{"author_link":"\/author\/jasonlj\/","author_name":"jasonLJ","author_uid":"44616","comments":[{"author_name":"Snail_Man","author_uid":"11050","time":"Dec 8, 2014 @ 3:07am","epoch":1418007720,"text":"Didn't work I'm afraid. It just opened up a notepad file, then notepad froze up, and I had to ctrl+alt+delete to get out of it.\r<br\/>Shame, it looked cool :("},{"author_name":"Snail_Man","author_uid":"11050","time":"Dec 8, 2014 @ 3:11am","epoch":1418007960,"text":"Scratch that actually, I just had to hit open with --&gt; Java.\r<br\/>Cool game! I liked the smoothness of the engine, although it could have used variable jumping. Cool concept though, and I dug the slick clean graphics."},{"author_name":"Groydis","author_uid":"35367","time":"Dec 8, 2014 @ 3:15am","epoch":1418008200,"text":"Great Job, I thought this was a fun clever gun and I enjoyed playing it."},{"author_name":"jasonLJ","author_uid":"44616","time":"Dec 8, 2014 @ 3:17am","epoch":1418008320,"text":"Glad it ended up working Snail_Man!"},{"author_name":"oh_andrej","author_uid":"45379","time":"Dec 8, 2014 @ 3:18am","epoch":1418008380,"text":"Really clever idea and a very clean visual style. Things can get really intense too when you have to outrun the level itself..."},{"author_name":"Gaspard_","author_uid":"25208","time":"Dec 8, 2014 @ 3:46am","epoch":1418010060,"text":"I think the level changing is cool, however I believe it's a bit to confusing at first :)"},{"author_name":"johnbrynte","author_uid":"47137","time":"Dec 8, 2014 @ 9:46pm","epoch":1418074860,"text":"Good take on the &quot;changing level&quot; concept and that the actual changing of the level played such a big part of the game mechanics. Really funny and polished!"},{"author_name":"MurmuringDepths","author_uid":"45545","time":"Dec 9, 2014 @ 12:23pm","epoch":1418127480,"text":"Hey fellow dev!\r<br\/>More fun to play than it looked in the webms, nice work!"},{"author_name":"jonah1nine","author_uid":"45941","time":"Dec 9, 2014 @ 11:33pm","epoch":1418167680,"text":"I really like the idea of changing the world right before your eyes; really creative in applying the theme.\r<br\/>Well done!"},{"author_name":"Divitos","author_uid":"9732","time":"Dec 11, 2014 @ 7:19pm","epoch":1418325240,"text":"I absolutely love what you did with the theme!\r<br\/>This is absolutely incredible for a first game!"},{"author_name":"peterthehe","author_uid":"46596","time":"Dec 14, 2014 @ 1:20pm","epoch":1418562900,"text":"Art style reminds me of Thomas was Alone :3"},{"author_name":"Praron","author_uid":"41829","time":"Dec 14, 2014 @ 1:25pm","epoch":1418563200,"text":"I can't pass one of the first level, it's destroying too much fast D:"},{"author_name":"OttersDen","author_uid":"46754","time":"Dec 23, 2014 @ 4:57am","epoch":1419310320,"text":"This is super cool! I want more!"},{"author_name":"Kopeph Developers","author_uid":"47032","time":"Dec 28, 2014 @ 6:47am","epoch":1419748920,"text":"This is a really solid and polished game! It would be nice to control your jump height, and the later levels become impossible if you've died too many times, and I'm miffed that it's not cross-platform, but those are the only complaints I could come up with. The game mechanic is fun and intuitive, the graphics are minimalistic but still pretty, and it was a captivating experience throughout. I do wish the campaign were a bit longer of course, but with a jam game it seems it can't be helped. If you showed me this out of context, I'd never guess it was a jam game. All told, this is easily my favorite of all the LD31 entries I've played so far."},{"author_name":"jasonLJ","author_uid":"44616","time":"Dec 29, 2014 @ 7:37am","epoch":1419838320,"text":"Thanks for the comment! I actually learned of the death bug yesterday when I was watching a friend play. The speed isn't actually supposed to ramp up on deaths, I just never died enough to notice it because, well, I made the levels!"},{"author_name":"codeapparat","author_uid":"7512","time":"Dec 29, 2014 @ 12:24pm","epoch":1419855540,"text":"Very innovative gameplay mechanic and a clever way to handle the theme. Fun and a bit challenging too. Awesome!"},{"author_name":"Valeour","author_uid":"2679","time":"Dec 29, 2014 @ 12:28pm","epoch":1419855780,"text":"I loved everything here, great idea, great execution. Maybe let down a bit by the graphics, but you did well with what you had. Controls felt nice.\r<br\/>My only complaint would be the current goal should be highlighted a different colour than the one to go to after. Might get confusing for some.\r<br\/>I loved the transitions and gameplay, there's so much you could do with it and really hope you do. Nice job. :D"},{"author_name":"jasonLJ","author_uid":"44616","time":"Dec 30, 2014 @ 1:48am","epoch":1419903780,"text":"Thanks for the feedback!"}],"images":["ld31\/44616-cf2a0872673a911de0a5186facd75ccf.jpg","ld31\/44616-f0565ecb66069d541b537793097f10e3.jpg","ld31\/44616-a54eaae9959f11ed549dd0986f5e8648.jpg","ld31\/44616-33e37e8b454b765249bea6340ccafc99.jpg","ld31\/44616-ba11d4752fa60b76426f925d8730c997.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/3u1tibfdz9tvw66\/crumblev2.jar?dl=1","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/s\/6wjxrl0trrjydlo\/crumblelinux.jar?dl=1","text":"Linux"},{"url":"https:\/\/github.com\/jasonLJ\/Crumble","text":"Source"}],"metadata":{"g_key":"14039","g_author":"44616","g_event":"LD31","g_eventkey":"26","g_subevent":"COMPO","g_urlkey":"14069","g_title":"Crumble","g_status":"UCHK1","g_place":"189","g_commentcount":"18","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/44616-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/44616-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/44616-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/44616-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/44616-shot4.png-eq-900-500.jpg"],"text":"Crumble is not only the first Ludum Dare game I've made, but it's also the first entire game I've made in general. Pretty cool stuff.\r\n\r\nThe basis of the game is that the level you're on is crumbling, revealing the next stage. You must get to the goal on the far side of the level before the level is completely replaced!\r\n\r\nA and D move left and right, space bar jumps.\r\n\r\nThanks for giving it a play! The experience was definitely worth it.\r\n\r\nChangelog:\r\n\r\nUpdate One:\r\n\r\n* Fixed a bug where losing by letting the level run out would still increment the level change speed even though it shouldn't.","title":"Crumble"}