Christmas Robber by DavidLv

[raw]
made by DavidLv for LD31 (COMPO)
Friends, let's grab santa claus' gifts! ,
Our buddies can kill one enemy, but one enemy also can kill one of our buddy.,
Select the right buddy to grab santa claus' gifts.,
Let him go gambled pants!

This game is powered by Cocos2d-JS!

Ratings

Coolness 54% 3
Overall 3.00 749
Audio 2.77 526
Fun 2.61 951
Graphics 3.78 166
Humor 2.57 491
Innovation 3.24 468
Mood 2.69 760
Theme 3.42 784

Feedback

BlackBulletIV
08. Dec 2014 · 07:25 UTC
Some pretty neat graphics and an interesting concept, though I felt smoothness in gameplay was lacking.
qleonetti
08. Dec 2014 · 07:26 UTC
Wow that was hard, a bit too fast for me I think - need time to learn the associations
Ian Morrison
08. Dec 2014 · 07:29 UTC
I had trouble figuring out which character was which, or which countered which. The characters are all fairly similar looking, and the counter graph is difficult to read in a hurry.
daviosmash
08. Dec 2014 · 07:40 UTC
Fun idea! Nice, simple design but made fun. Really good job.
Alter
08. Dec 2014 · 08:02 UTC
Hard and fun! Too difficult for me to remember the associations.
Thanks for the game!
cutandreil
08. Dec 2014 · 08:08 UTC
Takes a long time to load.
And I'm stuck in the loadings...
First time at 88% second time at 83%
indigofiz
08. Dec 2014 · 10:38 UTC
Cool art, but it takes time to memorize what is strong against what. Coincidentally, my entry also heavily feature this kind of things :)).
mattpattie
08. Dec 2014 · 10:47 UTC
Nice graphics.
Took me a while to understand the concept and it is hard to quickly glance at the graphics to see what beats what. but good
2193q
08. Dec 2014 · 11:03 UTC
Good job!
dabingnn
08. Dec 2014 · 12:32 UTC
Aha, good, I like it.
rob1221
09. Dec 2014 · 00:10 UTC
I think the game starts off too difficult.
goblin
09. Dec 2014 · 00:13 UTC
Hey! very nice game. its funny!! look my game ;)
karlipoppins
09. Dec 2014 · 02:06 UTC
Amazing visuals! Very hard until you remember who can kill whom after a couple of runs. No sounds / music?
Dejsan
09. Dec 2014 · 02:22 UTC
Way to fast for a start, but very fun concept!
Lynx
09. Dec 2014 · 02:47 UTC
Interesting concept, I didn't understand that the first scene was the rock, paper, scissors instructions. Catchy music remix there though
miotatsu
09. Dec 2014 · 03:15 UTC
wow, this is an impressive entry!
Trixton
09. Dec 2014 · 03:23 UTC
It was hard, but nice job with the animations and artwork.
Interface
09. Dec 2014 · 04:16 UTC
The loading keeps getting stuck at 83 or 88% :-(
calavera
09. Dec 2014 · 04:52 UTC
minus points for snowman >_>
minggo
09. Dec 2014 · 04:52 UTC
It is hard to me.
pavel_insight
09. Dec 2014 · 08:56 UTC
Rock-paper-scissors defence! :)
Like the idea.
Nice to see a cocos2d-js game, I'm using the same engine. :)
🎤 DavidLv
09. Dec 2014 · 11:49 UTC
Thanks, guys!
🎤 DavidLv
09. Dec 2014 · 12:10 UTC
cutandreil, Interface, my website is in china, I think the network is a problem.
PlasterPhantom
09. Dec 2014 · 14:05 UTC
At first I didn't understand that you could still change your buddies after you've selected your first, which was a bit confusing. Could've missed something, not sure. Furthermore it's a really interesting concept (: Not exactly my type of game but I could see this work! Could use a bit smoother gameplay. The bacground also feels a bit awkward. Furthermore good job!
Kirito
09. Dec 2014 · 18:07 UTC
I really like the ideas, keep my from stopping play this game. So difficult to win one even when I can remember all of them without checking anymore. Good job
Headmade
09. Dec 2014 · 18:11 UTC
You really wanted the snowman to win the theme, didn't you? ;)

Unfortunately it seems like I encountered a bug. I was not able to change the unit type in the middle and bottom slot.

The art is nice, but the character types look to similar for my taste.
NeithR
09. Dec 2014 · 20:13 UTC
Great game :D.
Nice way to implement game based on paper-rock-scissor ;).
Troilk
09. Dec 2014 · 20:55 UTC
Cool game! Associations are pretty easy to learn.
I noticed a little bug - only left bottom parts of buttons react to clicks (around 60% width/height of visual button), so it sometimes irritates to click them few times when you need quickly switch buddy.
Anyway, awesome entry :)
Wakka
09. Dec 2014 · 22:15 UTC
Graphics are good, and the game idea is quite cool, but I found it a overwhelming. You should try to add some difficulty progression. When the game starts there should be only one guy coming at once, give the player some time to learn the game before bombarding him with hundreds of enemies. But besides that a very good idea
🎤 DavidLv
10. Dec 2014 · 01:44 UTC
@Headmade, I don't want snowman. because the date is Dec 7, close to christmas, so I select this theme.
Britt Brady (Gloom)
10. Dec 2014 · 17:56 UTC
How does your game fit the theme better then mine?
Anyways I love the character art a lot. There isn't much weight to the feedback and the game play isn't very engaging.
Shivur
23. Dec 2014 · 04:47 UTC
Cool graphics!
ceosol
23. Dec 2014 · 15:16 UTC
This was a really interesting game. I think you should definitely develop this concept post-comp. As you've seen with other comments, definitely work on the controls. With the spawn rate on both side, you need really smooth controls for switching. Clicking the pictures doesn't cut it. I was even saying in my head, "black reindeer, brown yellow, purple santa" and the game was still incredibly difficult. The other option is allowing the player to change the pictures with keyboard and click to spawn the guy. You could still have the same spawn delay as before, but at least the player wouldn't be killed by a spawn occurring while they are switching pictures.
peterthehe
23. Dec 2014 · 16:32 UTC
Nice graphics and rock/paper/scissors-like concept! Great rendition of Jingle Bells too :3

Take a look at my game too if you have time :)