Hyper Wall by SinclairStrange
Yay, I can't believe I actually finished a jam! There is a first time for everything I guess!
So, basically the whole game is on one 448x448 screen. You need avoid the walls, using your mouse, the longer you survive, the harder it gets.
Please excuse any bugs/glitches that might have slipped the net. I'm tired and I've been extremely busy to try and get this finished!
I hope you like the little game, log in on newgrounds to unlock medals and upload your high score! :D
Can't wait to play everyone else games! But for now, it's time for a well earned beer.
So, basically the whole game is on one 448x448 screen. You need avoid the walls, using your mouse, the longer you survive, the harder it gets.
Please excuse any bugs/glitches that might have slipped the net. I'm tired and I've been extremely busy to try and get this finished!
I hope you like the little game, log in on newgrounds to unlock medals and upload your high score! :D
Can't wait to play everyone else games! But for now, it's time for a well earned beer.
| Web | http://www.newgrounds.com/portal/view/649860 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44332 |
Ratings
| Coolness | 0% | 2356 |
| Overall(Jam) | 3.81 | 97 |
| Fun(Jam) | 4.06 | 16 |
| Graphics(Jam) | 3.69 | 297 |
| Innovation(Jam) | 3.33 | 315 |
| Theme(Jam) | 3.94 | 171 |
It would be awesome if the speed of progress toward higher difficulty would depend on a secondary goal so it wouldn't feel like starting from 0.
Cheers, well done
Graphics and music are cool, and fit together really well.
It gets really hard really fast, but you can only blame yourself because the control is solid
Yeah, this is great. You should totally allow voting for mood, this game had mood.
Very addictive feel. I'd like keyboard controls too.
Nice visual design choices and use of music....reminds me a little of mine actually! haha
But your's is longer and honestly a little more fun, can't get enough of those double wall patterns, those are my fav
Cool difficulty and music, thank you for creating such a game.
Some ideas because the game is great :
- use the background particule to indicate the next orientation of the walls, it will allow you to make them com faster and avoid some waiting
- a more progressive difficulties, i have seen sometimes some "corner" walls who are just impossible, and it was the third walls.
- put it on mobile, it totally fits and could be a real hit
- make some moving on the side walls, to create an other level of difficulty.
A really fun and simple game, it's not tricky with the theme but that works.
What engine did you use?
;)
And now go to post compo. :)