Mini Minotaur by ljdp

[raw]
made by ljdp for LD31 (COMPO)
You're trapped in a labyrinth where space itself has begun to fold in on itself. Re-arrange the labyrinth back to it's natural form while on the run from the mini minotaur!

Re-arrange the Labytinth to kill the mini minotaur

W,A,S,D to move your character

Left, right, up, down to swap a room

Also supports gamepads

Video Trailer: https://www.youtube.com/watch?v=TjmFkWUWfvA
Post Mortem: http://ludumdare.com/compo/2014/12/11/mini-minotaur-mortem/

Ratings

Coolness 40% 1695
Overall 3.72 113
Audio 3.06 342
Fun 3.49 217
Graphics 3.20 481
Humor 2.34 669
Innovation 3.98 83
Mood 3.45 166
Theme 4.23 67

Feedback

dokidoki
08. Dec 2014 · 03:13 UTC
It's like a much cooler version of my LD30 entry. :)
I really like the lighting/shadow effects, and the use of sound for proximity.
FerraWare
08. Dec 2014 · 03:44 UTC
Really loved the concept
tigerbyte
08. Dec 2014 · 03:45 UTC
Very neat. I didn't realize at first that the sound was used for proximity.
Winterblood
08. Dec 2014 · 03:56 UTC
Very slick - nice idea, shame you can't use the puzzle tiles to help escape the minotaur though. Like the proximity audio :) Good work!
ben_pxlplz
08. Dec 2014 · 04:00 UTC
A little confusing maybe, but kind of a cool idea. I got trampled a few times before I gave up, but I overall I enjoyed it. A little more terrifying than I expected actually.
zanenga
08. Dec 2014 · 04:25 UTC
Holy shit! The sounds make it very intense, hahaha.
squirrel
08. Dec 2014 · 05:01 UTC
While it took me a while to understand what was going on, once I did the game was really fun. It's well made, the approaching sounds are intense and the puzzle itself is great. Nice job!
gameattack
08. Dec 2014 · 05:24 UTC
nice! It was a bit difficult to understand at first. but I agree with the other comments. the sound made to game more stressful than anticipated.
Jqmfg
08. Dec 2014 · 05:57 UTC
Very cool game and very well done. Liked the footsteps (hoovesteps?) getting louder when the minotaur got closer. Thank you for the in-page embed! Would have been nice if there was pathing for the minotaur and if there was some other way to escape from him. Well done.
Lynx
08. Dec 2014 · 06:40 UTC
wish I could play it, the web version just displays a massive glitchy mess, but I don't think that's your fault.
DaniDK
08. Dec 2014 · 07:28 UTC
I was lost at the beginning, But oh boy when I got I finished it with a huge smile on my face :)
revolter
08. Dec 2014 · 10:38 UTC
Excellent audio experience. The graphics are nice as well and the game is fun to play!
Alexandre Szybiak
08. Dec 2014 · 11:24 UTC
I loooove the idea, too bad I was too dumb to solve it :( great job man ! (alos, scary audio !)
AdventureIslands
08. Dec 2014 · 12:12 UTC
Really cool use of audio and theme!
LittleThor
08. Dec 2014 · 13:21 UTC
Good game here! The concept is interesting and the realisation is great! Using audio volume as a feedback is a good idea. Nice!
mahu
08. Dec 2014 · 13:32 UTC
How can i kill the minotaur? =) great game
SojaBird
08. Dec 2014 · 13:34 UTC
Wow this is so simpel and great!!!
It's super hard couldn't win :p
Shiskatchegg
08. Dec 2014 · 13:39 UTC
The concept is awesome, good graphic quality, and the sound proximty feature is awesome too!
