PrimalVoxels by MewSoul
Hey !
First Ludum Dare here for me !
So this is a pretty simple game (local, multiplayer, arcade) trying to fit the theme of the LD36 which is "Ancient Technology".
For the character on the left, the control has to be a made with a controller (I only tested with an Xbox 360 controller) :
- Movement : left pad
- Look : right pad
- Shoot : right trigger
And the other character is controlled with the keyboard/mouse :
- Movement : arrow pad /wasd keys
- Look : mouse
- Shoot : left click
All the programming and art done by myself. I used Unity to develop it, and I learned during the weekend how to use MagicaVoxel, Blender and Mixamo for all the graphics and animation part.
Unfortunately not enough time for sounds or some more animations, but in the next few days I hope to do so, and I'll try to provide OSX and Linux builds asap!
First Ludum Dare here for me !
So this is a pretty simple game (local, multiplayer, arcade) trying to fit the theme of the LD36 which is "Ancient Technology".
For the character on the left, the control has to be a made with a controller (I only tested with an Xbox 360 controller) :
- Movement : left pad
- Look : right pad
- Shoot : right trigger
And the other character is controlled with the keyboard/mouse :
- Movement : arrow pad /wasd keys
- Look : mouse
- Shoot : left click
All the programming and art done by myself. I used Unity to develop it, and I learned during the weekend how to use MagicaVoxel, Blender and Mixamo for all the graphics and animation part.
Unfortunately not enough time for sounds or some more animations, but in the next few days I hope to do so, and I'll try to provide OSX and Linux builds asap!
| Web | https://mewsoul.itch.io/primalvoxels |
| Windows | https://mewsoul.itch.io/primalvoxels |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=111241 |
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
Maybe tweak the animations so he will not "float" around the floor.
somethings though:
I can't move if I'm touching any part of the arena, which is annoying when I'm trying to walk through the center, which is very narrow. A few times I managed to hit the other player with my arrow and they shook, but it didn't kill them.
Unfortunately I didn't have a second player but wanted to try out the gameplay regardless. It was very difficult to figure out where I was aiming with the keyboard and mouse. Maybe auto aiming when you're pointed towards the other player and would have a clear line of sight. Or the player hilites in some obvious yet subtle way that indicates there is a clear line of sight.
Rapidly taping on the mouse sometimes the arrow would disappear a few inches away from the character.
Other than that I want to try again with a gamepad when I get a chance.
Also, the collisions with the enviroment make very difficult to move around the arena and shoot correctly. Being a small arena there are a lot of collisions and make it very difficult on that way.
And for sure playing with someone (I did it solo) would make it funnier and challenging. Good job!