{"author_link":"\/author\/ramori\/","author_name":"Ramori","author_uid":"39486","comments":[{"author_name":"perfect victim","author_uid":"35015","time":"Dec 8, 2014 @ 5:57pm","epoch":1418061120,"text":"nice game"},{"author_name":"frondeus","author_uid":"41007","time":"Dec 8, 2014 @ 6:03pm","epoch":1418061480,"text":"The music is fine and there could be more enemy types. But hey it was only 48 hours so good work. Haven't seen any bugs."},{"author_name":"skeeto","author_uid":"8472","time":"Dec 8, 2014 @ 6:11pm","epoch":1418061960,"text":"Straightforward and simple, in a good way. I like how the screen shakes for explosions. That adds some punch to them. Your powerup mechanic is neat, that you get one and the enemies get the other.\r<br\/>\r<br\/>The music and sound feel kind of muted. I want my gun to sound powerful!\r<br\/>\r<br\/>Movement seems incomplete, just rigidly moving along the two axes. My ship doesn't feel like it has any weight\/mass to it.\r<br\/>\r<br\/>You didn't advertise gamepad support, but I did notice I could shoot with my Xbox controller, though I couldn't move with it. Not a criticism, just noticing."},{"author_name":"hazzahazzam","author_uid":"40538","time":"Dec 9, 2014 @ 6:29am","epoch":1418106240,"text":"Little simplistic and overdone, but to be done in 48hrs is a feat."},{"author_name":"Sublustris","author_uid":"46239","time":"Dec 11, 2014 @ 5:09am","epoch":1418274240,"text":"Nice, i love shmups :)"},{"author_name":"Chaoseed","author_uid":"1161","time":"Dec 12, 2014 @ 1:24am","epoch":1418347140,"text":"Ah, a good old-fashioned bullet hell game. ;) This was pretty fun to play; I liked the little effect of the enemies shrinking when they were destroyed. At first I was puzzled by the different colors of powerups, until I realized they corresponded to the colors of the stats at the bottom of the screen; maybe that should be mentioned in the instructions. Also, I wasn't able to figure out why each powerup had a different effect on the enemies. I mean, what if I wanted to have high-health but slow-firing enemies? I have no idea which powerups I would choose to get that effect. I guess my point is, if it were more clear, it would allow for more strategy. But a good idea nonetheless!"},{"author_name":"torcado194","author_uid":"5839","time":"Dec 12, 2014 @ 2:11am","epoch":1418349960,"text":"this was really neat! it felt very polished and i liked the progression"},{"author_name":"Taldius","author_uid":"12650","time":"Dec 12, 2014 @ 4:04am","epoch":1418356740,"text":"Nice little game, the concept is basic, but it's well done.\r<br\/>Good job!"},{"author_name":"snapman_GT","author_uid":"30827","time":"Dec 12, 2014 @ 4:06am","epoch":1418356860,"text":"Solid shooter.  I like how the mutual powerups slowly change the game from a western scrolling shooter into an eastern bullet hell."},{"author_name":"goodbadokay","author_uid":"47147","time":"Dec 12, 2014 @ 4:15am","epoch":1418357400,"text":"Nice old-school game :)\r<br\/>Graphics nicely combine with sound\r<br\/>No glitches or bugs\r<br\/>good work!"},{"author_name":"Frenchie","author_uid":"43979","time":"Dec 12, 2014 @ 5:44am","epoch":1418362740,"text":"I really like that background track! It's actually really good! I also liked the idea of giving your enemies upgrades. Although it makes getting upgrades worse than leaving them alone. Also, it would have been nice to see a score of some sort (maybe just enemies killed?) Good job!"}],"images":["ld31\/39486-4bea6c7000bdb0a1f106bf0316a15e89.jpg","ld31\/39486-ca5b095468f1457680bed5842339ba23.jpg","ld31\/39486-a846383704097d86d19cb948ebe75a61.jpg"],"links":[{"url":"http:\/\/ramori.cba.pl\/ld31final\/ld31final.html","text":"Web"},{"url":"https:\/\/www.dropbox.com\/s\/w0xfg1i9wzsw81g\/LD31.zip?dl=0","text":"Source"}],"metadata":{"g_key":"14172","g_author":"39486","g_event":"LD31","g_eventkey":"26","g_subevent":"COMPO","g_urlkey":"14202","g_title":"Super Shoot 'em Away 2","g_status":"UCHK1","g_place":"99999","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/39486-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/39486-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/39486-shot2.png-eq-900-500.jpg"],"text":"Scroll-shooter concept - fight endless waves of enemies and upgrade your ship. But beware: every upgrade you ignore will be used by your enemies!","title":"Super Shoot 'em Away 2"}