zorfmorf
08. Dec 2014 · 14:03 UTC
Wow that was really fun! Simple yet engaging. Best one I've played so far. Interesting to see your sketches and how your initial idea has evolved.
Tasteslikefuture
08. Dec 2014 · 14:06 UTC
Really unique idea! Love how complex the map paths get after just a few moves. Great work!
Domicuc
08. Dec 2014 · 15:10 UTC
Cute game x) check my tower defense skills xD
cbear_wallis
08. Dec 2014 · 15:13 UTC
This was really cool! I loved the mechanic, it's super interesting!
Dejsan
08. Dec 2014 · 15:42 UTC
It was very confusing at the beginning O.o
But very nice idea and I was very happy when finished the game :)
Dejsan
08. Dec 2014 · 15:55 UTC
Forgot to rate :)
sharpie656
08. Dec 2014 · 16:22 UTC
A mix of puzzle and dungeon crawler, very nice concept. The sound of like running kind of got on my nerves, but overall it was awesome entry.
Domantas
08. Dec 2014 · 17:44 UTC
Awesome game, but the minotaur really needs better pathfinding. Right now you can simply hide behind a corner and he will get stuck. Make him a bit slower than the player and being chased by him will get much more interesting.
Kage Ryu
08. Dec 2014 · 19:25 UTC
Very interesting concept. Took me a moment to figure out the controls, though, so having a couple graphics to explain them would help. Other than that, I really love the mechanics. The game makes you think.
Mattias Wargren
08. Dec 2014 · 20:38 UTC
Great concept!
error031
08. Dec 2014 · 22:22 UTC
First time minotaur got me i wet my pants xD I liked it :D
terrytheplatypus
08. Dec 2014 · 22:33 UTC
Great game, I love it
terrytheplatypus
08. Dec 2014 · 22:43 UTC
AWESOME! my favorite!
garygreen
08. Dec 2014 · 22:51 UTC
Really liked this idea.
ming_tea
08. Dec 2014 · 23:38 UTC
Great game! I really liked how sound was used for proximity, and the lighting was cool, too.
jstzwd
09. Dec 2014 · 01:01 UTC
Great game!
pavel_insight
09. Dec 2014 · 01:34 UTC
Great game. :) Rate 555...555.
Rnd
09. Dec 2014 · 01:36 UTC
Its cool game, and concept. But I dont get it how to finish this game
Lynx
09. Dec 2014 · 01:59 UTC
Great job, such a clever use of the puzzle mechanic that gives that true mood of being stuck in a confusing labyrinth with a minotaur who know exactly where you are!
MrLeePerry
09. Dec 2014 · 02:23 UTC
Really great! Neat concept and well executed. Nice work!
jcsirron
09. Dec 2014 · 02:42 UTC
I really enjoyed this game! The sound of the minotaur getting close really built up the tension. Nice work!
herofresh
09. Dec 2014 · 03:15 UTC
Nice Game
volkoivan
09. Dec 2014 · 03:25 UTC
Very cool, guys!
If it had more levels that would be nice, I would even want to complete them all, cause the game is really interesting to play)
5/5
mutatedsoftware
09. Dec 2014 · 03:34 UTC
Very enjoyable. The sound a lighting really play strongly into the gameply. Started playing without reading the directions and enjoyed just walking through the labyrinth wih only the lighting to clue me in.
March
09. Dec 2014 · 03:41 UTC
Very nice. The whole labyrinth on 1 screen. Very much to yhe topic.
Trixton
09. Dec 2014 · 03:43 UTC
holy shit that minotaur actually frightened me
prymidion
09. Dec 2014 · 05:20 UTC
Wow! That was terrifying!

