The Cubenator by Kuupu

[raw]
made by Kuupu for LD31 (JAM)
Jump, shoot, throw grenades, place cubes and destroy everything.
That is the idea.

You can place 5 different cubes.
Reflect - it shoots back to you.
Teleport - teleport the player to a random location.
Ammo - recovers the grenades.
Life - recovers the life.
Spike/Saw - causes damage on touch.

All the instruction are ingame, before you start to play.
(if your controllers doesn't work, close the game, setup your controllers, then open the game again)

Team:
Roni Silva (me) - Programming, Animation/Particles and SFX.
Carolina Porfirio - Art (almost everything).
Di Zapata - Music.

External tools:
A* Pathfinding Project - (base for our pathfinding/AI system)
Vector Chimera - (to change the Player2 sprite colors)
Tom Vian (Super Flash Bros) 2010 - (to make our SFX)

Engine: Unity3D

Ratings

Coolness 88% 2
Overall(Jam) 4.08 21
Audio(Jam) 4.06 30
Fun(Jam) 4.13 10
Graphics(Jam) 4.25 89
Humor(Jam) 3.38 157
Innovation(Jam) 3.10 459
Mood(Jam) 3.65 127
Theme(Jam) 3.93 176

Feedback

TheScragglyMan
08. Dec 2014 · 17:42 UTC
Oh wow this game is addictive !
5you
08. Dec 2014 · 17:45 UTC
Prety cool ! But i didn't really understood how i can choose the object i use.
Recursiveanomaly
08. Dec 2014 · 17:48 UTC
Sweet! Now I just need someone to play with :)
Slepice1
08. Dec 2014 · 18:04 UTC
Amazing, AI stuck sometimes but thats just detail.
skeeto
08. Dec 2014 · 18:14 UTC
Great graphics and audio! You've got the start of something interesting here. I like that there's an automatic demo with the title screen. Very old school that way.

The shooting part of the gameplay is incomplete. It's very shallow being locked horizontally like that. It's basically whoever has the highest health wins in a direct confrontation.
GhostBomb
08. Dec 2014 · 18:16 UTC
Absolutely incredible. The AI is surprisingly good, thought you can do a few things to exploit it.
exoddinary
08. Dec 2014 · 18:18 UTC
Awesome!!
mahu
08. Dec 2014 · 18:19 UTC
Gente! muito bom mesmo! os gráficos ficaram simples e as animações fluídas! muito show! a música e a sonorização tbm! Parabéns! é nózes kuupu!
Liam :D
08. Dec 2014 · 18:54 UTC
Me and a friend were talking about particle effects, and discussed one of your blog posts, which showed the blocks exploding. Wanted to play the game since then, glad I finally did! Well done, nicely polished. It feels like a finished game, or at least a vertical slice of one.
rodolfodth
08. Dec 2014 · 20:08 UTC
awsome game :D continue to improve it, can be a good deal :D

vamoo :D
Gamepopper
08. Dec 2014 · 21:58 UTC
Man this game is fun!
runvs
08. Dec 2014 · 22:08 UTC
This has truely towerfall style! Great gameplay and mechanics for the limited time of a gamejam. Plus writing an AI is quite impressive!
lightsoda
08. Dec 2014 · 22:21 UTC
Feels nice, the movement and graphics reminded me of Cave Story.
zanenga
08. Dec 2014 · 22:36 UTC
Awesome! I can feel some Towerfall vibes, heheh. It could become a great party game. I hope you develop it further.
hypnoticbytes
08. Dec 2014 · 23:34 UTC
Very good game. One of my favorites!
allanolivei
08. Dec 2014 · 23:37 UTC
awesome .. AI works very well and provides a good fight.
Adroitboss
08. Dec 2014 · 23:38 UTC
Awesome
error031
08. Dec 2014 · 23:39 UTC
It's very hard to stop playing xD Little AI improvement and maybe random generated levels and you have a great game :D
Mixer
08. Dec 2014 · 23:46 UTC
Really fun and addicting game!
Dexyne
08. Dec 2014 · 23:55 UTC
Great game, good graphics and sounds.

