Colour Blaster by TimtheBo

[raw]
made by TimtheBo for LD31 (COMPO)
Well, I somehow managed to finish this game, despite not being home half the time.

It is quit simple: point, shoot, kill. The twist however is that you constantly have to change your colour to match the critters colour.

I have no idea wether the OSX version will work, since the bundler does not seem to work for my java version.

The jar version should work the most reliably.

EDIT:

Removed java 8 only features, so it should run on 1.7 and probably 1.6 aswell.

Ratings

Coolness 41% 1659
Overall 2.68 1025
Audio 2.21 804
Fun 2.52 994
Graphics 2.18 1086
Humor 2.15 789
Innovation 2.27 1070
Mood 2.14 1062
Theme 2.96 1070

Feedback

Gwilym
08. Dec 2014 路 14:55 UTC
Tried to run it (on ubuntu 14.04) and when I press play I get the following error:

Exception in thread "run" java.lang.NoSuchMethodError: java.lang.Math.floorDiv(II)I
at ld.colourblaster.states.game.Game.render(Game.java:93)
at stateBased.StateBasedGame.render(StateBasedGame.java:65)
at gui.Display.render(Display.java:143)
at games.BasicGame.render(BasicGame.java:146)
at games.BasicGame.run(BasicGame.java:118)
at java.lang.Thread.run(Thread.java:745)

:(
馃帳 TimtheBo
08. Dec 2014 路 16:19 UTC
@Gwilym Thanks for the info. Just checked, that method was added in 1.8. I have removed the call. It now works for java 1.8 and 1.7 guaranteed, but I can't test Java 1.6 atm.
harley77
08. Dec 2014 路 18:54 UTC
I tried playing on OSX using the JAR. It started but I had no character. The hearts appeared, and an enemy I think, but I had no controls. It just kept hitting my invisible player till I died.
Domicuc
09. Dec 2014 路 16:14 UTC
Nice project x) also check my project if you have some time x)
BarrensZeppelin
09. Dec 2014 路 16:17 UTC
I downloaded the jar from the web link due to the applet being security, it didn't work. The jar link here "worked" though, except that I lagged so hard I couldn't play the game, or at least any time I shot.

I don't think it's my machine, as it's a pretty high-end desktop computer.. :/
SumGato
09. Dec 2014 路 16:24 UTC
After playing for a while, an error appeared and the game closed.

It's not a bad game, but is it me or the 4th color is really similar to the 3rd? Both are different shades of turquoise. If the colors are generated randomly, I would suggest to check if they are similar to the previous colors.
JoshuaBurr
09. Dec 2014 路 16:29 UTC
The web version didn't seem to work for me, I just saw a blank screen.
馃帳 TimtheBo
09. Dec 2014 路 16:35 UTC
@harley77 Sorry, no idea wahts going on there
@BarrensZeppelin Hmm, I'm using a potato and it works fine and I have no idea how applet security works :|
Jacksendary
10. Dec 2014 路 04:26 UTC
The game was very laggy for me everytime I clicked the mouse, a bit annoying but the game was pretty great besides that!
regisRquoi
10. Dec 2014 路 18:12 UTC
Yep, Applet doesnt work for me, and .jar is giving me a black screen with no character when I click play.=/
(but the menu was a still a good experience I guess :D )
Hope you'll find a way to make it playable for a lot of people..
01rafael
11. Dec 2014 路 20:06 UTC
Amazing graphics! So simple and cute!
AinaSG
13. Dec 2014 路 09:29 UTC
Thes was weird. I had a lot of lag for such a simple game. Overall original and cute >o<
sfdnetwork
16. Dec 2014 路 01:24 UTC
Very good, It was really fun.
Frozen Fractal
17. Dec 2014 路 17:39 UTC
Can't get the JAR to work well on Linux. The window started too small and only small squares appeared and didn't move. Resizing resulted in NullPointerExceptions. Getting it full-size on another desktop got me through that and into the game, but when I tried to shoot, it froze and gave up with Audio Device Unavailable.

My setup is unusual, but from reading the other comments, I think there might be a few bugs here as well.
Benjamin
18. Dec 2014 路 15:07 UTC
I had an error ingame "helbeam.png" could not be loaded ( they can heal each others ?! o_O ). The game was fun to play but became boring later because you just spend time dodging and cycling color at regular interval. I like the sfx which give a strong feedback.

Avoiding player position to spawn new bugs would limit the spawn-hit frustration I had often.
Hempuli
22. Dec 2014 路 20:25 UTC
There seemed to be something weird; I couldn't see anything but what I assume to be blood splatters in different colours? My ship & the enemies were invisible. Windows 7, 32-bit. The idea seems really nice :)
maxmetallica
28. Dec 2014 路 02:48 UTC
nice project