Really fun and interesting game you've made here-- once you get the hang of it, shifting the maze around is pretty fun. Excellent use of sound. Very spooky.
seraphki
09. Dec 2014 · 05:20 UTC
I really like it! Way fun =D
Xenolupus
09. Dec 2014 · 05:44 UTC
The sounds of the footsteps made it kind of scary.
sirikan
09. Dec 2014 · 06:33 UTC
Nice game, really like the sound :).
Lissar
09. Dec 2014 · 07:31 UTC
That background noise sure made it feel intense!
calavera
09. Dec 2014 · 07:33 UTC
Wow the footstep audio scared the shit out of me! this was a fun brain teaser.
Rocketship
09. Dec 2014 · 10:30 UTC
Looks pretty smooth and the gameplay is entertaining. I don't have anything negative to say about this. Good job!
Kabukky
09. Dec 2014 · 10:58 UTC
The web player seems to be broken on Mac OS x :(
There's just flickering/flashing on the screen and trampling sounds.
Insality
09. Dec 2014 · 11:33 UTC
great concept and implementation ;] Nice to play it
Rodaja
09. Dec 2014 · 11:50 UTC
Great way to create the confusion and feeling of being lost in a labyrinth while allowing to see the whole labyrint on screen.

New graphics and animations would go a long way.
gogo199432
09. Dec 2014 · 13:37 UTC
Really enjoyed this game! Nice puzzle while also a survival game. Loved the portal effect, at first I had no idea what I'm doing but when I understood, I really enjoyed the challenge. Well done kind sir :)
admix
09. Dec 2014 · 14:30 UTC
I love the concept! Well done! =)
peterkirk
09. Dec 2014 · 15:10 UTC
Once I figured out what I was doing I thought it was excellent. The Minotaur was a bit too easy to avoid.”
kraln
09. Dec 2014 · 15:22 UTC
Bravo! I love the space-bending puzzle.
LostTrainDude
09. Dec 2014 · 17:02 UTC
Really great entry and concept. Not much else to say except that the minotaur run... It scares the crap out of me! :D
Headmade
09. Dec 2014 · 18:33 UTC
Really interesting concept, I like it alot. The graphics are nice and clean.
But I wish I could restart the game, without reloading the page.
NeithR
09. Dec 2014 · 18:49 UTC
Dat tension music :D.
Also, I like the concept :D.
chamberlainpi
09. Dec 2014 · 18:57 UTC
Really cool mechanic. I thought I was going to suck bad at this (as I do we most of these tile-swap puzzle games) but it actually was quite easy to assemble once I just followed the tile where the character appeared.
SecondDimension
09. Dec 2014 · 21:17 UTC
Great concept and very original. Took a while to figure it out though.
Ludum Dare Riga
09. Dec 2014 · 21:46 UTC
Pretty nice game, was always wanting to make minotaur labyrinth in warped portal space and you beat me to it lol :D Job well done :D Though mine was more about figuring out whata hell are you seeing :D
rodobodolfo
09. Dec 2014 · 23:27 UTC
Wow, that was Intense!
Difficult to start, but once I got the hang of it I Loved it!
eerongal
10. Dec 2014 · 00:52 UTC
Reminds me a lot of "hunt the wumpus". Not that it's a bad thing, mind you!
tMalicet
10. Dec 2014 · 12:36 UTC
Nice game, but really hard. I can't finish it :/ Really nice production though.
renatopp
10. Dec 2014 · 13:45 UTC
Awesome entry! It is an entirely new puzzle to me =) Best entry so far!
jhrrsn
10. Dec 2014 · 13:48 UTC
Failed to launch on Safari, got a Unity load error 'Failed to create Unity loader'.

Strange, played loads of other Unity web games over the past few days! Let me know if you figure out what's gone on, looks great!
BretHudson
10. Dec 2014 · 13:52 UTC
This is another Ludum Dare entry that I would be completely down to play if it were made into a full game. Super cool concept, smooth, and quite entertaining! Only downside was it was a bit too easy to avoid the minotaur.
cyrus
10. Dec 2014 · 14:12 UTC
Nice concept and use of sounds :)
sergilazaro
10. Dec 2014 · 14:23 UTC
I loved this :)

It's scary and challenging and confusing.
mrexcessive
10. Dec 2014 · 17:58 UTC
Hi there. Like the scary sounds. Nice atmos. Good job!
vauncey
10. Dec 2014 · 18:56 UTC
Great fun, plays well, and unique concept. Love the proximity sound.
mactinite
10. Dec 2014 · 20:20 UTC
Really awesome concept! And boy am I glad you didn't make it a sliding tile game haha
Nekith
10. Dec 2014 · 21:51 UTC
Nice game. Good use of line of sight and sound. Not really easy to understand first, but it's very helpfull to ovoid th Minotaur. Survival instinct made me take ever little infos to fight back and made me understand.
Rob Glen
10. Dec 2014 · 23:46 UTC
That was really good, I for some reason didn't realise at first that you have to swap the rooms and didn't know what to think of the game. But once I got that, I started to really enjoy it!
radmars
11. Dec 2014 · 00:18 UTC
Wow, awesome concept! Normally I hate sliding block puzzles but I had a lot of fun with this :P Great touch having the small doorways it can't follow you through. Nice work.
flyingbear
11. Dec 2014 · 07:55 UTC
How you managed to capture the feeling of dread in such a small game is quite a feat!
Wilou1428
11. Dec 2014 · 20:50 UTC
Hard game. Where on this god forsaken labyrinth there is an exit. I liked it but cannot beat it :)
TheMeorch
11. Dec 2014 · 21:33 UTC
Wow, figuring out just what is going on here is super fun and exciting! What a cool idea!

