Light in the Dark by Olive

[raw]
made by Olive for LD31 (JAM)
This is my first game and my first Ludum Dare. I had an idea that would be on one screen that my boyfriend was going to help me make. But he didn't get around to it and I don't know how to code so I made it in Twine instead. ;P

Ratings

Coolness 36% 1818
Overall(Jam) 2.72 884
Fun(Jam) 2.63 814
Innovation(Jam) 2.42 852
Mood(Jam) 3.36 277
Theme(Jam) 2.92 900

Feedback

Tipyx
08. Dec 2014 · 22:14 UTC
Good idea and story :)
pfitzner
08. Dec 2014 · 22:15 UTC
You know, I didn't expect you to be [REDACTED] at first, so that was a nice surprise.

Other than that, it felt like all the choices were essentially random; I was not really a fan.
arzi
08. Dec 2014 · 22:17 UTC
I guess Twine games are technically on one screen :) Nice one.
xWarZonex
08. Dec 2014 · 22:22 UTC
I wish you had more freedom to chose your own story.
March
08. Dec 2014 · 23:21 UTC
Very well crafted story :)
ChronusZ
08. Dec 2014 · 23:43 UTC
An interesting presentation of characterization, but, like others have said, some more branching would have been nice.
hissssssssss
09. Dec 2014 · 11:38 UTC
This didn't really grab me at first, but then it got better with a few replays, where you can see yourself in other branches of the story.
Teesquared
10. Dec 2014 · 13:43 UTC
Very engaging and fun interactive story. Who needs programmers anyways :)
CrefossusJam
10. Dec 2014 · 13:45 UTC
A good amount of text on each page makes it easier to follow but it's a bit too linear for me. I'm not really sure how you tried to fit the theme in either other than it's on one page.

I think the mood is the strongest and unfortunately there is no writing category which is fairly good.
Hempuli
10. Dec 2014 · 14:45 UTC
Interesting story! I liked that it wasn't immediately apparent exactly what the player was :)
torcado194
12. Dec 2014 · 02:19 UTC
very neat! i love all the different paths you can take. good job!
snickersnacks
12. Dec 2014 · 03:02 UTC
Linear and short, but this was a good first attempt. Nice job :)
rjhelms
12. Dec 2014 · 03:04 UTC
Cool story - I like the way that the different branches tie back to each other, it's a nice nod to players who want to see as much of the decision tree as they can.
Felladrin
12. Dec 2014 · 03:06 UTC
Very nice entry! Good workaround for not being able to code.
intersectiongames
12. Dec 2014 · 04:29 UTC
Nice to see another interactive fiction. We did a game in Twine too.
Felt just a little too linear for me, but the choices suited the story well, so it was okay.
I think a lot of readers will only play through once, so you may want to make the hook a little more obvious in all of your branches. That would probably help people come back to make different choices as well.
Victory Garden
15. Dec 2014 · 00:29 UTC
Bah, we need a writing category for situations like these... you did a good job of breaking up your story into bites, but feeling like the beginning--before I understand what I am and what I'm doing--is non-linear, and after I understand my character, it's linear, is a bit frustrating. Choices are great but an informed choice is even better. You don't have to give the whole reveal, but before we know anything our choices become effectively random.

This is a nice little slice of story. I got the dandelion ending--cute :] Thank you for the game!
janovbyrnisson
16. Dec 2014 · 06:03 UTC
I like text adventure games, well made story, Good job! :)