One Screen For Worlds by danidre14

[raw]
made by danidre14 for LD31 (JAM)
Update #4:
I've discovered the reason behind the invisible wall!
The real game size is 1000 width, 600 height, but Ludum Dare only allow up to 900 width, and shrinking the game messes with the collision, and I can do nothing about that....
Nothing except allow full screen! :D
When the game's width is 1000 or greater like it should be, the collision works perfectly how it was meant to be, although wrong movements still cause you to glitch through walls and die.
Click the enable full screen button to play each level properly, or just play the game on new-grounds, where the width is 1000, enabling users to still play properly! :D
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Update #3:
Fixed the glitch where you could not pass level 4, which was due to a collision error, where I tried to make the character glitch through the wall, if he stayed in that on spot for too long! :\ :]
Fixed bug where the levels would not reset when you win, unless you pressed 'R'.
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Update #2:
This game was made for LD31: http://ludumdare.com/compo/

Vote on my Ludum Dare entry here: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=32791
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Update #1:
Not based off I Wanna Be the Guy

Any wrong movements, and you're sure to glitch through the walls = death! >:D
Any wrong movements, and you're sure to glitch through the walls = death! >:D
Any wrong movements, and you're sure to glitch through the walls = death! >:D
Any wrong movements, and you're sure to glitch through the walls = death! >:D
Any wrong movements, and you're sure to glitch through the walls = death! >:D
Any wrong movements, and you're sure to glitch through the walls = death! >:D

You are meant to glitch through walls when you move incorrectly. You can also use that to your advantage to win.
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Update #0:
Help:
W - Jump
A - Left
D - Right
R - Restart
N - Next level
Reach each new door to advance in level.
Collect gems on the way.
Any wrong movements, and you're sure to glitch through the walls = death! >:D

About:
This game was made by Danidre14 in 48 hours, for the Ludum Dare Jam with the theme: Entire Game On One Screen (I started this one day late).

This fast-paced, puzzle solving, path guessing, nerve wrecking sequence game is enough to let you raise of your seat, in both excitement, and rage!
Take your step into these despicable levels, not knowing of when nature would ambush you, or when you'd ambush it. Staying in time with the sequence will prevent you from ending up in a lot of bugs or restarting, but some may want to use that to their advantage.
Test your patience and skill, by collecting as much gems as possible per level.
Note: All levels are beat-able.

Music:
Main Menu Music: Chipzel - We Knew
Level 1 Music: Chipzel - Hello Earth
Level 2 Music: Chipzel - Focus
Level 3 Music: Chipzel - Can't Stop Us
Level 4 Music: Chipzel - Her Heart
Level 5 Music: Chipzel - To the Sky
Game Beat Music: Raiden III - Passing Pleasures

Credits:
Artwork - Danidre14
Animations - Danidre14
Programming - Danidre14
Sound Effects - Danidre14

Update:
Added Easy, Normal, and Hard difficulties.


Play the game on my website: http://danidre14.wix.com/danidre14#!one-screen-for-worlds/c1ux6

Ratings

Coolness 100% 1
Overall(Jam) 2.91 752
Audio(Jam) 2.94 413
Fun(Jam) 2.72 745
Graphics(Jam) 2.55 822
Humor(Jam) 2.26 669
Innovation(Jam) 2.40 862
Mood(Jam) 2.52 838
Theme(Jam) 3.38 656

Feedback

hectorhon
09. Dec 2014 · 12:25 UTC
Flash player crashed on load...
oh_cripes
09. Dec 2014 · 12:28 UTC
Too hard for me.
Wir
09. Dec 2014 · 12:36 UTC
Pretty interesting but hard to play since it´s lagging like hell o.O

we´d love if you could checkout our game and leave a comment :D
RetributionStudios
09. Dec 2014 · 12:46 UTC
A bit of lag... needs some work in that department.
alwaysinbeta
09. Dec 2014 · 12:47 UTC
Nice idea. Good fun trying to beat it, but maybe the difficulty ramped way too quickly. Would have been nice to get used to the feel on a slightly more forgiving first level.
Zanzlanz
09. Dec 2014 · 13:57 UTC
A rage-platformer to the max! It's pretty fun once you figure things out ;) I like the added challenge of getting gems!

