Go Out Screen by allanolivei

[raw]
made by allanolivei for LD31 (COMPO)
Help the character to find the level exit.
But be careful not to enter the darkness because of abstinence character by computers.



Our character is totally addicted to computers and can not stay away from them.

The scenery is dark when abstinence this very high because the character only sees computers.

Solve the puzzles of computers to rotate parts of the scenery.
Keep an eye on the plates next to the computers.

Ratings

Coolness 10% 2296
Overall 3.42 331
Audio 2.00 863
Fun 2.96 681
Graphics 3.83 148
Humor 3.23 158
Innovation 3.66 200
Mood 3.03 459
Theme 4.08 113

Feedback

qleonetti
08. Dec 2014 · 13:08 UTC
Really looks amazing ! good job
aaronjbaptiste
08. Dec 2014 · 13:20 UTC
Really nice graphics. Shame that I suck at those tile puzzles though! Love the abstinence from computers idea.
Hatsome
08. Dec 2014 · 13:36 UTC
Looks and feels really good. I honestly love the idea of the turning rooms. The only thing I didn't like was the repeating puzzles, but that has more to do with personal preferences.
RedPanda
08. Dec 2014 · 20:04 UTC
Super cool! :D
CodeNMore
08. Dec 2014 · 21:56 UTC
The graphics are awesome! I'm not good at these puzzles, but it was fun actually!
Mattias Wargren
08. Dec 2014 · 22:09 UTC
wow. thats a lot of pixels! good job!
Kuupu
08. Dec 2014 · 22:46 UTC
super cool! game for my life :p
Jupitron
09. Dec 2014 · 00:01 UTC
Really great art, i really suck at puzzle games, couldnt resolve the first one.
Please add some music!
hundredhundred
09. Dec 2014 · 03:04 UTC
Interesting game concept with the rotating rooms and the dark ambient mood. However I kinda felt that the puzzles were unnecessary, and that it was putting me on a tangent away from the actual beauty of the game. Overall great job on the game!
🎤 allanolivei
09. Dec 2014 · 12:16 UTC
ok .. I'm finding the unnecessary puzzle. I will remove and put something simpler.
Lacaranian
09. Dec 2014 · 15:26 UTC
Solid art, gameplay, and concept! Would have liked more such puzzles and more complexity, but what you have is very polished. Feel proud!
hollowspecter
09. Dec 2014 · 15:27 UTC
Really sweet mechanic. I didn't get them all in the beginning, and I had to peak in the pictures just to find out that you can actually jump! Good work!
Robber
09. Dec 2014 · 15:27 UTC
wauw..really beatifull..didn't get off ground level yet, but will try more..there is a lot of walking involved, perhaps speed up the characters walk a little bit, great job
Knowledge
09. Dec 2014 · 15:30 UTC
Great game.
Insality
09. Dec 2014 · 15:30 UTC
wow, great one
i like this pixel art and a little puzzle gameplay ;]
Gins
09. Dec 2014 · 15:47 UTC
Now that was a fresh experience :)
I'd love to see this expanded into a bigger game with more challenging levels!
cbear_wallis
09. Dec 2014 · 15:47 UTC
I enjoyed it a fair amount ^_^ I like the graphics and the main mechanic but I think you could have juiced some more ideas out of that mechanic.
Havi
09. Dec 2014 · 15:49 UTC
Really cool game and great graphics!
Mike Mezhenin
09. Dec 2014 · 15:52 UTC
I agree with @hollowspecter - I needed to look at the screenshots to realize that I could jumpas well.

