Legend of the Psychedelic Skull by peejaygee
9 Levels of Enemies from 9 Era's
WASD to move around, mouse to shoot north.
M = Toggle Music
Q/E = SFX On/Off
Watch the compass arrow, it will point towards the skull you need to pick up (if it points all the way up, you've already collected it)
Get past level 9 and.........well, lets see what happens.
Hope ya like it.
Code by Me
Graphics by Marc Hickey
WASD to move around, mouse to shoot north.
M = Toggle Music
Q/E = SFX On/Off
Watch the compass arrow, it will point towards the skull you need to pick up (if it points all the way up, you've already collected it)
Get past level 9 and.........well, lets see what happens.
Hope ya like it.
Code by Me
Graphics by Marc Hickey
I like the different areas, enemies etc., as well as the main character (with that north-arrow pointing to the shooting direction). Too bad the different enemies weren't showing more varied behaviour; it seemed like with each level it's more enemies that are getting faster and more frequent. Also, maybe some sort of upgrading the player as the game progresses would help, too...
Overall, fun to play for a little bit, but rather tiring to complete. >.<
I liked the idea of going through time while killing enemies, and had fun at first, but I eventually found the game a little repetitive with little depth.
The most frustrating part is that enemies often enter from one spot to exit very close to it, leaving little time to shoot them. When this happens 3/4 times in a row it just gets boring :P I ended up giving up on level 5.
To fix that issue I'd suggest making the enemies trajectories a bit more interesting, if only by restricting their exit to the opposite wall that they came from.
Other than that the controls were very good, making the base gameplay enjoyable, and the game was overall pretty intuitive. Maybe I could have enjoyed particles and effects to add character, but overall it was fun!