Core by MrSun
My first Ludum Dare entry. It's a pretty simple game. Dig into each core and jump to the next one before the screen gets filled. My high score is 20.
Made in GameMaker: Studio. Sound effects made with cfxr. Music made in Logic.
Made in GameMaker: Studio. Sound effects made with cfxr. Music made in Logic.
Ratings
| Coolness | 69% | 3 |
| Overall | 3.83 | 67 |
| Audio | 3.08 | 333 |
| Fun | 3.95 | 28 |
| Graphics | 3.35 | 391 |
| Innovation | 4.17 | 36 |
| Mood | 3.38 | 201 |
| Theme | 4.03 | 140 |
Took me a while to get that first jump right, but when I did everything made sense and looked wonderful.
I'd suggest for the first time that they do each maneuver (e.g. dig/jump between cores) you have a text prompt on the screen to help. I remember not being sure what I was doing the first few playthroughs (my partner is on the other end of the line on Skype and she initially sounded confused as well).
Another thing; it'd be neat if the cores would swell and shrink (to make them harder to reach as you went on) and also the possibility of multiple cores would be pretty cool.
This is a great game and you should be proud of what you got done. I hope you'll consider continuing development on it!
Thanks for making this!
I actually really love the presentation right down to the square browser window. You get into this weird do-before-thinking trance when you play this.
I love how recursive it is too, with a bit of polish this could make a decently addictive mobile game
(also, Web version didn't crash on me, so woot!)
I didn't have any issues with crashing that others reported.
I'm definitely nowhere near getting a 20 though! I think my high score was 6 ... :(
Quite hard, as others have noted!
- Excellent innovation! Very cool idea, I think it has a lot of potential.
- Graphically solid and unified, with complementary arcad-y music
- Good difficulty curve. Always feels like you could do better (doesn't go from trivial to impossible in 2 seconds)
Disliked:
- Controls didn't feel perfect. Felt a bit jittery at times, not smooth.
- It's missing... something. I don't know what. I really like the idea of the game, but something was holding it back from maximum fun. Maybe it just needs some polish. Like, making the jumps from core-to-core a bit easier, or preventing the sprite from going off screen as the cores expand.
Overall: very cool idea. I'd like to see a version 2.0 of this idea, because it has the potential to be really fun and really addicting.
Simple idea, simple control and a lot of fun.
It's like Super Hexagon but it work pretty well and in only 48h.
My only critic are on the music (it lack of the epic feel of the Chipzel song), and the theme it's not purely abstract, and graphics like SuperHexagon, and there is not a graphical theme like a real digger with a Spelunky look for example.
The jump is too rigid to give us a freedom feeling, maybe by allowing the jump to go until the other side of the circle.
And the crossed square is not the better choice as an avatar.
The fact that you can also only dig at one spot make the game maybe too rigid, allowing to dig everywhere but with more ennemy will already give more flow to the game.
But still a really fun playable (and it's not usual even here) game.
congrats.