PSYCHEDELIC CARNIVAL HANGAR X4Z33 by franciscofontes

[raw]
made by franciscofontes for LD31 (JAM)
...I saw her in an carnival, enough transversely to kiss her.

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[Better experience: Headphones and Fullscreen (Right button in game > Go Fullscreen)]

[Improvements 12-11-2014:
-Added Shadows;
-NPCs don't collide more against the PC at the beginning of the game.
-Sound accelerated to time left < 15.
-Joystick suport]

Ratings

Coolness 48% 1414
Overall(Jam) 3.24 468
Audio(Jam) 3.47 182
Fun(Jam) 2.93 597
Graphics(Jam) 3.37 456
Humor(Jam) 2.32 640
Innovation(Jam) 3.70 134
Mood(Jam) 3.07 466
Theme(Jam) 3.52 537

Feedback

jcsirron
09. Dec 2014 · 03:49 UTC
Interesting. I did not expect that the game was about collecting things in a rave, but it turned out well.
pegigante
09. Dec 2014 · 11:17 UTC
Thanks mate.
ctuelho
09. Dec 2014 · 16:28 UTC
Wow, great idea! Nice art
InfectionTeam
09. Dec 2014 · 17:05 UTC
Interesting idea, controls are a bit weird though, the camera doesn't allow me to see where I'm going very well, and sometimes I felt I was going in a direction I wasn't trying to go. Kinda confusing.
pegigante
09. Dec 2014 · 19:58 UTC
Thanks for feedback.
rainshapes
09. Dec 2014 · 21:06 UTC
The shape of the crowd is dynamic and interesting, but is still possible to beat every time. Great job!
SelfishGenome
09. Dec 2014 · 21:07 UTC
very interesting idea. I suck at it, but good none the less :)
Krunoslav
09. Dec 2014 · 21:10 UTC
Nice game, I like graphics. Gameplay is a little hard to manage. It make me think in Pichulgor ;D
klianc09
09. Dec 2014 · 21:21 UTC
Chilling background music you got there.

It's sometimes really hard to tell where the hitboxes are. Sometimes when you bump into someone you immediately bump into someone else and lose all your lives. :( First time I used the mass-panic powerup got me killed. Ah, good times.
Also the blue powerups don't work anymore after creating a mass-panic, but that's no big deal.

At level 11 the time given is hardly enough to straight up run to the other side. But I enjoyed it nonetheless.
sumguy67
09. Dec 2014 · 21:38 UTC
Very cool concept. Camera makes it a little hard to see what's going on, but I had fun with it.
Taldius
10. Dec 2014 · 07:47 UTC
Nice character animation, and nice game ! it's always the guy who has to go for the girl ? those lazy...
atombrot
10. Dec 2014 · 10:52 UTC
Very cool idea and good execution in art style and sound/music. Needed a few tries to get going. Love pushing those suckers above the edge :D
MintArcade
10. Dec 2014 · 13:06 UTC
Nice game. I like isometric approach. Overall experience is good.
GAFBlizzard
11. Dec 2014 · 06:31 UTC
I'm not sure why you left the humor category out, since I would have scored you high there. :P

This is quite a unique idea. I thought it was extremely unfair at first until I figured out how to pick up powerups. Still, a lot depends on where enemies and walls and powerups are generated. Making sure that no enemies generate near your player's starting position might help.

Also, the isometric angle made it very difficult to tell when I had room to walk or not, which is bad for a game that completely depends on avoiding collisions.
Evergreen Games
11. Dec 2014 · 08:04 UTC
interesting idea! great graphics. the orange power is suicide
pegigante
11. Dec 2014 · 10:48 UTC
Thanks everyone. The power up orange can be useful at times. Hide in a wall and pray. :)
SoulGame
12. Dec 2014 · 00:32 UTC
The animations and controls are incredibly realistic in a good way. It feels great and I feel like controlling an human being :) The collisions seems a bit inaccurate though I guess that's really insane to handle, plus that's not such a big deal, it's just a little bit hard sometimes. I tried your game because I liked the gif on your post, and I haven't been disappointed by orange bonus ^^
ShellfishGames
18. Dec 2014 · 13:28 UTC
This is cool! Completely forgot about the powerups the first time and was a little underwhelmed as I remembered seeing a video (or gif) of it somewhere a few days ago and wondered why people weren't running around. But yeah, the comments reminded me you could press CTRL and the game suddenly became a pretty hilarious experience. :)
With there was no time limit though, I think it's difficult enough even without one.
Kovalsky
23. Dec 2014 · 10:37 UTC
very interesting