Much Ado About Pirates by andrewkennedy

[raw]
made by andrewkennedy for LD31 (COMPO)
///// Overview: /////
The Kraken is stealing center stage again: All of your shipmates have been turned to ghosts that do his bidding! But alas, the show must go on! Pick up your trusty cannon and deliver swift justice to the Kraken once and for all!


///// Key Walkthrough + Cheat Code: /////

http://imgur.com/a/N2M8y#0

Need a little help finding all of the keys? All of the images are animated GIFs to help you collect each key. The final image is a cheat code in case you really don't want to collect the keys or weapons, but really want to finish the game and fight the boss.


///// Controls: /////
A/D for Movement, Space to jump
Left Mouse Click to shoot
S to swap cannonball types (when acquired)
R to respawn (if you get stuck or something)
T to toggle the curtain effect (If it goes all wonky or runs too slow)


///// About /////
Ahoy! Thank you for playing Much Ado About Pirates! I took some liberties on the theme this time around. The entire game is on one "stage" - when you exit one side, the curtains sweep by and reveal the scene change.

Some of the keys may be a little tough to find. Use the cannon to reach places you couldn't by just jumping otherwise! A link to a visual walkthrough for the keys can be found above.

This game was heavily inspired by Super Metroid and Cave Story. If you've played either, you'll definitely be able to tell where the inspirations came from. I've always wanted to have a good boss fight in a LD game, and I really think you'll enjoy fighting the Kraken. Enjoy!


If you rate + comment on my game, I promise to rate + comment on yours as well!

Twitter: @andrew_jk

Ratings

Coolness 100% 1
Overall 3.58 212
Audio 3.18 271
Fun 3.47 230
Graphics 3.67 220
Humor 3.14 199
Innovation 3.07 601
Mood 3.42 180
Theme 2.96 1070

Feedback

Sakuyan
08. Dec 2014 路 15:52 UTC
It's like cave story and megaman in a pirate theater!
Sakuyan
08. Dec 2014 路 15:54 UTC
It's like cave story and megaman in a pirate theater!
PS. I wrote on the wrong comment box.
Tommyno222
08. Dec 2014 路 17:52 UTC
The game looks incredible and also the physic is great. Unfortunately a weren't able to get past the second door. I guess it wanted three keys from me but I've had only one.
馃帳 andrewkennedy
08. Dec 2014 路 18:28 UTC
Hey, a quick GIF guide showing the key locations is on its way. I figured it might get frustrating to find the keys if you're not into that sort of thing.
馃帳 andrewkennedy
08. Dec 2014 路 21:44 UTC
I made a guide showing the locations of the keys if you get stuck: http://imgur.com/a/N2M8y#0
JPatrick
08. Dec 2014 路 21:50 UTC
Love the graphics. Also the cannon jump mechanic is very clever :)
OldPeculier
08. Dec 2014 路 21:53 UTC
Wow, you've got a lot going on in here. So far I'd say this is the game that kept me the most engrossed for longest. Great job!
Thermite
08. Dec 2014 路 21:54 UTC
Love the recoil on the gun, I can bounce myself back onto platforms when I overshoot! Thematically it's lovely, the pirate theatre is a fun idea. Good job!
Mattias Wargren
08. Dec 2014 路 21:55 UTC
you got a lot done. nice work.
badlydrawnrod
08. Dec 2014 路 22:04 UTC
Beautifully presented. It's very cute how this is set in the theatre. It would have been a nice touch if the ghosts had wires attached (as it's the theatre) but this is really, really nice.
cxsquared
08. Dec 2014 路 22:14 UTC
This is super impressive to get done in 48 hours. Really solid controls. My only problem was accidently changing screens got really annoying. Great work.
馃帳 andrewkennedy
08. Dec 2014 路 22:53 UTC
Holy moly @badlydrawnrod, that would have been hilarious and perfect! WHY DIDN'T I THINK OF THAT?!
LonelyTimeLord
09. Dec 2014 路 00:20 UTC
Nice graphics, I love the use of the theatre curtains :)
March
09. Dec 2014 路 00:24 UTC
Amazing work.
Did You render the Water and curtain effect in Maya?
MrSun
09. Dec 2014 路 00:25 UTC
This is awesome! Great work on the graphics.
LuisGuimaraes
09. Dec 2014 路 00:26 UTC
Cool one! I like the cannon-jump :D
DavidErosa
09. Dec 2014 路 00:27 UTC
Wow, really well done! I saw some of your posts about the parrot animation, but I couldn't imagine you had so much going on! I loved the game and how hard was to get the keys (I had a bad time with the third one!)

