Rainbow Maze by FrozenCow

[raw]
made by FrozenCow for LD31 (COMPO)
This is a fast-paced exploration-like game (or however you'd like to play it). The world is a maze. Everything in the game is always shown on screen (including manual and history). You need to get to the end of the maze, but since the world is big, you will use a magnifier to see yourself and your surroundings.

** Chrome is highly recommended **
(Firefox doesn't render text efficiently, still need to optimize this somehow)

Controls:
* Mouse to control magnifier
** Drag to move magnifier
** Scroll to zoom
** Drag + scroll to resize magnifier
** Drag map to focus magnifier on part of maze
* WASD/Arrows to move
* Space/X to jump
* R to reset to nearest checkpoint
* Drag + R to reset to focused checkpoint

No worries, you can always look at the tutorial, since that is shown at any time.


EDIT:
Thanks for all the great feedback (in advance). I spend a long time on level/maze generation. It should be always solvable, since there is one way from beginning to end. Shortcuts from this path can be quicker, but can be dead ends.

I wasn't happy with the game until very late in the jam. Once the rainbow coloring was added it felt wayy better even though the controls weren't what I wanted them to be yet.

I hope to improve it by:
* Smoothing out the controls. Wall jumping isn't satisfying and sometimes you jump sideways when you're standing against a wall. I'd also like the ball to be driven by realistic physics so that the controls feel more like Nightsky.
* Adding better sound for the ball.
* Adding chill DnB music (I think this is fitting)
* Making the maze easier by putting the checkpoints on the 'main path'.
* Making the maze more interesting by:
** Adding spikes/sawblades. This should make the magnifier more useful.
** Having random elements in each room, so the rooms aren't as repeated as they are now.
** Some pebble at dead-ends to go quickly back to where you were, leaving some kind of fireworks behind.
* Some way to keep the magnifier out of your way.
* Do something about the tutorial. I could probably leave out most of the magnifier controls if the magnifier automatically moves and has decent starting values (zoom-level, size, etc).

Anyway, all of your feedback is greatly appreciated. Let me know what you think!

Ratings

Coolness 55% 3
Overall 3.85 63
Audio 2.31 770
Fun 3.40 273
Graphics 3.49 316
Humor 2.41 613
Innovation 4.01 72
Mood 3.31 238
Theme 4.56 11

