Much Ado About Pirates by andrewkennedy
///// Overview: /////
The Kraken is stealing center stage again: All of your shipmates have been turned to ghosts that do his bidding! But alas, the show must go on! Pick up your trusty cannon and deliver swift justice to the Kraken once and for all!
///// Key Walkthrough + Cheat Code: /////
http://imgur.com/a/N2M8y#0
Need a little help finding all of the keys? All of the images are animated GIFs to help you collect each key. The final image is a cheat code in case you really don't want to collect the keys or weapons, but really want to finish the game and fight the boss.
///// Controls: /////
A/D for Movement, Space to jump
Left Mouse Click to shoot
S to swap cannonball types (when acquired)
R to respawn (if you get stuck or something)
T to toggle the curtain effect (If it goes all wonky or runs too slow)
///// About /////
Ahoy! Thank you for playing Much Ado About Pirates! I took some liberties on the theme this time around. The entire game is on one "stage" - when you exit one side, the curtains sweep by and reveal the scene change.
Some of the keys may be a little tough to find. Use the cannon to reach places you couldn't by just jumping otherwise! A link to a visual walkthrough for the keys can be found above.
This game was heavily inspired by Super Metroid and Cave Story. If you've played either, you'll definitely be able to tell where the inspirations came from. I've always wanted to have a good boss fight in a LD game, and I really think you'll enjoy fighting the Kraken. Enjoy!
If you rate + comment on my game, I promise to rate + comment on yours as well!
Twitter: @andrew_jk
The Kraken is stealing center stage again: All of your shipmates have been turned to ghosts that do his bidding! But alas, the show must go on! Pick up your trusty cannon and deliver swift justice to the Kraken once and for all!
///// Key Walkthrough + Cheat Code: /////
http://imgur.com/a/N2M8y#0
Need a little help finding all of the keys? All of the images are animated GIFs to help you collect each key. The final image is a cheat code in case you really don't want to collect the keys or weapons, but really want to finish the game and fight the boss.
///// Controls: /////
A/D for Movement, Space to jump
Left Mouse Click to shoot
S to swap cannonball types (when acquired)
R to respawn (if you get stuck or something)
T to toggle the curtain effect (If it goes all wonky or runs too slow)
///// About /////
Ahoy! Thank you for playing Much Ado About Pirates! I took some liberties on the theme this time around. The entire game is on one "stage" - when you exit one side, the curtains sweep by and reveal the scene change.
Some of the keys may be a little tough to find. Use the cannon to reach places you couldn't by just jumping otherwise! A link to a visual walkthrough for the keys can be found above.
This game was heavily inspired by Super Metroid and Cave Story. If you've played either, you'll definitely be able to tell where the inspirations came from. I've always wanted to have a good boss fight in a LD game, and I really think you'll enjoy fighting the Kraken. Enjoy!
If you rate + comment on my game, I promise to rate + comment on yours as well!
Twitter: @andrew_jk
| Web | http://andrewkennedy3d.com/GameDevelopment/LudumDare/MuchAdoAboutPirates.html |
| Web (GameJolt) | http://gamejolt.com/games/platformer/much-ado-about-pirates/41213/ |
| Win/OSX/Linux (run in 1280x720) | http://andrewkennedy3d.com/GameDevelopment/LudumDare/Kennedy_LD31_win_osx_linux.rar |
| Source | http://andrewkennedy3d.com/GameDevelopment/LudumDare/Kennedy_LD31_Source.rar |
| Gameplay Video + Postmortem + Dev Diary | http://andrewkennedy3d.com/much-ado-about-pirates/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=20990 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.58 | 212 |
| Audio | 3.18 | 271 |
| Fun | 3.47 | 230 |
| Graphics | 3.67 | 220 |
| Humor | 3.14 | 199 |
| Innovation | 3.07 | 601 |
| Mood | 3.42 | 180 |
| Theme | 2.96 | 1070 |
PS. I wrote on the wrong comment box.
Did You render the Water and curtain effect in Maya?
Congrats and thanks!
The water is stock Unity water.
Hm, I wonder why that would be, it really shouldn't be taking that long. Did you try the first web link or the second? My website should load it faster than gamejolt, but it might not hurt to try both links.
A small suggestion: it would be nice to have the ability to lock the cannon's direction. It's very much playable as it is, but when moving between screens using "cannonball flight" having to cross the whole screen with mouse is slightly inconvenient.
A lesson to keep in mind for next time I suppose.
I had a lot of fun playing. The setting reminds me of Paper Mario
@Grindstorm That's my favorite one too!
@MiniBobbo I feel your pain. I wish I knew a way to lock the mouse inside of the window. It probably exists in Unity actually and I just haven't looked...
Good game. We followed your updates throughout the competition and looked forward to playing the game; Not bad!
Main bad point : Controllers. I don't like the using of the mouse. First it is not adapted to webplayer (I often click outside the windows). Also when we switch screen, the orientation change. Last thing about controller, I think you should take an other button than S to switch weapon. Because by reflex it's for go down.
Second bad point : No treasure at the end ;)
Also I don't know if it's a bug. But the boss can attack you anywhere you are in the level :)
I enjoy the game by the way. That a great jobs in compo. Congrats!
There were a few things that did nag at me and I did have trouble with, however -- the camera is definitively your enemy. I know that the theme was quite restrictive, in terms of the entire game on one screen, but I think the flippy-floppy trouble that I had originated simply from the level design, and having too many important things close to the edges of the screen instead of in the middle of the screen. The player controls were a little bit sticky in terms of jumping and shooting the cannon (my mouse would flip around sporadically at times, depending on the direction of the screen change), and there were a couple of jumps that were quite hard to achieve -- but it wasn't bad enough that I couldn't get through the game. The biggest obstacle I had a problem with was the spikes -- largely because they often were located in tight areas that were hampered by the camera, and if I hit the flat side of the spikes I died instantly.
I might also suggest a better way to identify where a key is .. either via particle effect or sound or both. This would have to be implemented very well to keep from being annoying, of course. :)
Also, I did not realize, at the one end of the screen, that I could jump over the barrier and into the water. Some indication, such as a dock, item, etc, that you can go in that direction/walk on the water would be stellar. :)
Overall, this is fantastic for a compo entry. REALLY good work!
Pretty fun for such a short amount of time and good level layouts.