Colour Blaster by TimtheBo
Well, I somehow managed to finish this game, despite not being home half the time.
It is quit simple: point, shoot, kill. The twist however is that you constantly have to change your colour to match the critters colour.
I have no idea wether the OSX version will work, since the bundler does not seem to work for my java version.
The jar version should work the most reliably.
EDIT:
Removed java 8 only features, so it should run on 1.7 and probably 1.6 aswell.
It is quit simple: point, shoot, kill. The twist however is that you constantly have to change your colour to match the critters colour.
I have no idea wether the OSX version will work, since the bundler does not seem to work for my java version.
The jar version should work the most reliably.
EDIT:
Removed java 8 only features, so it should run on 1.7 and probably 1.6 aswell.
| Web (probably not working) | http://timbo13.itch.io/colour-blaster |
| Jar | https://www.dropbox.com/s/1nvgunwbcsxjdl1/ColourBlaster.jar?dl=0 |
| OS/X (probably not working) | https://www.dropbox.com/sh/y1j2kqwr41fvy4r/AAB68Os65AMPucJRAGIJbu_Ea?dl=0 |
| Source | https://www.dropbox.com/sh/t901mj106o2mphv/AABMwAbAhcO1lozvo0tbTs0oa?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=42051 |
Ratings
| Coolness | 41% | 1659 |
| Overall | 2.68 | 1025 |
| Audio | 2.21 | 804 |
| Fun | 2.52 | 994 |
| Graphics | 2.18 | 1086 |
| Humor | 2.15 | 789 |
| Innovation | 2.27 | 1070 |
| Mood | 2.14 | 1062 |
| Theme | 2.96 | 1070 |
Exception in thread "run" java.lang.NoSuchMethodError: java.lang.Math.floorDiv(II)I
at ld.colourblaster.states.game.Game.render(Game.java:93)
at stateBased.StateBasedGame.render(StateBasedGame.java:65)
at gui.Display.render(Display.java:143)
at games.BasicGame.render(BasicGame.java:146)
at games.BasicGame.run(BasicGame.java:118)
at java.lang.Thread.run(Thread.java:745)
:(
I don't think it's my machine, as it's a pretty high-end desktop computer.. :/
It's not a bad game, but is it me or the 4th color is really similar to the 3rd? Both are different shades of turquoise. If the colors are generated randomly, I would suggest to check if they are similar to the previous colors.
@BarrensZeppelin Hmm, I'm using a potato and it works fine and I have no idea how applet security works :|
(but the menu was a still a good experience I guess :D )
Hope you'll find a way to make it playable for a lot of people..
My setup is unusual, but from reading the other comments, I think there might be a few bugs here as well.
Avoiding player position to spawn new bugs would limit the spawn-hit frustration I had often.