Extraterrestrial Confinement by icedvariables
Warning: This is a horror game and is therefore designed to scare you. Play at your own risk.
Note: After the wee intro thing, it can take several seconds to load.
In Extraterrestrial Confinement you play a scientist whose job is to watch over a creature locked up in your laboratory. Failing to do so will lead to your gruesome and bloody death.
How to play:
To win you have to be alive at 6:00 (the game starts at 1:00). You will see down the right side the monster's stats. The most important one is happiness - if the monster gets too unhappy then it will escape its chamber and tear you apart. Down the left hand side are some buttons. Feed and water increase the creature's hunger and thirst respectively. Experiment, after 10 seconds, will increase your money but also decrease hunger, thirst and happiness. Toggle door will open and close the door behind the monster. Leaving the door closed will slowly drain your money but if you leave it open the monster will attack you earlier.
Water costs 30 dosh.
Food costs 40 dosh.
Note: After the wee intro thing, it can take several seconds to load.
In Extraterrestrial Confinement you play a scientist whose job is to watch over a creature locked up in your laboratory. Failing to do so will lead to your gruesome and bloody death.
How to play:
To win you have to be alive at 6:00 (the game starts at 1:00). You will see down the right side the monster's stats. The most important one is happiness - if the monster gets too unhappy then it will escape its chamber and tear you apart. Down the left hand side are some buttons. Feed and water increase the creature's hunger and thirst respectively. Experiment, after 10 seconds, will increase your money but also decrease hunger, thirst and happiness. Toggle door will open and close the door behind the monster. Leaving the door closed will slowly drain your money but if you leave it open the monster will attack you earlier.
Water costs 30 dosh.
Food costs 40 dosh.
Ratings
| Coolness | 45% | 1550 |
| Overall | 2.62 | 1064 |
| Audio | 2.48 | 685 |
| Fun | 2.14 | 1149 |
| Graphics | 2.31 | 1036 |
| Humor | 2.92 | 294 |
| Innovation | 2.34 | 1034 |
| Mood | 3.27 | 272 |
| Theme | 3.38 | 830 |
To frokes: I intended that feeding and watering had not too much of affect so that the game is not too easy. The bug is due to the fact that the death screen is literally plastered over the top of the game. This means that all the timers continue in the background. If you die very near 6:00 then the death screen may change into the win screen.
Scary stuff, great job man.
Gameplay is a tad confusing tbh.
Good job.
Well done!