{"author_link":"\/author\/lasty\/","author_name":"Lasty","author_uid":"14800","comments":[{"author_name":"Mincemeat","author_uid":"36748","time":"Dec 8, 2014 @ 4:57am","epoch":1418014320,"text":"Pretty cool game, wish the enemies did different things though. The gun was pretty satisfying."},{"author_name":"dekart","author_uid":"14826","time":"Dec 8, 2014 @ 10:46am","epoch":1418035260,"text":"The game plays smoothly and I love the audio and art. Contrast of the ground is too high for my eyes so it was hard to find bonuses and recognize some enemies."},{"author_name":"misto423","author_uid":"37590","time":"Dec 9, 2014 @ 1:39am","epoch":1418088840,"text":"Not bad.  The player moving so quickly made it really difficult to do much though."},{"author_name":"madameberry","author_uid":"14549","time":"Dec 9, 2014 @ 1:41am","epoch":1418088960,"text":"Suuuuuper slippery controls, and I never got a gun, even though I apparently picked up bullets at one point."},{"author_name":"bushmango","author_uid":"5852","time":"Dec 9, 2014 @ 1:48am","epoch":1418089380,"text":"very satisfying. please increase the contrast between the backround and foreground though -- i suggest a darker and more plain background for the arena"},{"author_name":"Zwergesel","author_uid":"26673","time":"Dec 9, 2014 @ 1:49am","epoch":1418089440,"text":"The background makes it hard to tell where enemies are. Other than that, solid game, if not a bit easy."},{"author_name":"mrexcessive","author_uid":"20788","time":"Dec 9, 2014 @ 8:46am","epoch":1418114460,"text":"Hi there. Liked the graphics and retro sounds. The range of gun is bit too short I think, makes for lots of stepping backwards while firing at rats."},{"author_name":"sanojian","author_uid":"7542","time":"Dec 9, 2014 @ 3:03pm","epoch":1418137080,"text":"There are certainly some faults in the graphics and controls but I did have fun playing it, which is more than I can say about a lot of more polished games."},{"author_name":"jpcote","author_uid":"17454","time":"Dec 10, 2014 @ 3:58am","epoch":1418183580,"text":"Not bad! Nice shotgun effect"},{"author_name":"bukt","author_uid":"15348","time":"Dec 12, 2014 @ 5:10am","epoch":1418360700,"text":"It's dangerous to go w\/o vote. Take this! :)"},{"author_name":"ZNCatlaw","author_uid":"42407","time":"Dec 12, 2014 @ 5:38am","epoch":1418362380,"text":"Ha ha ha, that was neat! I like the snowmen in the late game. It is pretty easy to just kite the enemy, I think you should try experimenting with some AI or enemies with projectiles."},{"author_name":"Lasty","author_uid":"14800","time":"Dec 12, 2014 @ 7:26am","epoch":1418368860,"text":"Thanks for the feedback and comments!  I have made Patch 1 which addresses most of these issues (Background tiles contrast, And some other bug fixes)\r<br\/>\r<br\/>It should now be super obvious to see the weapons\/pickups, and the monsters."},{"author_name":"SneManden","author_uid":"16779","time":"Dec 12, 2014 @ 3:58pm","epoch":1418399580,"text":"Really many great things about this game :) Varying enemies (sprites mostly), increasing difficulty and 4 different weapons; the shotgun was really satisfying!\r<br\/>\r<br\/>The enemies feel too similar and too easy (the rats are actually the &quot;hardest&quot;). I think putting a (more realistic) limit to the character's movement speed would be great. \r<br\/>\r<br\/>Smart to use regular HTML-elements to implement the HUD."},{"author_name":"Lasty","author_uid":"14800","time":"Dec 13, 2014 @ 3:14am","epoch":1418440140,"text":"Thanks!  The pros and cons of using HTML elements for GUI .. 1: no programming,  2: it stole the focus.  Fixed that now (Patch2)\r<br\/>\r<br\/>As for monster speeds, they were actually calculated by Box2D.. they all get applied the same force. The larger ones had more mass, and therefore went slower.  