Feedback

madlee
08. Dec 2014 · 04:11 UTC
Very cool! Really nice interpretation of the theme.
Sos
08. Dec 2014 · 05:24 UTC
Wow! Is that procedurally generated?
raincole
08. Dec 2014 · 07:10 UTC
Proper respect to procedurally generated map and the beauty of rainbow.
Maurogik
08. Dec 2014 · 07:55 UTC
Whoah, this is huge ! Great game concept, fits the theme perfectly !
RevoluGame
08. Dec 2014 · 08:50 UTC
Nice concept !
🎤 FrozenCow
08. Dec 2014 · 21:18 UTC
Best trickjump goes to @obskyr for this amazing quintuple backflip: http://obskyr.io/filer/ronebowmooz.gif
pjimmy
08. Dec 2014 · 21:55 UTC
beautiful game, Well done
Hellequin
08. Dec 2014 · 22:11 UTC
Wonderful game! I liked it!
Ludum Dare Riga
08. Dec 2014 · 22:11 UTC
It lookes great! The game has vary nice functionality and graphic.
Norgg
08. Dec 2014 · 22:16 UTC
Aaaaa, so big! Really nice use of the theme.
rd127p77
08. Dec 2014 · 23:49 UTC
Really nice use of the theme, the controls were funky in my opinion, but still fun
gana0
09. Dec 2014 · 01:25 UTC
Very nice concept. I'll admit I didn't make it all the way to the end though :( Very cool interpretation of the theme though!
Lissar
09. Dec 2014 · 04:02 UTC
Wow! This was pretty great. I love how you've used the theme here. I really want to see something more complex use this same concept.
VictorL
09. Dec 2014 · 07:02 UTC
Very smart design!
mortus
09. Dec 2014 · 15:56 UTC
Great concept and beautiful execution! I love that smart and simple minimap implementation.
Alexandre Szybiak
09. Dec 2014 · 20:30 UTC
Great idea !
Rothens
09. Dec 2014 · 22:12 UTC
Cool!
DaniDK
09. Dec 2014 · 23:06 UTC
Awesome game, Really like the new mechanic
Geckoo1337
09. Dec 2014 · 23:15 UTC
This entry is just aMAZing with his procedural generation and enlarged map. I like the final result when the circle have done the entire way in order to reach the exit. The colors on black screen are beautiful. It's a really good entry - one of my favorites. Well done. Bravo and THX ++
Empyrealhell
10. Dec 2014 · 01:04 UTC
The magnifier mechanic was interesting, but it was too cumbersome to use, and I ended up beating the game just looking at the map and moving the magnifier off into the corner. There is an impressive amount of space to explore, and it would have been nice to have a reason to go see it. Something as simple as coins for points would have added a reason to go exploring. It was a good take on the maze game idea, and the graphics were really nice, it just didn't have a whole lot going on as far as gameplay.
p1x3lruckus
10. Dec 2014 · 03:03 UTC
Very slick idea, controls where a bit unresponsive on my computer but I think that's just mine. Overall a very pleasant, colourful experience.
ENDESGA
10. Dec 2014 · 03:06 UTC
Blimmin fantastic game!
Lynx
10. Dec 2014 · 03:09 UTC
Crazy awesome game! Amazing what you can fit into one screen!
flatgub
10. Dec 2014 · 03:12 UTC
Awesome interpretation, but i'll never get to the end because i'm terrible at mazes...
Well done, Very well done!
cabezotta
10. Dec 2014 · 03:14 UTC
So great! awesome work!
AGausmann
10. Dec 2014 · 03:28 UTC
This was a very fun game to play! I loved all of the different visual appeals this game has, such as the "exploration effect" on the map in the background. Overall, this is an amazing game!
Simon
10. Dec 2014 · 09:09 UTC
This is so clever! Great use of the theme and very awesome game!
Ludipe
10. Dec 2014 · 10:57 UTC
The presentation is awesome and the game looks great. But in the end I felt like I was just walking around a maze, no real challenge.
NuSan
10. Dec 2014 · 12:47 UTC
Good concept, i like the colors on the path. I'm glad I got to the start !
The Jahn
10. Dec 2014 · 17:18 UTC
Nifty, but could use a bit more variations in the level pieces for something so massive.
hypnoticbytes
10. Dec 2014 · 19:20 UTC
Really awesome game. Love the use of the theme, the map, everything!!! Well done!!!
mahu
10. Dec 2014 · 19:28 UTC
What a great game!!!
LMT
10. Dec 2014 · 19:39 UTC
Really awesome interpretation of the theme
Peach Pie Productions
10. Dec 2014 · 20:02 UTC
Amazing Entry!!
Slepice1
10. Dec 2014 · 20:05 UTC
Pretty nice.
Mase
10. Dec 2014 · 20:20 UTC
The platforming is a pretty bland but using the magnifier is very interesting and unusual. Excellent maze game... could just use something to make the jumping bits more engaging. Perhaps some little props or decorations in the zoomed in view would make it look more lovely as well.
Jupiter_Hadley
10. Dec 2014 · 20:34 UTC
Love the idea of this, too bad I dont have a mouse wheel. I Included it in part 6 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/Sw1gBeS2zkc
Tortoise
10. Dec 2014 · 20:35 UTC
Really cool concept. The trail path is neat and the (I'm guessing this is procedural generated) maze generation is nice. The camera zoom and controls are cool. I had to stop a quarter way through because the size is overwhelmingly large. It'd be cool to have different size options for the maze.
doitle
10. Dec 2014 · 21:14 UTC
This is incredible. The magnitude of the map by itself is impressive given the time constraints. The movement of the... dot? is very tight and not at all frustrating. You approached the "limitation" of one screen in an extremely innovative way. The rainbow trail is such a nice aesthetic addition to the map in addition to a useful tool so the player is aware of backtracking. Even though the maze looked imposing I solved it with relative ease and had fun doing so. It lasted just long enough. The ending as well was great fun with the colours filling out all the paths of the maze. After you beat the game, you can keep jumping into the end star and it will continuously launch new colour waves through the maze. Great job.
Code Medicine
12. Dec 2014 · 00:28 UTC
Amazing way to use the theme. It's a very unique idea, don't think I've ever really seen anything like it. My main problem with it is it's a huge maze and probably takes a little while to get through it(didn't make it very far if you couldn't tell). I felt like music and maybe more audio elements might have kept me interested. But I felt like I was lost in the dark and started feeling scared and alone and just wanted to go home to my puppy. It might be fun to have smaller mazes that are connected here so you feel like you are accomplishing something rather than jumping around getting stuck and hoping for the best. Felt overwhelming to me but the use of the theme and the magnifying glass element made up for it. Very good entry!
gre
12. Dec 2014 · 23:57 UTC
Pretty cool and original concept.
I think the take on the theme is pretty solid.
The map is pretty big so that's a great work on the level design.
Graphics are ok, I like the rainbow style in the map. The gameplay probably deserve some more juice to be fully enjoyable (you know effects, shaking, stuff like that :-D).