Congrats and thanks!
zakchaos
09. Dec 2014 路 00:28 UTC
Excellent beautiful game, very fun and well polished, kinda cheaty interpretation of the theme :p rebel!
Mixer
09. Dec 2014 路 00:29 UTC
Pretty cool game! I liked the cannon thing, and how it knocked you back. The curtains were slow in the web version for me, so I was glad you could turn them off.
hbirler
09. Dec 2014 路 00:29 UTC
A cool looking game with pirates. The concept is a bit overused but still a fun game!
flyingbear
09. Dec 2014 路 00:30 UTC
Cannon physics, rope swinging, and all this art, all in 48 hours? That's mighty impressive. I really enjoyed firing downward to "double-jump" (though you might consider giving a little hint about that, I was stuck for a while before I figured that out) Relating to the theme of the compo, I know it takes place on a stage, but I definitely got the feel that it was more than one screen. Still, it looks like you got quite a lot accomplished in 48 hours, bravo!
馃帳 andrewkennedy
09. Dec 2014 路 00:38 UTC
@March. The curtains were done in maya with nCloth. I couldn't find an easy/quick way to get ncloth or even vertex animation moved over to Unity, so I did a rendered video.

The water is stock Unity water.
barry.p.evans
09. Dec 2014 路 06:00 UTC
i really like the art! it was a lot of fun until the camera glitched under the platform D:
cmdr
09. Dec 2014 路 06:51 UTC
Nice game, but it could use a little bit of polish. i like the curtain idea. :D
psychomonster
09. Dec 2014 路 09:55 UTC
This is a cute little game with a fine pixel style. Nice mechanics... harrr A pirate I was meant to be! Trim the sails and roam the sea! ...
vortex
09. Dec 2014 路 17:18 UTC
Best game I played so far... key locations helped...
mrexcessive
09. Dec 2014 路 20:50 UTC
Hi there. Loaded incredibly slowly... ... gave up after about 3 minutes and only half-way. Will try again later if I get a chance. Not rated yet.
馃帳 andrewkennedy
09. Dec 2014 路 20:57 UTC
@mrexcessive
Hm, I wonder why that would be, it really shouldn't be taking that long. Did you try the first web link or the second? My website should load it faster than gamejolt, but it might not hurt to try both links.
trykondev
10. Dec 2014 路 02:37 UTC
Great visual style
alfadur
10. Dec 2014 路 17:57 UTC
Very impressive for a compo entry! I found the platforming puzzles pretty engaging.
A small suggestion: it would be nice to have the ability to lock the cannon's direction. It's very much playable as it is, but when moving between screens using "cannonball flight" having to cross the whole screen with mouse is slightly inconvenient.
馃帳 andrewkennedy
10. Dec 2014 路 18:51 UTC
@alfadur Yeah that came up a little too late in my playtesting/level building to properly fix. All in all, I'd really like a chance to redo the camera mechanics since they feel a little off to me now.

A lesson to keep in mind for next time I suppose.
AdventureIslands
10. Dec 2014 路 22:44 UTC
Nice work, the art is fine and this was pretty well done metroidvania. Really liked the cannon jumping even though it took me a moment to figure out. That could have been mentioned somewhere to save time. Found all keys and defeated the kraken.
Grindstorm
11. Dec 2014 路 00:06 UTC
Loved the recoil mechanic. What can I say? CANNONBALL MACHINE GUN!!!
MiniBobbo
11. Dec 2014 路 01:10 UTC
This was a lot of fun. Some of the jumps were frustrating because To fire the canon underneath me I had to click outside the game window, which would make me lose focus, but I think that is just a thing that the Unity player does in Chrome. So totally not your fault,

I had a lot of fun playing. The setting reminds me of Paper Mario
thopis
11. Dec 2014 路 08:28 UTC
Great job!
Omiya Games
11. Dec 2014 路 19:31 UTC
Pretty darn polished for a Ludum Dare game. Didn't know you can jump on top of palm trees, though. Enjoyed it a lot!
馃帳 andrewkennedy
11. Dec 2014 路 21:18 UTC
@AdventureIslands Thanks for sticking with the game all the way through.

@Grindstorm That's my favorite one too!