AI stop to move at times (probably to think about a devilish plan).
The gameplay is interesting too.
rabbit
09. Dec 2014 · 00:08 UTC
Holy crap! This is a lot of fun.

For some reason I just couldnt shoot anymore though? Not sure why.
March
09. Dec 2014 · 00:39 UTC
One word...amazing....
TaylorAnderson
09. Dec 2014 · 00:42 UTC
I like the concept, but after a while there were some pretty frequent frame drops. Also, I wish health were over the player's heads so I could get a better feel of when I'm about to die, without having to look all the way at the top of the screen.
Dreii
09. Dec 2014 · 00:53 UTC
I love it, you captured the essence of the type of game I was trying to make perfectly. Simple, quick paced, good game feel. Good job!
bakudas
09. Dec 2014 · 01:12 UTC
awesome :D
Ozcr
09. Dec 2014 · 01:15 UTC
Really cool game, I love the pixelart.

Give mine a try, http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44154
cinderous
09. Dec 2014 · 01:20 UTC
Wow, really awesome. I had to pull myself away! I downloaded the windows version for some multiplayer fun next time I have someone over :) Art style is awesome, music is awesome, gameplay is stellar!
Andre
09. Dec 2014 · 02:16 UTC
Very fun!
MentalBlockGaming
09. Dec 2014 · 02:47 UTC
Very nice! And AI too!
brombatti
09. Dec 2014 · 04:39 UTC
Jogo muito divertido! Animações bem feitas, partículas deixam o gameplay visualmente divertido e muito bem acabado. As mecânicas também ficaram bem interessantes. Parabéns pelo game! (;
UnionCorp
09. Dec 2014 · 11:07 UTC
wow, ficou bem interessante! o único ponto que eu destacaria que poderia ser aprimorado para uma versão futura é a AI do inimigo, que não consegue chegar ao topo da tela algumas vezes. E é, como alguém aqui abaixo falou, demorei um pouquinho pra perceber que bloco era o próximo que eu usaria mas ficou bem viciante! me divertindo bastante aqui xD
EquipeJAM
09. Dec 2014 · 11:42 UTC
Extremamente divertido! Musica viciante e gameplay viciantes, e apesar da IA travar um pouco eu ainda consegui perder pra ela =P!!
Technomancer Game Studio
09. Dec 2014 · 12:16 UTC
Whoa, this game is AWESOME!
stigmawall
09. Dec 2014 · 13:19 UTC
Imagina esse jogo com quatro pessoas, cada uma em um controle, numa tv? Ia ficar animal, hein? O jogo completo esta muito bom. A mecânica de criar blocos eu curti e a IA ta muito boa pra quem teve de implementa-la na Jam. Meus dois cents: se eu não me mexo, a IA também não, ou demora horrores para tomar uma decisão. NICE JOB!!! (y)
deyteris_team
09. Dec 2014 · 14:28 UTC
One of the best at this LD Jam!
thiaguera
09. Dec 2014 · 14:50 UTC
AWESOME!
Spilim
09. Dec 2014 · 16:19 UTC
Nice entry =) Simple but fun as it should be, good thing you spend time creating an simple AI, otherwise it would have been harder to test the idea. It took me quite sometime to understand the blocks power though. The screenshake and details were what made the game a lot more entertaining also.
Bem, bom trabalho de qualquer jeito =)
MintArcade
09. Dec 2014 · 16:35 UTC
Nice game - keyboard controls are hard, but xbox controller seems to be working fine. Other than that very addictive and challenging. (btw, once you downloaded my game, is it less laggy for you? Press [q] to toggle render - that might help)
Batataglin
09. Dec 2014 · 17:42 UTC
Excelente!!!
aaronjbaptiste
09. Dec 2014 · 21:22 UTC
Bloody brilliant.
rnlf
09. Dec 2014 · 21:44 UTC
Looks and sounds beautiful!
Trixton
10. Dec 2014 · 02:08 UTC
2P would be more fun than that AI. I think having powerups that give more information visually as to what they are would be nice. Overall great job though.
thopis
10. Dec 2014 · 07:00 UTC
I had fun and the AI is really great!Have to play it with a friend!Beautiful!
Creative Sectors
10. Dec 2014 · 14:55 UTC
In short: This is awesome.

