Pit Lords by Xinelu

[raw]
made by Xinelu for LD31 (JAM)
Tatic/Idle Game

Can you defeat the Pit Lords?

Enter the arena, chose your atributes, suit up with equipements and fight for glory!

Str > Increase Attack and Life
Con > Increase Life
Dex > Increase Parry/Block Rate (%)
Agi > Increase ASPD ( Attacks per second)

Ratings

Coolness 89% 2
Overall(Jam) 2.64 923
Fun(Jam) 2.16 976
Humor(Jam) 2.33 634
Innovation(Jam) 2.55 792
Mood(Jam) 2.67 758
Theme(Jam) 3.23 761

Feedback

hoyt hoy
09. Dec 2014 · 00:28 UTC
I like this game!
Nice use of the theme. But I guess it's unbalanced
March
09. Dec 2014 · 01:21 UTC
Very nice sound effect ;)
At the beginning controls are quite intimidating
LeReveur
11. Dec 2014 · 22:19 UTC
Nice automated combat, its strategic to chose wisely the attributes. But like said by others, I think it's unbalanced. ^^
Maurogik
12. Dec 2014 · 08:29 UTC
Combats happen a bit too fast, and click to battle doesn't always work. But it's a nice game concept. Nice work.
ilokimo
15. Dec 2014 · 23:10 UTC
Even if the concept is little bit lacking, the mood is good and interesting, wish this had more opponents and some healing / level up mechanics between fights. Maybe there is some of that, but at least its not clear to me what happens after each fights..
NickMakesGames
16. Dec 2014 · 01:34 UTC
feels a bit dull to just pick some stats and let the computer dictate the entire battle for you. I also found there to be some bugginess to the character's animation when trying to select spear in the left hand and something else in the right.
Xanjos
16. Dec 2014 · 01:42 UTC
Definitely not for impatient people but it does fit the theme somewhat. Like others have said, it seems a bit unbalanced. Also not sure if it's a bug or not but is the attack speed meant to decrease when you upgrade the agility attribute?
sP0CkEr2
16. Dec 2014 · 04:53 UTC
interesting idea that just did not seem to work - nice job
Robotic
17. Dec 2014 · 01:58 UTC
The idea is good but there are too many values on screen and not enough feedback, thus the fight isn't very exciting. I like such ideas though, maybe you should try to allow the player to make choices that are more significant :)
caryoscelus
17. Dec 2014 · 02:20 UTC
Cool idea, would love to see it made with more informed choices. Also, could you add something like trait selection? Could be the only right way to make a dueling game that feels right.

lonely2012
Cliff Lee(CL)
17. Dec 2014 · 09:33 UTC
Sound effect is good! but the combat is not good enough(animation, speed)
🎤 Xinelu
18. Dec 2014 · 22:10 UTC
I really enjoy the Feedback! =D thx all for the good and informative posts!
SuperMsp10
22. Dec 2014 · 14:36 UTC
Very cool but still needs some polishing like some rewards for winning
DonovanWu
23. Dec 2014 · 07:22 UTC
Great music!
2193q
24. Dec 2014 · 02:42 UTC
Very Good!
Operation is need to optimize.
cxsquared
24. Dec 2014 · 02:48 UTC
I like the idea and think it would be cool if it was almost more of an idle game. Needs a little more balance but good work.
DiegoHenriquez
25. Dec 2014 · 01:03 UTC
I like the concept behind Pit Lords, setting up your player and seeing how they perform based on your distribution of stats. Well done, Robert!
psychonull
27. Dec 2014 · 03:58 UTC
Nice game, great idea. I think it is missing the results of the fights?. Good job!
Chaoseed
27. Dec 2014 · 05:03 UTC
This is pretty neat! Somehow it's a kind of game I really like. It needs a few things, though...First, it's a little hard to tell when stuff is happening; like, the first time I pressed the "Battle" button it seemed like nothing happened, so I pressed it again...I ended up making the voice clip repeat. So, some immediate feedback would be good. Also, during the battles, maybe some scrolling messages would be nice? Incidentally, how many 'Pit Lords' are there? I defeated two, but I don't really have any idea how long I'm supposed to be playing this game...It would also be cool if there were some sort of advancement. Earn more attribute points, buy better equipment, that sort of thing...Good job, though!
snickersnacks
27. Dec 2014 · 05:59 UTC
Music was very good! Easy to pick up and play. Didn't even need to read the instructions. Found it hard to loose. Nothing gained from winning battles made replay value low after a couple battles. Animations for attacks could have been slowed down a bit for the player character.
pht59x
27. Dec 2014 · 07:32 UTC
Score counters display decimal values. The "Click to Battle" button does not always work the first time you click on it.
Kabukky
27. Dec 2014 · 08:04 UTC
Good job! I'd like to see a better representation (visual or another way) of what's going on though.
Tangible Games
27. Dec 2014 · 18:00 UTC
Dialogue before battle is setting the mood nicely. The game lacks progression imo, so there is no incentive to battle many times - opponents are all the same.
Fits the theme!
Empyrealhell
28. Dec 2014 · 00:39 UTC
This feels unfinished. The delay between hitting the button to start a battle and any visual response is far too high, I couldn't figure out how to start fights initially since I had my headphones off. It has promise, the combat system looks like something I could have fun with, but there is no progression, there doesn't seem to be any difference in outcome between winning and losing, and there's really no reason to keep playing after you find a winning strategy.
maxmetallica
29. Dec 2014 · 21:04 UTC
nice work