When I started this Ludum Dare, I knew nothing about programming games. For the first 12 hours, I was asleep after a mighty boozefest. I spent the rest of the day procrastinating, then fell asleep again. In the final 12 hours, I taught myself how to use pygame and vomited up some assets. You're welcome.
NOTE: I couldn't get cx_freeze to work, so you'll have to install python and then run main.py in the source. I will not apologise for this.
They cornered him coming out of the shop! I may be crazy, but I for one enjoy beating things to death with a stick as a wizard then climbing piles of corpses.
P.S. I had to delete the pygame directory and then it ran fine using the version of pygame installed on my computer.
This looks very interesting. Any chance of packaging it up so people can just download and play without any fuss? I think that counts as a "port" and would be allowable by the rules...
Congratulation on finishing Ludum Dare without knowing anything about programming game :). I'm sure it was a good learning practice and I hope you try more on the future :)!
I might be missing some library or something. When I ran main.py I got this message:
Traceback (most recent call last):
File "/Users/jeremy/Applications/Ludum/LD31/TITLE GOES HERE/main.py", line 2, in <module>
import pygame
File "/Users/jeremy/Applications/Ludum/LD31/TITLE GOES HERE/pygame/__init__.py", line 136, in <module>
from pygame.base import *
ImportError: No module named base
P.S. I had to delete the pygame directory and then it ran fine using the version of pygame installed on my computer.
Traceback (most recent call last):
File "/Users/jeremy/Applications/Ludum/LD31/TITLE GOES HERE/main.py", line 2, in <module>
import pygame
File "/Users/jeremy/Applications/Ludum/LD31/TITLE GOES HERE/pygame/__init__.py", line 136, in <module>
from pygame.base import *
ImportError: No module named base