PSYCHEDELIC CARNIVAL HANGAR X4Z33 by franciscofontes
...I saw her in an carnival, enough transversely to kiss her.
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[Better experience: Headphones and Fullscreen (Right button in game > Go Fullscreen)]
[Improvements 12-11-2014:
-Added Shadows;
-NPCs don't collide more against the PC at the beginning of the game.
-Sound accelerated to time left < 15.
-Joystick suport]
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[Better experience: Headphones and Fullscreen (Right button in game > Go Fullscreen)]
[Improvements 12-11-2014:
-Added Shadows;
-NPCs don't collide more against the PC at the beginning of the game.
-Sound accelerated to time left < 15.
-Joystick suport]
| Windows | https://www.dropbox.com/s/1n27jncg7sikg43/PsychedelicCarnivalHangarX4Z33.zip?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44999 |
Ratings
| Coolness | 48% | 1414 |
| Overall(Jam) | 3.24 | 468 |
| Audio(Jam) | 3.47 | 182 |
| Fun(Jam) | 2.93 | 597 |
| Graphics(Jam) | 3.37 | 456 |
| Humor(Jam) | 2.32 | 640 |
| Innovation(Jam) | 3.70 | 134 |
| Mood(Jam) | 3.07 | 466 |
| Theme(Jam) | 3.52 | 537 |
It's sometimes really hard to tell where the hitboxes are. Sometimes when you bump into someone you immediately bump into someone else and lose all your lives. :( First time I used the mass-panic powerup got me killed. Ah, good times.
Also the blue powerups don't work anymore after creating a mass-panic, but that's no big deal.
At level 11 the time given is hardly enough to straight up run to the other side. But I enjoyed it nonetheless.
This is quite a unique idea. I thought it was extremely unfair at first until I figured out how to pick up powerups. Still, a lot depends on where enemies and walls and powerups are generated. Making sure that no enemies generate near your player's starting position might help.
Also, the isometric angle made it very difficult to tell when I had room to walk or not, which is bad for a game that completely depends on avoiding collisions.
With there was no time limit though, I think it's difficult enough even without one.