T.R.A.S.H - Totally.Reliable.Autonomouse(ish).ShipDefence.Hinterface by Von Hunt
T.R.A.S.H
Totally.Reliable.Autonomouse(ish).ShipDefence.Hinterface
A game where you, the lowly janitor take control of the ships defenses (all conveniently housed within a single screen) in order to command the military screen formation that will add in the support and defense of your venerable golden carrier!
CONTROLS
LMB - Select a unit
(unit selection is harder to do when zoomed out, its a bug )
RMB/MMB - Perform action with unit
Mouse Wheel Up/Down - Zoom in/out
Arrow Keys - Move Map
R - Reload Game
HOW TO PLAY (Please read this before playing!)
- Your goal is to keep the 'Carrier' (Large Yellow Unit) alive for as long as possible, it will automatically traverse the map and cannot be moved by the player.
- The 'Carrier' is under attack from 'Submarines' that will fire 'Torpedoes', you cannot see either of them directly.
- The 'Carrier' can only withstand 3 'Torpedo' hits.
- The only way to tell where the 'Submarines' or 'Torpedoes' are is to use the 4 'Sonar Ships' provided (Smaller Green Unit).
- LMB on a unit to select it (The 'Carrier' or one of the 'Sonar Ships'). When selected they will have a white indicator around them.
- RMB with a 'Sonar Ship' selected will move it to a new location.
- As the rotating Sonar device attached to each 'Sonar Ship' passes over the location of either a 'Submarine' or 'Torpedo' it will create 1 of 2 different indicators.
- These indicators will fade over time and your enemy will be constantly moving, don't expect the indicators to always be 100% accurate.
- Large Red Indicators mean a 'Submarine' has been detected in that area.
- Smaller Purple Indicators mean a 'Torpedo' has been detected in that area.
- The only way to remove these threats is with the 'Carrier'.
- When the 'Carrier' is selected use the RMB to send a 'Helicopter' to a location.
- The 'Helicopter' will fly there and drop a 'Mine', then return to the 'Carrier' to reload.
- Mines are indicated by the pulsing blue flare/star icon. Friendly fire is off , luckily.
- Reloading takes times, the indicator on the right of the monitor shows the status of your 3 'Helicopters' (Green = Ready , Yellow = Reloading, Red = Busy).
- If a 'Submarine' or a 'Torpedo' collide with a 'Mine', they will explode, and no longer be an issue.
- Bear in mind that the phone may ring, simply click on it to answer and again to put the phone down(if you so desire).
WARNING/BUGS -
- Yes the audio does get very annoying/loud/overpowering. I have little experience with making sound in games so end up just mashing things together... At least you can click the phone to answer/put it down. =p
- Unit selection can be temperamental when zoomed out, zoom back in for a more accurate clicking experience.
- This was made to be viewed in a 16:9 resolution. Anything other than that may cause issues (sorry!)
Author comments, thoughts and improvements -
Ooook, not going to lie, I didn't get to put as much effort into this as I would of liked. I came down really ill so had to dedicate some of the 48 hours to avoiding death(man flu). All in all though its been pretty fun. Can't say I really knew where I was going with this other than "how many ways can I refer to screens?" Your 'playing' on an in game screen but things you see on that screen also cause actions to happen outside of it, therefore on your screen. You see where I was going with it ^^. Also, more emphases on the military screen malarkey would have been great.
I also figured it would be nifty to play against having "Everything on one screen" by removing a key element entirely, the visibility of your enemy's, thus the sonar malarkey. Not sure if this was successful or not. I kinda makes everything REALLY complicated to play. Buy hey, you come up with an idea and you roll with it.
There are so many little ideas here that I would love to expand upon but in the end just had to cut down to their bare basics, 48 hours isn't long at all when you get working haha. Things like more interactive elements within the scene, more unit types (planes, radar units, more attacking units) and some proper voice acting! I would have done it myself but I could barely talk, so I settled for some free Scottish sounding auto gen stuff ! In my head I imagined it to sound like "banter", what I got was essentially nonsensical. I think it just needs more added, and some general audio tweaks to bring it forwards as it gets drowned out atm. Also the flow of the game doesn't really allow the player to stop and listen. Meh, lesson learned. XD I also realized that everything I do (game dev wise) has a severe lack of audio, I need to fix that/learn more about making audio. I think this comes up every jam though...
So yeah, this is T.R.A.S.H, I hope it AT LEAST makes you smile once, if so, achievement unlocked.
Totally.Reliable.Autonomouse(ish).ShipDefence.Hinterface
A game where you, the lowly janitor take control of the ships defenses (all conveniently housed within a single screen) in order to command the military screen formation that will add in the support and defense of your venerable golden carrier!
