The Coterie by oskardevelopment
The Coterie is a gangster game that plays out in the middle of the 19th century. Something that starts out as a simple strategy game for devious domination evolves to something darker when the notion of an ancient machine has awakened something that preferably should've staid asleep.
In The Coterie the player may take over the city, save the world or perhaps both. A mystery that have hidden twists that may make the reader see the story unfold in a new light.
Be aware that the game may be offensive as the game is about crime, drugs, the supernatural and will include things such as suicide, roberies and murder.
- Left click on a territory to select the units, right click on a neighbouring territory to conquer.
- Requires at least Java 1.7.
- Speed changes or saving are examples of things you can do in the menu.
Programming created and owned by Oskar Präntare.
Music created by aorioli.
Sound effects by SFXR.
In The Coterie the player may take over the city, save the world or perhaps both. A mystery that have hidden twists that may make the reader see the story unfold in a new light.
Be aware that the game may be offensive as the game is about crime, drugs, the supernatural and will include things such as suicide, roberies and murder.
- Left click on a territory to select the units, right click on a neighbouring territory to conquer.
- Requires at least Java 1.7.
- Speed changes or saving are examples of things you can do in the menu.
Programming created and owned by Oskar Präntare.
Music created by aorioli.
Sound effects by SFXR.
| JAR | https://app.box.com/s/f6v01a0l01p93gwk3ig28mebfxj7qbkv |
| Linux / Windows / Mac OS | https://app.box.com/s/f6v01a0l01p93gwk3ig28mebfxj7qbkv |
| Website | http://oskarprantare.herokuapp.com/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=21518 |
It was pretty confusing for me, it lacks feedback in a lot of areas, like why you win/lose against a cop, what a turn actually is. At first I was clicking on a thief and a tile back and forth because I wasn't sure what made him move.
If time ends up or you are able to solve the mystery in time you get the other 3 endings!
@lightsoda WASD, arrows or clicking on the minimap! :)
@Multitudes22 Thanks a lot! :)
@LCMW_Spud That sounds strange? Did you have any thief alive to do the conquering?
@onyon I hope you liked it and that you figured out how to play! :)
Still, good effort for 48 hours!
@Aun Yes, it's possible to kill the policemen. Game ending is either to survive until time run out, kill the police, die or to solve the mystery. If you are able to do all of those then you did a good job! :)
@vitineth Thanks! I will try to add more descriptions in future games!
@Senor Salty I'm sorry to hear that. What bugs did you experience and what OS were you playing on?
@PeachTreeOath I like strategy games, and I believe hexagons are a good way to make strategy games. I probably intend to make 2-3 more hexagon Ludum Dare entries before I attempt either a provincial or non-geometric strategy. :)
@BloodJohn I'm sorry to hear that! :( Did you try to restart the game? What OS did you play on?
@RockhopperGames Thanks! From a game design viewpoint I agree with you, actually at first I intended to make it harder, though when I finished the game myself I felt that I had to put into a bit too much effort. After the release I felt I perhaps should've made it even easier, though I guess hindsight is easy. Thanks for playing and commenting, it really helps! :)
And the font are too small, I have to gaze on the screen.
Hexagonal games are nice, It's fun taking over territories like that, but I felt like the building was a bit crazy, being able to build the same building on every last tile of the game (which I did XD), and the battle system as I understood it, of higher number takes it all, was a bit too simple I think, I could throw 10 stacks of 10 against 1 stack of 30 with no effect at all..
btw, is there a difference between the opium and gambling buildings aside from money?
I manages to find no bugs which is really good! it works as it should, I do agree as said many times that the font is too small.
maybe I'll come back and try to get the other endings too, good job on this one.
@Mark Ffrench The big stacks of Deaths are quite nerve wrecking! :) A tip to combat the police is to burn down the police stations after you capture them. The higher score (Infamy) you get, the better the police become. The kinder you play the less policemen you get (less score), the more evil you play the more policemen you get (higher score) and the more heathen you play the closer to the apocalypse you get (if you sacrifice children to the tentacles or crucify the vicar the apocalypse gets closer in time). I think you can lessen the time before the apocalypse with about 12 years if you maximize the heathen playstyle.
@nervous.composers Thanks for playing!
@tmpxyz Thanks for the comments! I will try to improve the fonts and add more feedback in future Ludum Dare!
This is total guesswork, but maybe try making a simpler game next time and focusing a little more on polish? I think you'll get a better result :)