Probably could have used a tweak, but oh well.\r<br\/>\r<br\/>For more easter eggs, the graphics art folder is called &quot;ProgrammerArt&quot; :D"},{"author_name":"sorlok","author_uid":"28370","time":"Dec 13, 2014 @ 4:15am","epoch":1418443800,"text":"Lots of fun, but wow that damage can add up fast! Some mercy invincibility would be on my list of requested mechanics. :D Really cool, enjoyable game, and love that it's all HTML5  --great job!"},{"author_name":"6DownStudios","author_uid":"39552","time":"Dec 13, 2014 @ 4:22am","epoch":1418444220,"text":"Quite fun!  I love the knockback effects and the movement inertia, makes for some really intense combat."},{"author_name":"pvtroswold","author_uid":"38531","time":"Dec 13, 2014 @ 5:48am","epoch":1418449380,"text":"I like it. Pretty straight forward game. AI is pretty simple"},{"author_name":"stray","author_uid":"47087","time":"Dec 13, 2014 @ 7:40am","epoch":1418456100,"text":"So much fun.... really nice arcade"},{"author_name":"liquidmedia","author_uid":"45679","time":"Dec 14, 2014 @ 11:45pm","epoch":1418600400,"text":"I think it is a good start, but the player speed was way to high, once I could control them it was very easy to never get hit. I found that even running at them they would not hit the player just bounce off."},{"author_name":"TheMeorch","author_uid":"44776","time":"Dec 15, 2014 @ 5:54pm","epoch":1418665740,"text":"The character control is enjoyably slippery, and the pushback you get on enemies when using guns is really satisfying.  The base level attack is a bit short-ranged for a game with such slippery controls though, since you need to get really close to enemies without accidentally sliding into them.  The guns are so satisfying, I would just let the player always have at least the pistol -- it's fun! Nice work!"}],"images":["ld31\/14800-b9c66409799964b1cfe5d0d72ede8e31.jpg"],"links":[{"url":"http:\/\/lasty.github.io\/ld31_onescreen\/","text":"Web HTML5"},{"url":"https:\/\/github.com\/lasty\/ld31_onescreen","text":"Source (GitHub)"}],"metadata":{"g_key":"14187","g_author":"14800","g_event":"LD31","g_eventkey":"26","g_subevent":"COMPO","g_urlkey":"14217","g_title":"ld31_Arena_Battler","g_status":"UCHK1","g_place":"917","g_commentcount":"20","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/14800-shot0.jpg-eq-900-500.jpg"],"text":"My first attempt at a HTML5 game.\r\n\r\nIt's a wave-based arena style battler.\r\n\r\nSlightly unfinished and buggy, but if we had unlimited time... \r\n\r\nWas planning more stuff like weapon upgrades, monster projectiles.. but run out of time.\r\n\r\nAdded a couple of post-compo patches which should still be within the rules\/guidelines.  You can look at github if you'd like to see the original release.\r\n\r\nKNOWN BUGS\/ISSUES:\r\n=============\r\n1:  Sound effects don't work in Internet Explorer... #WontFix (use Chrome instead)\r\n\r\n\r\nPatch 1 Notes:\r\n==========\r\n\r\nFixed Bugs:\r\n* Health kits, etc disappearing on new level.\r\n* Mysterious repeated 7th round replaced with a bonus level. (Don't edit code on no sleep!)\r\n* Going to round 14 now no longer crashes (Wraps back to 1)\r\n* Fix physics bodies deleting twice (rare crash, sometimes exposed by going through all waves)\r\n\r\nFixed Issues:\r\n* Reduced background tile contrast  (Thanks to your feedback)\r\n* Added yellow circles around pickups to make them obvious\r\n* Arrow Keys can now be used as alternative to WASD keys\r\n* Updating the instructions and notes\r\n\r\nPatch 2 Notes:\r\n==========\r\n\r\nFixed Bugs:\r\n* Fixed the input stealing bug on the HUD Wave intro box.\r\n\r\nMinor UI Improvements:\r\n* Uppercasing of weapons and monsters names\r\n* Using unicode multiply sign \u00d7 instead of the letter x in monster list breakdown\r\n* Making HTML pass validation\r\n\r\n","title":"ld31_Arena_Battler"}