I think some people might miss the controls listed under the game window in the web version -- you may want to include them in the description on this page as well.

Awesome work!
ArcturusDeluxe
11. Dec 2014 · 21:54 UTC
Really cool idea, very mind-bending. The scuffly stampy sounds of the minotaur getting louder as he gets closer added a certain intensity to the proceedings. I wish the player sprite was a bit clearer as its quite easy to lose where you are on the stage. Nice work though!
Alex Rose
11. Dec 2014 · 23:37 UTC
Awesome, such a clever use of the theme. Sound is done superbly, mood is great, and just overall a fun game. Really well done!

Also, Manchester Hype! You should come do Global Game Jam, I'm setting up a jamsite in Madlab on the 17th-18th of January.
ViKing Games
12. Dec 2014 · 00:04 UTC
That was really cool! I feel like the puzzle could've been a bit harder, though.
🎤 ljdp
12. Dec 2014 · 00:18 UTC
Alex Rose: awww nooo! I'm abroad those dates. Guess I can't really complain about being on holiday ;)

Thanks to everyone for the feedback so far! This is rather overwhelming. Definitely going to keep mini minotaur going!
allanolivei
12. Dec 2014 · 01:25 UTC
Excellent idea, but this is very hard.
Kuupu
12. Dec 2014 · 02:17 UTC
Nice dungeon/puzzle combination, a little confusing, but cool!
:)
alfadur
12. Dec 2014 · 02:25 UTC
Very impressive! A sliding puzzle rises to a whole new level of tension when you're about to get killed by minotaur. :)
SaintHeiser
12. Dec 2014 · 15:53 UTC
Ver cool idea! Like how you use the theme. This was realy new experience for me. Awesome work!
terrytheplatypus
14. Dec 2014 · 17:46 UTC
I would LOVE to see more levels of this, it's just that awesome that I want to do it again and again!
MrBadIvan
14. Dec 2014 · 18:51 UTC
I really enjoyed this game, very innovative and interesting puzzle
gre
15. Dec 2014 · 10:53 UTC
Very interesting and original gameplay. Nice game.
Gins
16. Dec 2014 · 20:18 UTC
Creepy puzzle game! It's a bit on the easy side, but it's really creepy when you bump into the minotaur. The sound effect of the minotaur is a bit annoying though, and gets very loud when it comes close :(
Poxymyr
19. Dec 2014 · 00:23 UTC
Very smart! I didn't know about the sound neither before reading the comments, but this game got some really good concept!
ctuelho
19. Dec 2014 · 01:41 UTC
Nice innovation
dunin
19. Dec 2014 · 10:10 UTC
wow, cool game and terrible atmosphere (this sound...). Good job.
okkolobr
19. Dec 2014 · 12:18 UTC
Didn't realize at first that it was a "puzzle" so I was trying to use mechanics to "stealth". Then I realize I can't "kill" it in combat, and understand that it was a puzzle with a twist.
And then the fun began ! Nice job !
metalchouchen
21. Dec 2014 · 15:32 UTC
That is a really good concept! And it's could be really hard if we can loose :) (It's like death has no effect on the game ?) Congrats!
MaesK
22. Dec 2014 · 19:00 UTC
Great idea! A bit difficult at the beginning, but once you get the controls and layout it gets much better. Excellent use of the sound, it enhances the sense of danger.
recursor
23. Dec 2014 · 17:39 UTC
I must admit I wasn't expecting much, but once I figured out what was going on this was quite fun. The minotaur galloping sounds really add to the intensity of the game. Well done!
rojo
30. Dec 2014 · 00:04 UTC
Cool concept! The vision cone effect was really awesome as well. It's a bit difficult to figure out where things go, but I'm not super great at puzzle games. Still, some more feedback in that department might improve the overall experience.