My biggest problem with it is having the level so small on the screen. Yes it fits great with the theme, but it isn't really that good for the gaming experience (just imagine a Lets Play with it - it'd be so small on the screen!). Maybe you could make a second version later on that's viewable in a different way?

Other than that, you just need to polish things up at this point! :D

- The art is nice! Just kind of dark. Those dungeons be scary, haha!
- Even though some of the sound effects are low quality, it reminds me of old games I used to play XD Nice choice using Chipzel's music! She's an amazing artist :D
- Some times I phase through walls, haha! It happens to the best of us. You're close with the physics though! Using boxes and buttons and levers and water is really cool! You fit a lot into a tiny space! :D

I think this is another big improvement from you! Good job, and keep up the great gamedev work! :D
Mossy Frog
09. Dec 2014 · 14:49 UTC
Neat little game, very hard though :P I like how youve tackled the theme, only thing about doing it like this is that the graphics were very small it was a little hard to tell what I was doing sometimes. The music made me jump at the start haha, also the wall of text is a little hard to read because of the typeface you've used. Nice entry :)
Team Flashlight
09. Dec 2014 · 15:03 UTC
An interesting game and challenging, make me thing about "I wanna" series. The items on the screen are some time too tiny to look at.

It is still admirable to make so many contents only in one day, so cheer up!
Dokthar
09. Dec 2014 · 15:04 UTC
Great Job !!!
dallonf
09. Dec 2014 · 15:08 UTC
First impression: the font you used for the intro and instructions screen was very hard to read.

Ok, as for the game itself: it's very challenging. I got a strong I Wanna Be The Guy vibe from it, although the controls were unfortunately a bit more floaty. I see what you were trying to do with the "entire game on one screen" theme, but it kind of begs the question: if you've got an entire area reserved for one "screen" (help, menu, etc), why have it hidden most of the time? Why not just have it always on? Especially the help screen!
Wir
09. Dec 2014 · 15:11 UTC
haha i first didnt know what you meant about the laggs under our game :D then i realised that you mean your game ^^

thx for fixing it its way better to play (but there are some bugs in the walls, in lvl 5 i could even jump into the menue XD)
GGraca
09. Dec 2014 · 15:28 UTC
One of the few that really followed he theme. Nice game.

Check this one;
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44716
ViliX64
09. Dec 2014 · 16:32 UTC
Very hard entry, but with more polishing, this could be a very solid game :)
Wir
09. Dec 2014 · 17:22 UTC
ah ok didnt know you meant it like that, there are also many puzzles you can skip with going through the wall :D
Wir
09. Dec 2014 · 17:27 UTC
reading would make my life easier XD
LonelyTimeLord
10. Dec 2014 · 22:21 UTC
Kinda hard to get into, but cool idea, challenging gameplay :)
EvanEGibbs
11. Dec 2014 · 04:35 UTC
So overall this game was fun.

I found the controls to be a little sluggish, and a lot of the information was hard to understand (couldn't see the switches, didn't understand where the spikes were going to impale to at first). Once I understood it was a lot better.

I think the actual theme of the jam hurt this game. I would have liked to have been able to see each of the levels full screen.

