The Adventures of King Pistachio by gquibao

[raw]
made by gquibao for LD31 (JAM)
"The Adventures of King Pistachio" is a Platformer, where you have to kill spoons, jump ice cream platforms and avoid fireballs... Really!

Theme: Empire Game on Ice Cream

"The Ice Creamgdom is being attacked by the terrible Snowman and the only hope is that the old Pistachio King bravely fight and destroy the Snowman and all of his Spoon Troopers."

← → (Move)
↑ (Jump)
Spacebar (Attack)

The Team:

-Gabriel Quibao
-João Pedro Mantovani
-Leonardo Millan

Ratings

Coolness 49% 1385
Overall(Jam) 3.03 658
Audio(Jam) 2.91 424
Fun(Jam) 3.11 455
Graphics(Jam) 3.00 632
Humor(Jam) 3.30 183
Innovation(Jam) 2.20 932
Mood(Jam) 3.03 504
Theme(Jam) 1.70 1019

Feedback

sharp911
09. Dec 2014 · 03:03 UTC
Good concept. graphics and audio work together.
khahem
09. Dec 2014 · 03:12 UTC
Nice graphics and good controls, it's fun to play with air control :)

Collision with the enemies felt a bit too unforgiving though, nothing major since we can avoid them.
RyanNielson
09. Dec 2014 · 03:49 UTC
Neat concept, I love the art. It's so happy, minus the fiery death raining from the sky. I think it would be great if you lowered the amount of fireballs, and maybe improved collision a bit. I always felt like I was unfairly killed.

Good effort though, and congratulations on its completion!
Antworks Studio
09. Dec 2014 · 04:11 UTC
Haha, nice. Kinda absurdly difficult, right?
Taldius
09. Dec 2014 · 04:12 UTC
Oh my god ! This game is so hard xD
Anyway nice job :D
jocamar
09. Dec 2014 · 04:16 UTC
The control feels good but like other have said the collision feels a bit off. The graphics feel good for the kind of game it is. It may be a bit unforgiving with the moving platforms and the fireballs but then again, some games are meant to be challenges.
hd_
09. Dec 2014 · 04:16 UTC
I would have enjoyed this more if the hit box was fairer. Sometimes you could phase into the ground which made jumping messy.
GAFBlizzard
09. Dec 2014 · 05:59 UTC
Funny art style. I like the king's animation when he gets hits. Sometimes the double jump did not seem to work though.
LonelyTimeLord
09. Dec 2014 · 09:30 UTC
omg this game is so hard, awesome though xD
jrap
10. Dec 2014 · 12:46 UTC
I really like the color pallete here for some reason. great job on the game btw. but man, those pretty colors...
ViliX64
11. Dec 2014 · 04:42 UTC
Well polished game :)
karlipoppins
11. Dec 2014 · 05:06 UTC
Nice and polished. Super hard to kill the snowman. A few collision bugs (I got stuck in the ground quite a few times). Not very forgiving with 5 lives total :) but I actually enjoyed the challenge quite a bit! Nice audio. Pleasant graphics and good controls make it a nice platformer. Couldn't quite see how the theme fit though. Great job nevertheless!
🎤 gquibao
11. Dec 2014 · 05:11 UTC
About the theme thing, I actually made a "joke" changing the words with ones with a similar phonetic, it's written on the description, Empire Game on Ice Cream.
elvaq
11. Dec 2014 · 05:15 UTC
Looks like you guys had a lot of fun making this! Found it a little bit too difficult to get very far in but enjoyed the nice colors while it lasted. Also some weird collision bug where i was halfway through a platform?
TehSkull
11. Dec 2014 · 06:00 UTC
I like this. It was fun. I don't see the theme at all, but it was fun.
Taunia Sabanski
14. Dec 2014 · 05:35 UTC
The controls were alright, I could move King Pistachio around pretty well, and jumping/attacking wasn't much of a problem. I'm not so sure I enjoyed the constant barrage of raining fireballs, as there were just far too many of them and it detracted from whatever other activity I was trying to preform. It made everything harder, but not hard in a fun way -- just harder in a more irritating way. I wanted to focus on making jumps and it was hard to time things to jump and land on clear areas because the falling fire negated both areas and I ended up dying either way. :(

The idea is cute, it's very CandyLand-esque. I liked the idea of the Spoon Troopers. The music, while fitting, is fairly repetitive, though I didn't find it directly annoying.
Nick Weihs
17. Dec 2014 · 02:58 UTC
I had a lot of fun playing through this. The platforming was very simple but the addition of the fireballs falling from the sky made things a _lot_ more interesting. I had to constantly be looking in two places, but dodging the fireballs really forced me to think about positioning a lot, which was fun. The art was very simple, but it was immediately apparent to me what everything did, including the falling platforms. The timing and movement on the platforms and fireballs was done really well. I never felt like it was totally unfair except for on the last boss which I was able to figure out after a few attempts. The collision detection was a little wonky (which I used to my benefit) i.e. you could jump through a platform and then be inside of it, which made the game quite a bit easier than it probably should have, but it also made the game feel a lot better, especially since I died a lot and had to restart. The earlier levels were still fun to go through since I was experimenting and getting better with the controls. Thanks for letting me play your game! Hope you can come back and do another LD!
barryrowe
17. Dec 2014 · 03:56 UTC
Fun game, fun characters. I'm not sure how the theme is applied. The collision is a little wonky where you can get stuck in platforms coming from below them. The fireballs are a nice challenge.
Mekuri
17. Dec 2014 · 17:22 UTC
haha I love the drastic sound and animation when you die. It made me laugh. I had fun playing it! Good job.
Omiya Games
20. Dec 2014 · 01:55 UTC
Darnit, I'm a sucker for super-hard platformers, even if the double-jump is broken and the platforms are like gelato (e.g. you can slide into the middle). Ah, well, given you some high scores.
rzuf
21. Dec 2014 · 19:53 UTC
Your interpretation of the theme made me chuckle. :D
Your game is incredibly frustrating! Double jump and broken collisions made it a lot easier though. Amazing piece of art, this game!
Alexandre Szybiak
22. Dec 2014 · 09:21 UTC
Wow, what did I just play ?? I liked it, I love the strange world you created. The collision box was quite unforgiving (and unfair sometimes) also the levels were long enough to put a checkpoint in the middle, otherwise, good job.