The Cubenator by Kuupu
Jump, shoot, throw grenades, place cubes and destroy everything.
That is the idea.
You can place 5 different cubes.
Reflect - it shoots back to you.
Teleport - teleport the player to a random location.
Ammo - recovers the grenades.
Life - recovers the life.
Spike/Saw - causes damage on touch.
All the instruction are ingame, before you start to play.
(if your controllers doesn't work, close the game, setup your controllers, then open the game again)
Team:
Roni Silva (me) - Programming, Animation/Particles and SFX.
Carolina Porfirio - Art (almost everything).
Di Zapata - Music.
External tools:
A* Pathfinding Project - (base for our pathfinding/AI system)
Vector Chimera - (to change the Player2 sprite colors)
Tom Vian (Super Flash Bros) 2010 - (to make our SFX)
Engine: Unity3D
That is the idea.
You can place 5 different cubes.
Reflect - it shoots back to you.
Teleport - teleport the player to a random location.
Ammo - recovers the grenades.
Life - recovers the life.
Spike/Saw - causes damage on touch.
All the instruction are ingame, before you start to play.
(if your controllers doesn't work, close the game, setup your controllers, then open the game again)
Team:
Roni Silva (me) - Programming, Animation/Particles and SFX.
Carolina Porfirio - Art (almost everything).
Di Zapata - Music.
External tools:
A* Pathfinding Project - (base for our pathfinding/AI system)
Vector Chimera - (to change the Player2 sprite colors)
Tom Vian (Super Flash Bros) 2010 - (to make our SFX)
Engine: Unity3D
Ratings
| Coolness | 88% | 2 |
| Overall(Jam) | 4.08 | 21 |
| Audio(Jam) | 4.06 | 30 |
| Fun(Jam) | 4.13 | 10 |
| Graphics(Jam) | 4.25 | 89 |
| Humor(Jam) | 3.38 | 157 |
| Innovation(Jam) | 3.10 | 459 |
| Mood(Jam) | 3.65 | 127 |
| Theme(Jam) | 3.93 | 176 |
The shooting part of the gameplay is incomplete. It's very shallow being locked horizontally like that. It's basically whoever has the highest health wins in a direct confrontation.
vamoo :D
AI stop to move at times (probably to think about a devilish plan).
The gameplay is interesting too.
For some reason I just couldnt shoot anymore though? Not sure why.
Give mine a try, http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44154
Bem, bom trabalho de qualquer jeito =)
Long version:
Multiplayer "sandbox" platformer in 72 hours, simply amazing! This is as good as a game can be.
The graphics are nice, the audio is catchy and I'm sure it is infinite amount of fun to play with someone - I don't have anyone else here to play with at the moment.
Keep up the good work!
Purrfect, it is Kardfogú-approved.
Kardfogú of Creative Sectors, out.
Also, you guys really polished this! :)
It should be really fun when playing with friends. :)
Probably is much better with 2 players, but the CPU also works very nice for a Jam game!
Congratz!
I want to plaaay, but i can't play unity games!!
Excellent work on graphics, sounds, gameplay, AI, etc.
Really nice entry :D
It plays a little unsophisticated though, despite all the options you have, it comes a lot down to who gets to face the opponent more often than the other, and that becomes a game of if you win the first exchange, you'll lose the next one, etc, etc.
Getting in a "lucky hit" with the grenade becomes pivotal, but it basically drifts in one direction + bounce, if you stay away from the other players' grenade zone you're likely fine...
Not sure if you can select weapons or what.
Oh and jump on the keyboard, imo, should be up (w), not space. Up is more intuitive on the keyboard.
Sounds are pretty good, and so are the graphics. A bit more of work refining the mechanics could go a long way. Good job!