-CHAMBER- by ben_pxlplz
A silly little physics game. You control a character who can push blocks around the world and match up colors. Try not to get hit by the falling blocks or fall on the spikes. Not to be taken too seriously :).
I put together a quick postmortem at:
http://ludumdare.com/compo/2014/12/08/chamber-postmortem/
I put together a quick postmortem at:
http://ludumdare.com/compo/2014/12/08/chamber-postmortem/
| Web | http://starsavergame.com/fallingBlocks/game.html |
| Source | http://starsavergame.com/fallingBlocks/fallingBlocks.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=46595 |
Ratings
| Coolness | 98% | 2 |
| Overall | 3.17 | 587 |
| Audio | 2.59 | 618 |
| Fun | 3.05 | 598 |
| Graphics | 2.82 | 718 |
| Humor | 2.74 | 389 |
| Innovation | 3.57 | 257 |
| Mood | 2.63 | 814 |
| Theme | 3.58 | 592 |
I really like the art style, did you use some kind of filter to make the gfx looks "blurry" yet precise at the same time?
Really cool concept. Well executed. Awesome.
I found waiting for blocks to reach me before I could start annoying. It took too long and as I was dying so often I felt like half the time playing was just waiting.
I think it would be good if I could pick up the blocks and carry them above my head and throw them. At the moment it just seemed like luck when I got one.
This idea could really go somewhere! Just needs a bit more to it.
The only thing I would improve would be to make the controls a bit more tight, less floaty.
Found it kinda hard to push any blocks up to match, spent most of the time dodging those falling blocks!
I think the change I would most want to see would be some animation for the character. It's not too hard to do!
and I meant this in a good way.
Well made!
I managed to get a high score of 16, but it was mostly due to sheer random chance in terms of the falling blocks, and I felt like I really did nothing to earn that score.
The art is well done, and the idea of pushing blocks around and matching them and avoiding falling blocks is alright -- there's just too much death potential. Maybe if there weren't any spikes on the floor?
I thought the puzzle mechanic was simple and clear, and it was presented cleanly--it didn't take me much time to figure out what was going on.
With the speed of the movement combined with the ever-changing landscape, I think it would have been nice to have had an indicator to tell me where the next block would fall to give me a little bit more time to react.
Either that or googley eyes. Googley eyes would really take it to the next level.
It was quite hard in the start but when I got the grip of it I really enjoyed it! :D
Good game. Quite hard. I see many rage-quits in this game's future.
I can see a lot of potential in this, giving the character additional powers to manipulate blocks or protection etc.
gj!