Mobius Dungeon by nesis
The link to the theme is that the game is made up of blocks that are moved back and forth to be in front of or behind a black plane, keeping everything on one screen. The player never leaves the screen, and is instead moved across it to "fake" going to a new room. Think of the "whole" dungeon as a constantly morphing, single room that reacts to how you try to exit it! :)
This is a game about getting lost in a dungeon’s labyrinth, and finding your way through mind-bending puzzles.
The game has two gimmicks:
1) Items you place in one room stay in the same place on-screen when you move to another room, giving you access to things you thought you couldn’t reach.
2) Strangely-linked rooms – think the Lost Woods in Ocarina of Time!
Mix these two together with collectable powerups, and you have a mind-bending dungeon ready to be explored and speedrun :)
This is a game about getting lost in a dungeon’s labyrinth, and finding your way through mind-bending puzzles.
The game has two gimmicks:
1) Items you place in one room stay in the same place on-screen when you move to another room, giving you access to things you thought you couldn’t reach.
2) Strangely-linked rooms – think the Lost Woods in Ocarina of Time!
Mix these two together with collectable powerups, and you have a mind-bending dungeon ready to be explored and speedrun :)
| Web (note: some browsers don't do well with Unity web player - if in doubt, download Windows / OS/X / Linux!) | http://nesis.itch.io/mobius-dungeon |
| Windows | https://dl.dropboxusercontent.com/u/28724945/LD31/v5_windows.zip |
| OS/X | https://dl.dropboxusercontent.com/u/28724945/LD31/v5_mac.zip |
| Linux | https://dl.dropboxusercontent.com/u/28724945/LD31/v5_linux.zip |
| Source | https://dl.dropboxusercontent.com/u/28724945/LD31/v5_source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=2726 |
Ratings
| Coolness | 59% | 3 |
| Overall | 3.88 | 55 |
| Fun | 3.57 | 166 |
| Graphics | 3.77 | 174 |
| Innovation | 3.95 | 93 |
| Mood | 3.25 | 294 |
| Theme | 3.32 | 893 |
Hah, it's funny how similar concepts can pop up... I'm looking forward to playing + rating your game after some sleep!
@pvtroswold:
Were it only that I had the patience and skill for adding good sounds. As it stands, I've opted out of the sound category. I'm glad you like the rest of the game! :D
I escapde the dungeon, it was awesome, the level design is so great!
Not to hard, not to easy.
It's really cool, congratulations!
Loved the mechanic the entire game.
No music and sound made me sad, but cute cube'y graphics wiped out the tears :)
Fantastic design work man. Not too handholdy, but nudging in just the right way to push me along. I love it.
Controls were a bit unresponsive, but maybe it's because of my computer. Didn't stop me from enjoying the experience :)
Amazing job. I would pay for a full game of this.
Regardless, it was a fun and charming game! :)
Came here after reading your post on the homepage, I'd love it if you would stream playing my game at some point (twitter is @SebastianLague)
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=37445
It feels like a demo of an great classic. Looking forward for extended version.
Very clever puzzle game! This is critique on a high level, but I found the game a bit too linear. It's quite easy to solve the puzzles because there is only ever (mostly) one way to go forward.
Also, I did not like the way the game punishes you when you die - you have to start all over completing all the puzzles again (not very exciting, since you know them already). But again, this is just nitpicking!
Really fun experience. Not sure how it fits into the theme though.
Well done.
I got stuck a few times though and the only way to get to where I wanted to go was to jump off the edge.
All in all, this is probably one of my favorites so far. Great work.
My game, if you wanted to try it: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=12468 (It takes a long time to play through it entirely though.)
Very well done!
My first 5* for innovation.
i will surely play it again.
-AlucardX60
Unfortunately, I had some problems. At the part were you have to hit the four switches with the boomerang, the boomerang kept passing through the switches without activating some of them, and eventually it wasn't letting me use the boomerang anymore. (The game was pretty laggy for me, so it may be related to that.)
About the bomb puzzles: I like the idea, but it's a little "hand-holdy" the way you've done it here.
It's not really a puzzle if you show the player exactly where to place the bombs, by using the green tiles.
I would love to see more done with this concept, I think you have a really good base going here if you were to develop it into something further!
I would loved if it have some audio, but well the time was there as always xD
Overall, I love it :D
A nice and promising game! It can make a big and interesting game in future, and this looks like a demo version.
That's really awesome, the concept is really innovative.
I only got lost once: When I used the teleporter, I landed on one of the statues.
Followed you on twitter for news about the post-compo version. ;)
By the way, the game produces some weired graphic bugs (gray boxed in the game viewport). Played on Linux at Full-HD.
P.S. Your game will appear in the my next video (episode #4).
The puzzles are well thought out and well designed, I like that :)
Gripes:
1. Why does the player have to "dash back" when going through rooms? I don't get the necessity of it. He should really just "teleport" there.
The way the rooms don't connect correctly seems arbitrary when everything else seems systematic. That's weird in a world of systems.
Would be great to make this one dungeon in a full game (with some graphical oomph and sound of course).