☃ by gre
☃ is in Panic!
Roads are dangerous, Help ☃ to traverse the roads safely.
Hurry up! Sun is shining, ☃ is melting!
Some guys throws fireballs against the poor little ☃ !
They also throws snowballs, hopefully that makes the little ☃ to regenerate!
N.B.: The map changes everyday (more or less difficult), that's why the highscores also get reset every day.
Play everyday and have fun discovering new spawner patterns (there is a slight chance you will see some rotating fireball / snowball spawners straight from the start).
PS:
The take on the theme is not obvious to some people: I only have "one screen" : the menu / highscores are appearing in the game itself.
Tech:
- softwares: VIM, Gimp, Inkscape – as usual
- rendering lib: Pixi.js (on top of WebGL)
- toolkit: npm + browserify
- score server: Node.js + MongoDB
- other microlibs: Q, Qajax, lodash, raf, seedrandom, smoothstep
Roads are dangerous, Help ☃ to traverse the roads safely.
Hurry up! Sun is shining, ☃ is melting!
Some guys throws fireballs against the poor little ☃ !
They also throws snowballs, hopefully that makes the little ☃ to regenerate!
N.B.: The map changes everyday (more or less difficult), that's why the highscores also get reset every day.
Play everyday and have fun discovering new spawner patterns (there is a slight chance you will see some rotating fireball / snowball spawners straight from the start).
PS:
The take on the theme is not obvious to some people: I only have "one screen" : the menu / highscores are appearing in the game itself.
Tech:
- softwares: VIM, Gimp, Inkscape – as usual
- rendering lib: Pixi.js (on top of WebGL)
- toolkit: npm + browserify
- score server: Node.js + MongoDB
- other microlibs: Q, Qajax, lodash, raf, seedrandom, smoothstep
| Play (HTML5) | http://ld31.greweb.fr/ |
| Github | https://github.com/gre/ld31/tree/compo |
| @greweb | http://twitter.com/greweb |
| Experimental Multiplayer (post compo) | http://bonhomme.herokuapp.com |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=18803 |
Ratings
| Coolness | 97% | 2 |
| Overall | 3.42 | 331 |
| Audio | 2.50 | 673 |
| Fun | 3.72 | 95 |
| Graphics | 2.85 | 701 |
| Humor | 3.33 | 132 |
| Innovation | 3.09 | 585 |
| Mood | 2.99 | 502 |
| Theme | 2.78 | 1123 |
great job, high score system is awesome
The hitbox aren't so generous.
Thanks for the highscore system
Nice job.
first entry with a real good use of the theme (just the restart is out of it, but nevermind...)
And why one player can be on highscore screen more than once? (I hate you rinick)
everyone have different interpretation of what is a "screen" I guess.
Once I realised I didn't need to dodge everything it was a lot better.
The online score keeping is a great touch :)
The sound, that sounded like a steaming iron :P
The theme application however sucked :P
But this is fun to play.
I've tried my best to match the "Entire Game on One Screen" as explained in the description. I just didn't interpreted the same way some did, I guess it is very subjective.
☃/10 - "Great game!" - ☃ 2014
Great work !
not the best use of the theme in my opinion, but making all stuff even high score on this screen is not bad either. and innovative!
It's a cool idea how being stronger also makes you an easier target, and it's fun to see other people's noses on the way :)
It was really clever how you increased in size as the snowballs hit you, that you decreased in size via the fireballs, and you had to play around the bullets and cars. While you had to start from the beginning when you died, I didn't find it frustrating it all. All the mistakes were mine -- I never died due to flunky controls or weird gameplay mechanics. Fantastic work! :)
I didn't understand why getting more health would be bad at first, then I realized and it was really great how each element built on the last.
I'd love it if there was some music here - that's probably my only complaint. Otherwise, great job.
Thanks again for commenting on Natquik and congrats on your entry! :)