I have found the game mechanisms not very finished and I will try to detail why in the following feedbacks.

I think when you introduce a game mechanism you should think more about what to do with it, to me it seems there is too much game mechanisms that are not enough essential to the game (by essential, I also mean as part of the game challenge):

- I'm not sure if the mousewheel is useful at all, better leave it unzoom? Maybe you could have scale the size of the circle too so that it encourages you to scale down to see the map (but you see less of your sight).

- Something should prevent me to not just play with the map. Right now, a way to play your game is to just forget about the magnifying glass and just look at the map. Maybe dragging the magnifying glass needs to be more essential in the game.
TheMeorch
13. Dec 2014 · 00:34 UTC
Absolutely lovely. The rainbow trail on the full screen creates a beautiful and impressive image. My only suggestions would be to try to make the magnification controls a little more streamlined, and add a little inertia when the ball hits the ground instead of stopping it from moving immediately. Truly amazing work, congratulations!
barryrowe
13. Dec 2014 · 02:48 UTC
This is one of the best games I've played. The magnifying glass is a great use of the theme, and a real challenge. That level is HUGE! And that rainbow trail just sets off the visuals so well. Nice nice work.
Kitch
13. Dec 2014 · 23:26 UTC
Brilliant take on the theme. Really liked all the zoom options. Good work! Thanks!
AlbertoSM
14. Dec 2014 · 17:38 UTC
While the game could use some music, its a really nice idea. Plus the rainbow trail looks great :)
Snicklodocus
14. Dec 2014 · 23:07 UTC
Great use of the theme. I thought the controls were very good, but a bit overwhelming at first. I wish the magnifier was needed more though - some areas with secret tiny passages would have been cool. Good job!
sebasRez
15. Dec 2014 · 18:04 UTC
Really nice work with the magnifying glass and level structure. That was a nice maze game. What could use a bit more polish would be the movement and floor wall placement. Still, the magnifying effect really made it a cool experience.
OldPeculier
16. Dec 2014 · 20:43 UTC
Quite beautiful and a very clever use of the theme.
Leaghorn
17. Dec 2014 · 03:51 UTC
Really awesome idea. Great style.
Instant Noodles
17. Dec 2014 · 10:57 UTC
Very cool !
Chris M
17. Dec 2014 · 14:01 UTC
Very nice idea, and nice payoff as the maze literally goes rainbow. After the tutorial though, I feel the mechanics were never really relevant to the gameplay. I spent all my play through just looking at the line I was drawing rather than the magnified view. Maybe a greater disconnect between the two views, forcing the player to use both, would put the emphasis back on your cool zoom mechanics? All said, great stuff for 48hrs!
Canyon
19. Dec 2014 · 05:03 UTC
Technically very impressive, and innovative. But, I had no reason to actually want to explore the maze. Seeing how complex it was only made it less interesting to explore. If this was an exploration/sandbox game, I think the mechanic would be more useful, but here, it just made me not want to play.

That sounds bad, but I actually rated you really highly (for everything except fun)
markusfisch
19. Dec 2014 · 16:20 UTC
Wow, what a big maze! Very interesting concept! I like it!
Benjamin
21. Dec 2014 · 12:59 UTC
Nice maze game, I like the magnify control they are clever.
And the little rainbow trace is nice too :) Some monsters even simple ( static or moving in a loop ) would have help to make the player want to explore the maze.
Sh1rogane
27. Dec 2014 · 15:20 UTC
I love how you have made a really big level/maze and using a magnifier to make that you can see what you are doing. But I feels a bit empty.