Long version:
Multiplayer "sandbox" platformer in 72 hours, simply amazing! This is as good as a game can be.
The graphics are nice, the audio is catchy and I'm sure it is infinite amount of fun to play with someone - I don't have anyone else here to play with at the moment.
Keep up the good work!

Purrfect, it is Kardfogú-approved.
Kardfogú of Creative Sectors, out.
Gungnir
11. Dec 2014 · 15:13 UTC
Well done, thanks.
Menesetsu
11. Dec 2014 · 15:31 UTC
Very nice polished gameplay. I really liked it. Definetely will play it with a friend ;)
Blockers
11. Dec 2014 · 22:33 UTC
woah! this is extremely fun. im gonna have to find an irl friend to try this with. love the sounds and in general this game feels great. also loving the title screen demo.
pegigante
12. Dec 2014 · 23:17 UTC
Fantastic! Congratulations.
Venturelli
13. Dec 2014 · 12:43 UTC
Best, most polished game I've seen on this LD so far! Congratulations :D
NickMakesGames
14. Dec 2014 · 00:41 UTC
very creative! The block placing mechanic actually introduced quite a bit more tactical depth than I would have initially thought. Not all of the blocks made a ton of sense, though, in terms of their effects in battle.
Trite Games
14. Dec 2014 · 14:51 UTC
What a great multiplayer game. Like the graphics, the sounds, the gameplay. The AI and to learn all the different block mechanics are a little hard for beginners, but maybe I'm just not good at this and need more practice ^^ Well done, putting it on Twitter :)
GFM
15. Dec 2014 · 02:24 UTC
I remember seeing some posts about the AI during the jam. Good to see you guys were able to do it. :)
Also, you guys really polished this! :)

It should be really fun when playing with friends. :)
FrederickK
15. Dec 2014 · 03:51 UTC
I found it very enjoyable! :)
Probably is much better with 2 players, but the CPU also works very nice for a Jam game!
Congratz!
Eduardo
15. Dec 2014 · 15:00 UTC
This looks really fun, i love the pixel art. The destructible block are awesome!

I want to plaaay, but i can't play unity games!!
igoramendola
16. Dec 2014 · 17:43 UTC
Pretty awesome and very well made!
Excellent work on graphics, sounds, gameplay, AI, etc.
Really nice entry :D
Vladik Plays
17. Dec 2014 · 16:31 UTC
Game crashed.. :C
SecondDimension
18. Dec 2014 · 14:10 UTC
Really nicely polished, and some cool powerups
SecondDimension
18. Dec 2014 · 14:13 UTC
^ also meant to say that particle effects and block destruction is really cool
Tuism
26. Dec 2014 · 11:16 UTC
Wow what a well polished set! Love the gameplay, the juice is amazing, the sounds and graphics, everything. It's basically a done deal :)

It plays a little unsophisticated though, despite all the options you have, it comes a lot down to who gets to face the opponent more often than the other, and that becomes a game of if you win the first exchange, you'll lose the next one, etc, etc.

Getting in a "lucky hit" with the grenade becomes pivotal, but it basically drifts in one direction + bounce, if you stay away from the other players' grenade zone you're likely fine...

Not sure if you can select weapons or what.

Oh and jump on the keyboard, imo, should be up (w), not space. Up is more intuitive on the keyboard.
martial_cantarel_games
27. Dec 2014 · 14:45 UTC
!!!!!!!!
Rodaja
27. Dec 2014 · 18:16 UTC
Eventually we were both at the bottom, just shooting one another without much movement, so the fun had gone all away. Building bricks could be bigger, and restrict shooting somehow. Grenades weren't of much use, either.

Sounds are pretty good, and so are the graphics. A bit more of work refining the mechanics could go a long way. Good job!
ponk
29. Dec 2014 · 15:39 UTC
Amazing :) !