@MiniBobbo I feel your pain. I wish I knew a way to lock the mouse inside of the window. It probably exists in Unity actually and I just haven't looked...
Yarek
12. Dec 2014 路 00:02 UTC
A nice game :)
spacedoubt
12. Dec 2014 路 00:12 UTC
Cool game! Love the cannon jump and the graphics. Nicely done!
Trite Games
12. Dec 2014 路 00:37 UTC
Looks good and is fun to play. The cannon is nice :)
Anachron
12. Dec 2014 路 01:03 UTC
Great presentation and cute pirate! Really nice scene changes with the curtain. Couldn't seem to get the cannon boost jump to work though, maybe it's just me. Thanks a ton for great feedback on my game! :)
馃帳 andrewkennedy
12. Dec 2014 路 03:28 UTC
@Anachron You're very welcome, and thanks! The jump mechanic is something I wish I had explained better in-game. You can see examples of it in the gameplay video and key walkthrough linked above if you're still curious.
Indieindio
12. Dec 2014 路 21:27 UTC
great game, nice art, good work
sP0CkEr2
16. Dec 2014 路 03:13 UTC
really liked the visual style - i might play it again when i have more time and watch the walkthroughs
deyteris_team
16. Dec 2014 路 13:30 UTC
simple but addicting. I had a fun playing it!
SuperDisk
21. Dec 2014 路 03:38 UTC
Graphics were good. Gameplay was good. Unfortunately, controls and audio were not good. We played until the end and slayed the kraken!

Good game. We followed your updates throughout the competition and looked forward to playing the game; Not bad!
nbilyk
21. Dec 2014 路 05:08 UTC
Very well done. I love the mechanics. Controls and physics felt very good. Level design needs some work, the keys were an easter egg hunt but not enough to make that interesting.
metalchouchen
21. Dec 2014 路 05:20 UTC
Very nice platformer. I like the different using of weapon and the exploration of the level. Discover new areas after unlock a new weapon is great.

Main bad point : Controllers. I don't like the using of the mouse. First it is not adapted to webplayer (I often click outside the windows). Also when we switch screen, the orientation change. Last thing about controller, I think you should take an other button than S to switch weapon. Because by reflex it's for go down.

Second bad point : No treasure at the end ;)

Also I don't know if it's a bug. But the boss can attack you anywhere you are in the level :)

I enjoy the game by the way. That a great jobs in compo. Congrats!
Taunia Sabanski
21. Dec 2014 路 05:25 UTC
For a compo entry, this game is amazingly well done. A lot of attention to many details here -- the pirate ghosts, the parrot animations, the BOSS FIGHT (in a Metroid-vania compo game WTF?), and the general game progression. A lot of good stuff here. AND you had a tutorial that guided players through various game input while you proceeded through the start of the game. Are you Compo Jesus or something? c___c

There were a few things that did nag at me and I did have trouble with, however -- the camera is definitively your enemy. I know that the theme was quite restrictive, in terms of the entire game on one screen, but I think the flippy-floppy trouble that I had originated simply from the level design, and having too many important things close to the edges of the screen instead of in the middle of the screen. The player controls were a little bit sticky in terms of jumping and shooting the cannon (my mouse would flip around sporadically at times, depending on the direction of the screen change), and there were a couple of jumps that were quite hard to achieve -- but it wasn't bad enough that I couldn't get through the game. The biggest obstacle I had a problem with was the spikes -- largely because they often were located in tight areas that were hampered by the camera, and if I hit the flat side of the spikes I died instantly.

I might also suggest a better way to identify where a key is .. either via particle effect or sound or both. This would have to be implemented very well to keep from being annoying, of course. :)

Also, I did not realize, at the one end of the screen, that I could jump over the barrier and into the water. Some indication, such as a dock, item, etc, that you can go in that direction/walk on the water would be stellar. :)

Overall, this is fantastic for a compo entry. REALLY good work!
SecondDimension
22. Dec 2014 路 13:44 UTC
Good fun, the curtain/theatre idea fits well with the theme. Also great music.
Scam
23. Dec 2014 路 23:06 UTC
The game is optimized for right handed people. As a leftie this was quite a challenge.
SimianLogic
29. Dec 2014 路 15:29 UTC
I had to check the GIF guides to figure out that you could jump on top of the palm trees. Ended up getting the second cannon ball, but couldn't make it past the spikes all the way back to the left of the starting point. Well, I got past the first spike once by double-jumping over it, but then died immediately in the next room. And then died ~40 times and rage quit.

Pretty fun for such a short amount of time and good level layouts.
PapyPilgrim
29. Dec 2014 路 15:53 UTC
I didn't realise you could walk on water and tried to rocket-jump my way accroos the double-spike screen :)