Cold Remembrance by GFM
================================================================================
About
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Join a snowman in his journey to find someone important in this small
experience.
================================================================================
Compiling - edited December 13th, 2014
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Refer to the README.md found on the repository.
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Dependencies (linux)
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To run this game, you must have SDL2 installed on your system.
Simply install it from apt-get and it should work:
$ sudo apt-get install libsdl2-2.0.0
If that doesn't work, try using the develpment package:
$ sudo apt-get install libsdl2-dev
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Installation
--------------------------------------------------------------------------------
No extra steps are needed. Just be sure that the 'assets' directory on the same
one where the application is.
================================================================================
Instructions
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Press either 'left', 'a', 'h' or 'left' on a gamepad* to move left.
Press either 'esc' or 'home', on a gamepad, to quit.
Press either '0', 'numpad 0' or 'select' on a gamepad to (un)mute.
You can use '1', '2' and '3' to skip frames. (though, beware of annoying
overlapping noises)
Enjoy the experience.
*I only tested using a XBox 360 wired gamepad, so I can't assure that any other
will work. If your gamepad isn't custom, it'll probably work fine.
If the game finds a gamepad it doesn't support, it'll crash!!
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Known bugs
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-There's a small graphical glitch that may happen at the end of the game.
-On my Android 2.3.6, rendering was quite glitched, but it worked on a Android 4.*.* (I don't know the minor versions =X).
================================================================================
About
--------------------------------------------------------------------------------
Join a snowman in his journey to find someone important in this small
experience.
================================================================================
Compiling - edited December 13th, 2014
--------------------------------------------------------------------------------
Refer to the README.md found on the repository.
================================================================================
Dependencies (linux)
--------------------------------------------------------------------------------
To run this game, you must have SDL2 installed on your system.
Simply install it from apt-get and it should work:
$ sudo apt-get install libsdl2-2.0.0
If that doesn't work, try using the develpment package:
$ sudo apt-get install libsdl2-dev
================================================================================
Installation
--------------------------------------------------------------------------------
No extra steps are needed. Just be sure that the 'assets' directory on the same
one where the application is.
================================================================================
Instructions
--------------------------------------------------------------------------------
Press either 'left', 'a', 'h' or 'left' on a gamepad* to move left.
Press either 'esc' or 'home', on a gamepad, to quit.
Press either '0', 'numpad 0' or 'select' on a gamepad to (un)mute.
You can use '1', '2' and '3' to skip frames. (though, beware of annoying
overlapping noises)
Enjoy the experience.
*I only tested using a XBox 360 wired gamepad, so I can't assure that any other
will work. If your gamepad isn't custom, it'll probably work fine.
If the game finds a gamepad it doesn't support, it'll crash!!
================================================================================
Known bugs
--------------------------------------------------------------------------------
-There's a small graphical glitch that may happen at the end of the game.
-On my Android 2.3.6, rendering was quite glitched, but it worked on a Android 4.*.* (I don't know the minor versions =X).
================================================================================
Ratings
| Coolness | 69% | 3 |
| Overall | 3.43 | 324 |
| Audio | 3.51 | 113 |
| Fun | 2.19 | 1137 |
| Graphics | 4.37 | 20 |
| Humor | 2.36 | 651 |
| Innovation | 3.03 | 637 |
| Mood | 3.94 | 31 |
| Theme | 3.46 | 740 |
I'm finishing to pack it for Linux, so the code won't change anymore. :)
Awesome art! Loved the resolution!
graphics, sound and mood are top, congratulations!
I'm kinda too stubborn when it comes to pixel art. =X
@christopf - Where you playing on Android? Since I just made a direct port, so I didn't even notice that when you die (because you "left winter") and you have to restart the game it can be a pain in the ass to mobile users...
Thanks for every comment. It means a lot to me. =D
Thanks for the wonderful game anyway. :)
I was expecting the seasons to reverse directions so I'd have to go right to survive, but then the game ended.
I tried to run it on my Linux Mint 64bit installation, here is an extract of the error log.
INFO: @src/gframe_assets.c:198 --- Failed to the file's length
INFO: @src/gframe_audio.c:28 --- Failed to buffer audio file
Pause audio...
ERROR: setpriority() failed
Closing audio...
@Rick Hoppmann You compiled from source, right? Unless you downloaded a corrupted package, (somehow) got the song corrupted when "untaring" or "deleted" the song (had it in a different directory from what was expected), I can't see how that would happen...
I didn't commit the song together with the game, I only committed the text file used to generate it. So, to actually run the game, after compiling it from the source, you must render the song and add it to expected folder.
I'll add the instructions on the README.
I saw your very detailed and honest feedback you left after finishing my own game (woo!) so wanted to say thank you for that. I feel like i can let go now. I have the truth! :)
I've played your game and... yes, I finished it. :P So different obviously. It felt like you've done something interesting with the theme, making it so that even when you're pressing left you're obviously not really moving at all, because you're a snowman, so why would you move?
Then you've just told a melancholy story with just beautiful pixel art. Difficult to rate as a game but overall it's a moving little experience.
Thanks again!
Keep up the good work!
Thank you for the game...
* Clone source
* Rendered music manually vmml to wav
* Renamed assets to include .dat
* Edited Makefile to look for GFraMe in Darwin folder instead of Linux folder
* make RELEASE=yes
Again, thanks for every comment! =D
I'll write soon a "proper postmortem", talking about the game itself... Let's see if I can do this this evening.