made in C++ with SFML and Paint.NET for the graphics. Coded in Code::Blocks.
The goal of the game is to kill as many ennemies as you can, I only had the time to make a skeleton, with ... "simple" animations, and the player, a knight.
I wanted to had a lot of things such as projectile (fireballs atleast) and more ennemies, with a better AI, but I couldn't, for the next LDs, I'll will work at 400% !
Hope you enjoy it.
Controls:
ZQSD to move (or WASD, in the 2nd .exe).
Left Click to attack.
Made in C++ with SFML and Paint.NET for the graphics. Coded in Code::Blocks.
The goal of the game is to kill as many ennemies as you can, I only had the time to make a skeleton, with ... "simple" animations, and the player, a knight.
I wanted to had a lot of things such as projectile (fireballs atleast) and more ennemies, with a better AI, but I couldn't, for the next LDs, I'll will work at 400% !
Hope you enjoy it.
Controls:
ZQSD to move (or WASD, in the 2nd .exe).
Left Click to attack.
Ratings
| Coolness | 37% | 1783 |
| Overall | 2.35 | 1155 |
| Fun | 2.41 | 1056 |
| Graphics | 2.76 | 759 |
| Humor | 1.88 | 877 |
| Innovation | 2.18 | 1103 |
| Mood | 2.37 | 992 |
| Theme | 3.30 | 909 |
Shift+Alt doesn't change the control scheme for me. Beyond that, the animations are nice and the gameplay is okay.
Gameplay side controls are a little rough, but the result is very decent for a first gamejam :P The type of game's already seen but beat'M all die hard haha.
If you want to improve your game, rather than adding enemies and associated features I would advise you to seek further level design solutions. The graphical environment can afford things pretty cool. (Well, and then gameplay side I like the combos and big damage so I'd say good to try to make THAT IT GETS)