CONTROLS
LMB - Select a unit
(unit selection is harder to do when zoomed out, its a bug )
RMB/MMB - Perform action with unit
Mouse Wheel Up/Down - Zoom in/out
Arrow Keys - Move Map
R - Reload Game
HOW TO PLAY (Please read this before playing!)
- Your goal is to keep the 'Carrier' (Large Yellow Unit) alive for as long as possible, it will automatically traverse the map and cannot be moved by the player.
- The 'Carrier' is under attack from 'Submarines' that will fire 'Torpedoes', you cannot see either of them directly.
- The 'Carrier' can only withstand 3 'Torpedo' hits.
- The only way to tell where the 'Submarines' or 'Torpedoes' are is to use the 4 'Sonar Ships' provided (Smaller Green Unit).
- LMB on a unit to select it (The 'Carrier' or one of the 'Sonar Ships'). When selected they will have a white indicator around them.
- RMB with a 'Sonar Ship' selected will move it to a new location.
- As the rotating Sonar device attached to each 'Sonar Ship' passes over the location of either a 'Submarine' or 'Torpedo' it will create 1 of 2 different indicators.
- These indicators will fade over time and your enemy will be constantly moving, don't expect the indicators to always be 100% accurate.
- Large Red Indicators mean a 'Submarine' has been detected in that area.
- Smaller Purple Indicators mean a 'Torpedo' has been detected in that area.
- The only way to remove these threats is with the 'Carrier'.
- When the 'Carrier' is selected use the RMB to send a 'Helicopter' to a location.
- The 'Helicopter' will fly there and drop a 'Mine', then return to the 'Carrier' to reload.
- Mines are indicated by the pulsing blue flare/star icon. Friendly fire is off , luckily.
- Reloading takes times, the indicator on the right of the monitor shows the status of your 3 'Helicopters' (Green = Ready , Yellow = Reloading, Red = Busy).
- If a 'Submarine' or a 'Torpedo' collide with a 'Mine', they will explode, and no longer be an issue.
- Bear in mind that the phone may ring, simply click on it to answer and again to put the phone down(if you so desire).
WARNING/BUGS -
- Yes the audio does get very annoying/loud/overpowering. I have little experience with making sound in games so end up just mashing things together... At least you can click the phone to answer/put it down. =p
- Unit selection can be temperamental when zoomed out, zoom back in for a more accurate clicking experience.
- This was made to be viewed in a 16:9 resolution. Anything other than that may cause issues (sorry!)
Author comments, thoughts and improvements -
Ooook, not going to lie, I didn't get to put as much effort into this as I would of liked. I came down really ill so had to dedicate some of the 48 hours to avoiding death(man flu). All in all though its been pretty fun. Can't say I really knew where I was going with this other than "how many ways can I refer to screens?" Your 'playing' on an in game screen but things you see on that screen also cause actions to happen outside of it, therefore on your screen. You see where I was going with it ^^. Also, more emphases on the military screen malarkey would have been great.
I also figured it would be nifty to play against having "Everything on one screen" by removing a key element entirely, the visibility of your enemy's, thus the sonar malarkey. Not sure if this was successful or not. I kinda makes everything REALLY complicated to play. Buy hey, you come up with an idea and you roll with it.
There are so many little ideas here that I would love to expand upon but in the end just had to cut down to their bare basics, 48 hours isn't long at all when you get working haha. Things like more interactive elements within the scene, more unit types (planes, radar units, more attacking units) and some proper voice acting! I would have done it myself but I could barely talk, so I settled for some free Scottish sounding auto gen stuff ! In my head I imagined it to sound like "banter", what I got was essentially nonsensical. I think it just needs more added, and some general audio tweaks to bring it forwards as it gets drowned out atm. Also the flow of the game doesn't really allow the player to stop and listen. Meh, lesson learned. XD I also realized that everything I do (game dev wise) has a severe lack of audio, I need to fix that/learn more about making audio. I think this comes up every jam though...
So yeah, this is T.R.A.S.H, I hope it AT LEAST makes you smile once, if so, achievement unlocked.
Ratings
| Coolness | 52% | 3 |
| Overall | 3.33 | 409 |
| Audio | 3.16 | 281 |
| Fun | 2.65 | 922 |
| Graphics | 4.45 | 15 |
| Humor | 2.74 | 389 |
| Innovation | 3.93 | 102 |
| Mood | 3.25 | 294 |
| Theme | 4.30 | 50 |
The graphics are cool, though, I really like the military look and the 3D-rendered screen.
It looks good. Great work!
the sound turns it annoying like the ring of the phone and the voice. =/
https://www.youtube.com/watch?v=EKO6wvKJawA
Very cool art style