Love the graphic style!
renatopp
09. Dec 2014 · 15:55 UTC
Nice entry, new idea and good execution. Good job.
indiglo963
09. Dec 2014 · 16:05 UTC
Very good game, simple but amazing!
nov1kk
09. Dec 2014 · 16:06 UTC
Really beautiful game, however I found it to be too short and easy. Still, I think the idea and the mechanics are really cool!
alfadur
09. Dec 2014 · 16:10 UTC
Nice puzzle, climbing over sideways furniture fells pretty original! The only minor quirk I see is that the puzzle interface is a bit counter-intuitive: the arrow points anticlockwise while the rooms rotate clockwise.
flwns
09. Dec 2014 · 16:11 UTC
Graphics were nice, and the objective was clear once you spent a minute with he game. I think a bit of sound would have added a lot to the game though
marvalgames
09. Dec 2014 · 16:14 UTC
Pretty cool. Not my type of game but very well done and good look and feel and original ideas
Domicuc
09. Dec 2014 · 16:56 UTC
Lovely graphics x) good work mate.
also check my project if you have some time x)
Tommyno222
09. Dec 2014 · 18:13 UTC
Great game! It took me lot of time until I find out how to solve the puzzle though :D The graphics looks very similar as in my game. We have very similar art style :)
hazzahazzam
10. Dec 2014 · 06:23 UTC
Such a cool idea, this being made into a full game I can see happening.
Liam :D
10. Dec 2014 · 13:16 UTC
Neat! Love the idea and the execution. Best of all, this idea could be expanded a lot, so if you want to continue development after LD, you have a lot of things you can do.
jhrrsn
10. Dec 2014 · 13:56 UTC
Great looking game! The visual effects from withdrawal look awesome :)
Demy
11. Dec 2014 · 12:07 UTC
Nice pixel art graphics
mortus
11. Dec 2014 · 13:25 UTC
Great idea and solid implementation, too bad there's not much of it. I also wish there was no embed ability on new LD site, because it makes voting process much harder. Your game doesn't fit the embed frame btw.
Gungnir
11. Dec 2014 · 13:30 UTC
Played through the whole puzzle, nice varied mechanics and controls are solid. Great quality effort. Would have loved to have the 'room turn' UI overlay on the actual level.
Kim Sjöberg
11. Dec 2014 · 13:36 UTC
Neat little puzzle with nice art. I wish there was more to really see what you could have done with these mechanics.
Boracho
11. Dec 2014 · 13:45 UTC
The art style is really awesome! reminds of me of old webcomics or Where's Waldo. Clever use of the theme. Game plays nice as well. It's a shame you couldn't get any sound or music though. Awesome entry!
Crocanti de Pollo
11. Dec 2014 · 15:11 UTC
Interesting concept. Funny but sad. The addiction that has him climbing over the furniture gives him a "twisted" view of the world. Metaphor! :P
ArcturusDeluxe
11. Dec 2014 · 22:10 UTC
Cool idea for a puzzle game, bit tricky to figure out what to do though. The withdrawal where he only sees computers was darkly amusing. Really nice pixel art as well! Good job.
AdventureIslands
11. Dec 2014 · 22:11 UTC
Really clever entry. Took me a moment to realize I can jump on objects to reach other rooms, I'm surprised how short this turned out to be. However the game was very well done and fun little experience, good job.
MjSpeCter
12. Dec 2014 · 03:47 UTC
Overall nice game. I think the puzzles were pretty simple but that also goes with this kind of style! Looks nice and simple, the objective is solid! Great idea and great game!
pavel_insight
12. Dec 2014 · 15:19 UTC
Nice funny game. I recommend you to extend it and make puzzles more complicated.
Kitch
13. Dec 2014 · 23:02 UTC
Pretty cool concept and gameplay! Would have liked a little more :) Good job! Thanks!
Kate Kligman
13. Dec 2014 · 23:20 UTC
The graphics really work well with the concept. Great job!
ElectricSeagull
13. Dec 2014 · 23:46 UTC
Very original idea and mechanics. I like the artwork too.
Now I guess I'll have to try it out for real...
khahem
14. Dec 2014 · 00:31 UTC
Good idea and nice graphics.

Maybe I was too lucky but the puzzle was too easy, I wanted to play for a longer time :)
SusanTheCat
14. Dec 2014 · 03:16 UTC
I hate platformers, but I loved this game! The puzzles were easy enough once I figured out I could jump. I liked the mechanic of the screen getting darker.
Elemental Zeal Games Studios
14. Dec 2014 · 16:13 UTC
Really liked climbing up the shelves and stuff in a room to get higher. Nice entry. :)
Ludum Dare Riga
14. Dec 2014 · 18:25 UTC
Lot of uses of "screen" theme in this one. Good job. Also like the graphics. But it was kinda easy :P
Anyways congrats on your first ludumdare!
andreaswitzen
14. Dec 2014 · 20:33 UTC
Story of my life. Not a bad design! Could use some audio.
dunin
18. Dec 2014 · 11:45 UTC
Cool graphics and cool concept.
Just two things: -too easy - the jump is weird (maybe just a jump animation could fix that)
lemmily
18. Dec 2014 · 13:11 UTC
I feel dumb, I'm not quite sure how to actually get anywhere..... I rotated the rooms, but I don't understand how to get to the other rooms above. Derp
Ashtom
18. Dec 2014 · 13:12 UTC
Well done. I like the idea but it would have been great to see more out of it with different levels and expanding on the mechanic.
Tifu
18. Dec 2014 · 16:28 UTC
Cool idea, I beat the game, but somehow the sliding tile puzzles (screenshot 3) never showed up for me? All I ever did with the computers was rotate the rooms to the correct position so I could make it up higher, but it looks like there was something else in the game from that screenshot? =/
Tuism
18. Dec 2014 · 21:10 UTC
I'm really not sure what just happened :)

I'm not entirely sure why computers turn rooms, or why you forget about everything if you don't use a computer, or why the exit is at the top...

But that's just me, I like themes to make sense :P

Pretty good job if you disregard the things not making sense :)
metalchouchen
20. Dec 2014 · 04:27 UTC
Nice game I like graphics and the global idea. Congrats!