But... The level design is actually really really good! There are lots of interesting action challenges and puzzles in here! I really like that, with some polish it could really stand out. :)
fierysquirrel
11. Dec 2014 · 12:35 UTC
I like the idea a lot, I think that if you polish it a little bit more would be a great game. Consider making it for consoles and add more levels, good job!
friken
11. Dec 2014 · 18:35 UTC
I clicked start level but just a blank screen. not sure how to play
Wusakko
11. Dec 2014 · 18:37 UTC
Good idea, nice music
Arkrothe
11. Dec 2014 · 19:08 UTC
Way too hard ._.
Asaratha
11. Dec 2014 · 19:52 UTC
I wouldn't call the game fun, I'd call it extremely challenging. You did good work.
guldlock
11. Dec 2014 · 20:53 UTC
yeah, a bit too hard. but still quite fun hehe
CodeNMore
13. Dec 2014 · 02:01 UTC
Interesting, but lagging and very small.
DarkCart
13. Dec 2014 · 02:02 UTC
Too Hard.
el-pepi
13. Dec 2014 · 19:05 UTC
The screen is too small to play these kind of games.
Otherwise, pretty good.
cxsquared
13. Dec 2014 · 19:17 UTC
I liked the difficulty and puzzle solving. nice work.
CMWeissMedia
13. Dec 2014 · 19:22 UTC
A bit hard at first, but once you get used to the feel of the movement it's not too bad. Overall, not bad, it was pretty fun once I got into it. The two main things I'd say that could use some work are the movement physics (they felt a bit sluggish and unnatural) and the collision.

I actually couldn't physically beat level 4 because my character was getting stuck on the top and couldn't do anything to avoid the spikes (due to the collision). I could also sink through floors to cheat my way through a couple levels.

Despite the couple issues, the game was still pretty fun! Good work!
Incredible Ape
13. Dec 2014 · 19:26 UTC
Reminds me a lot of old-school flash games from back in the day. Nice work!
BooleanByte
13. Dec 2014 · 20:04 UTC
Sound scared me when opening the site. But to hard for me.
01rafael
14. Dec 2014 · 00:04 UTC
I can't deig it. When I press play there is nothin on screen to interact. Maybe, I do something wrong.
MMOOxy
14. Dec 2014 · 00:11 UTC
Level 4 was still glitched (maybe you didn't update it?). Music in level 4 is kind of annoying. Was able to glitch through the floor on level 3 and skip the whole level.
Nikteddy92
14. Dec 2014 · 00:12 UTC
Woaaaah hard game!
A little annoying music but good gameplay
BoxedMeatRevolution
14. Dec 2014 · 04:53 UTC
Cool idea, and I like the level design. The exploitable glitches were actually kind of fun (jumping up while walking into a box lets you enter "wall-world"). Unfortunately I couldn't get past lvl 4 as my character would get stuck while walking across the trap door above the water :( Also, the sprite art was a bit of an eyestrain, it doesn't necessarily need to be bigger, it just needs to be more distinguished from the background.

Overall nice entry, I enjoyed playing.
Team Klappermann
14. Dec 2014 · 20:23 UTC
Wow, this is definitely hardcore platformer puzzle game!
Well done!
PigeonsFromOuterSpace
16. Dec 2014 · 16:26 UTC
Game can be very challening but it is still possible to beat so balance here for me is good :) And good choice of music :D My only complaint would be that graphics are small (I'm playing on 15 inch screen laptop) but without this it probably would be hard to fit in theme :P
maxmetallica
17. Dec 2014 · 13:34 UTC
cool game i loved it
ynots
18. Dec 2014 · 17:01 UTC
nice..
Eggplant
18. Dec 2014 · 23:21 UTC
Really hard, but fun! I liked the art and music, and I thought it was pretty creative! Good job.
Yarek
19. Dec 2014 · 14:51 UTC
A bit difficult to play because of the screen size but nice game!
dunin
19. Dec 2014 · 17:08 UTC
interessant idea. Need more works.
(we can make out of bounds easily, but it's funny!)
SimianLogic
29. Dec 2014 · 15:15 UTC
Super hard... I wish the spikes had a little more forgiveness (especially when jumping over them). I see why you made the levels tiny (to serve the theme), but I found it super cramped and would've been much more enjoyable if each level was the full window.