Try Saving Animals by kneeko
Try to save the animals. Slow down the conveyor using your space bar and then fling the animals out of the suitcases with your mouse.
Music by Poddington Bear.
Music by Poddington Bear.
Ratings
| Coolness | 65% | 3 |
| Overall(Jam) | 3.68 | 157 |
| Fun(Jam) | 3.49 | 187 |
| Graphics(Jam) | 4.05 | 148 |
| Humor(Jam) | 3.24 | 201 |
| Innovation(Jam) | 3.22 | 382 |
| Mood(Jam) | 3.43 | 234 |
| Theme(Jam) | 4.16 | 68 |
The (windows) download got blocked by chrome, said it was malicious, but I didn't believe it... I had to copy the file and rename it to .zip and as there were only the usual löve suspects in the zip and the antivir didn't complain I'd say all is well with the download!
-The penalty for clicking non-animal objects is too small; there is no reason not to be spam clicking on every package :(
-Smooth graphics :)
-Original concept :)
-Music! :)
-Not hard enough :|
-Overall nice job :D
There were a couple of issues however. I found trying to click on specific objects a bit difficult, as the surrounding objects and ones layered underneath tend to also be selected and tossed out. This can also work as an advantage, sometimes just clicking once and saving 4 animals in one swoop. But it all felt a bit too easy, and by the end it felt pointless to try to only click on the animals.
That was mostly because the points rewarded for clicking an animal vastly outweighed any points that would be taken away by clicking anything else. After a while I found I could just click constantly in one spot an toss out nearly everything but still rack up tons of points. So the other objects probably needed to have higher penalties.
Although I liked using spacebar to slow down the conveyor and the sounds associated with it, this mechanic also felt somewhat pointless by the end since holding down spacebar permanently wasn't penalized. Also after finding out what I mentioned previously about the point values I had no need to slow down the conveyor since I was tossing objects out of peoples luggage with little care (which was humorous, so extra stars in that department).
Overall, this was a very clean and appealing game in terms of how it looked and felt. But it sort of dropped the ball in terms of providing interesting gameplay because the mechanics were easy to exploit and resulted in a lack of challenge. In order to remedy this, improve the precision of clicking certain objects, increase the point penalty for clicking "wrong" objects... and perhaps figure out a motivation for the player to not want to constantly keep the conveyor slowed down.
I enjoyed your game and it has some very good things going for it, specifically in style and all the little things you did to polish the visuals, movement, and sounds associated with the conveyor. Great job on those.
- Dylan Gallardo
Are those real ducks or rubber ducks with a spine? O.o