{"author_link":"\/author\/peterkirk\/","author_name":"peterkirk","author_uid":"42239","comments":[{"author_name":"NoahbroCZ","author_uid":"45415","time":"Dec 8, 2014 @ 6:28pm","epoch":1418062980,"text":"Nice, it reminds me Five nights at Freddys. Please check my game too: Presidents bodyguard simulator."},{"author_name":"Grindstorm","author_uid":"44088","time":"Dec 10, 2014 @ 1:37am","epoch":1418175120,"text":"Didn't get what the objective was in the end..."},{"author_name":"LMT","author_uid":"25578","time":"Dec 10, 2014 @ 7:13pm","epoch":1418238480,"text":"Really awesome mood and graphics."},{"author_name":"Pat Kemp","author_uid":"4349","time":"Dec 12, 2014 @ 3:25am","epoch":1418354400,"text":"Great job creating a tense mood. The safe\/dangerous mechanic felt a little confusing to me, but the game kept my attention nonetheless. I think I saw a creepy full-screen ghost in there at one point? That was cool. If not, you made the game creepy enough that I imagined it. ;)"},{"author_name":"snickersnacks","author_uid":"36844","time":"Dec 12, 2014 @ 3:28am","epoch":1418354580,"text":"Nice job! Definitely reminiscent of Five Nights at Freddy's."},{"author_name":"snapman_GT","author_uid":"30827","time":"Dec 12, 2014 @ 4:16am","epoch":1418357460,"text":"Fun\/weird mechanic.  Switching on a grid was a little easy to forget which rooms you had marked which way, even with the minimap.  Kept feeling like there should be a keyboard-based way to pick safe\/neutral\/dangerous.  Cool music speed effects, though."},{"author_name":"paperweight","author_uid":"45454","time":"Dec 14, 2014 @ 4:04pm","epoch":1418572740,"text":"Not exactly sure what the hell was going on. Interesting idea though."},{"author_name":"nkling","author_uid":"18369","time":"Dec 15, 2014 @ 3:19am","epoch":1418613240,"text":"Interesting game. I really liked the mood and the effects you used.  It was a little unclear what I should be doing or what the strategy was. It seems like there wasn't really too good of a reason to change the settings in the rooms. Especially because it takes so long to lose the game(Is it even possible to lose? my game is still running in the background) I think you have an interesting idea here though that could be explored further. Maybe put some thought into making the decision of changing the room settings a bit more strategic and consequential.  Overall though, it was an interesting experience!"},{"author_name":"lase","author_uid":"44961","time":"Dec 15, 2014 @ 3:22am","epoch":1418613420,"text":"Great mood &amp; presentaiton, although there wasn't a ton of player feedback from what I could gleam, I just appeared to be assigning safety to rooms. It eventually ended and just restarted very quickly, and I'm not sure how I died."},{"author_name":"ajopart","author_uid":"40976","time":"Dec 15, 2014 @ 4:56pm","epoch":1418662260,"text":"Interesting but need more features to entertain. Great job on the sound and graphics"},{"author_name":"Poupi","author_uid":"30975","time":"Dec 28, 2014 @ 1:47am","epoch":1419730920,"text":"Nice work :)"},{"author_name":"maxmetallica","author_uid":"47374","time":"Dec 29, 2014 @ 10:08pm","epoch":1419890580,"text":"nice works and sounds nice"}],"images":["ld31\/42239-a55d728144a43693d65ceb499c3340b2.jpg","ld31\/42239-49e77f0a6953f4ac9ba682a6b2827c6e.jpg","ld31\/42239-922653ca051edddb510c29a9c1229d26.jpg","ld31\/42239-f9f3a61bda2e46400a1a5d7842607043.jpg"],"links":[{"url":"https:\/\/db.tt\/FsZHiruj","text":"Web"},{"url":"https:\/\/db.tt\/7aHFrlHk","text":"Source"},{"url":"https:\/\/twitter.com\/PeterKirkGames","text":"Twitter"},{"url":"http:\/\/project-blog-or-something.tumblr.com\/","text":"Blog"}],"metadata":{"g_key":"14087","g_author":"42239","g_event":"LD31","g_eventkey":"26","g_subevent":"COMPO","g_urlkey":"14117","g_title":"Guard Duty","g_status":"UCHK1","g_place":"749","g_commentcount":"12","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/42239-shot0-1418660532.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/42239-shot1-1418660584.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/42239-shot2-1418660584.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/42239-shot3-1418660584.png-eq-900-500.jpg"],"text":"-=GUARD DUTY=-\r\nPlay as a security guard monitoring a haunted building switching between different views to search for ghosts.\r\nYou can toggle a room\u2019s threat level depending on the number of ghosts in the room. Knowing a room is Dangerous will reduce the Fear a Ghost in that room can inflict over time while marking as Safe will increase Fear Ghosts inflict.\r\nFear will also be inflicted if there are more rooms marked as Dangerous than Safe.\r\nYour objective is to see how many seconds you can last before being overcome by Fear.\r\n\r\n-=INSTRUCTIONS=-\r\n-Use The Arrows or WASD to change rooms.\r\n-Ghosts will decrease your health (more so if on screen).\r\n-A Ghost in a room marked \u201cDangerous\u201d will do significantly less damage.\r\n-A Ghost in a room marked \u201cSafe\u201d will do more damage.\r\n-Click the Buttons or use the Space Bar to toggle the state of the room.\r\n-Having more rooms marked as Dangerous than Safe will increase the damage Ghosts do regardless of how the rooms are marked.\r\n\r\n\r\n\r\nAny feedback would be greatly appreciated.\r\n","title":"Guard Duty"}