#CorporateCrimewave by DrHahn
Get In. Get Data. Get Out.
#CorporateCrimewave is a quick game designed to test your strategy skills. Get all the data point, get to the exit, avoid detection.
Tweet your thoughts at me @Element_105, or use #CorporateCrimewave
I am planning to make this for Android, so keep an eye on the itch.io page.
If you see weird white lines drawing, sorry, but it's because of collapsing resolution (runs at at 720 x 1280). They just show where you're moving along.
Controls :
Backspace - Return to Level Select
F - Fullscreen/UnFullscreen
Mouse - Everything Else
Tools:
Gamemaker
Ableton
Photoshop
Illustrator
Some Thoughts
- The art style comes from me just finishing a short graphics design course and falling in love of flat design
- The music done in the first 8 hours, and helped determine the art style and mood of the game. This bit was the easiest because I've been making music longer than games.
- It's the most AI intensive game I've ever made. It's the first game I've ever made that hold any proper AI.
EDIT: - Fixed some collision bugs.
EDIT2: - OSX Version. Untested.
EDIT3: - Removed OSX Build because it doesn't work. Added Windows 8 build because Win8 thinks my Gamemaker games builds on pre-Win8 are viruses sometimes. This build also has a few edits in it from my attempts to get it working on mobile.
#CorporateCrimewave is a quick game designed to test your strategy skills. Get all the data point, get to the exit, avoid detection.
Tweet your thoughts at me @Element_105, or use #CorporateCrimewave
I am planning to make this for Android, so keep an eye on the itch.io page.
If you see weird white lines drawing, sorry, but it's because of collapsing resolution (runs at at 720 x 1280). They just show where you're moving along.
Controls :
Backspace - Return to Level Select
F - Fullscreen/UnFullscreen
Mouse - Everything Else
Tools:
Gamemaker
Ableton
Photoshop
Illustrator
Some Thoughts
- The art style comes from me just finishing a short graphics design course and falling in love of flat design
- The music done in the first 8 hours, and helped determine the art style and mood of the game. This bit was the easiest because I've been making music longer than games.
- It's the most AI intensive game I've ever made. It's the first game I've ever made that hold any proper AI.
EDIT: - Fixed some collision bugs.
EDIT2: - OSX Version. Untested.
EDIT3: - Removed OSX Build because it doesn't work. Added Windows 8 build because Win8 thinks my Gamemaker games builds on pre-Win8 are viruses sometimes. This build also has a few edits in it from my attempts to get it working on mobile.
Ratings
| Coolness | 56% | 3 |
| Overall | 3.91 | 47 |
| Audio | 4.12 | 13 |
| Fun | 3.91 | 33 |
| Graphics | 3.21 | 476 |
| Humor | 2.05 | 830 |
| Innovation | 3.68 | 193 |
| Mood | 3.31 | 238 |
| Theme | 2.85 | 1111 |
I don't know if it's a bug or not ?
Anyway great job, awesome music and mood too.
Two notes:
- Had some difficulty telling where the character was at the start of some of the levels; maybe highlight it with some effects or color it a bit differently?
- You can disrupt the character's motion mid-path and redirect it (double click). Not sure if this is intentional, but the game seems pretty grid-based, and this breaks out of it, so I figured it was worth mentioning.
Good stuff all-in-all, though.
The concept is good
- need a spot on the charater at the begining