SwordSmith by videogreg93
Swordsmith
A Ludum Dare 36 Compo Entry
Manage your sword shop! Complete your customers' orders, ranging from copper swords to gold katanas, but don't take too long, or else your customers will leave. Have three customers leave and it's game over! Try to last as long as possible!
How to play
Menu
Arrows: Move Cursor
Enter: Select
In Game
Arrows: Move Player
'z': Interact
You will receive your orders at the top of the screen. There are three weapons (Sword, Shield, Katana) and each can either be in Copper, Iron, or Gold. To make a weapon, first pick up the correct case at the top of the screen, then bring it back to the correct forge at the bottom of the screen. If it's a sword or a shield, your weapon is done and can be brought to the front of the counter. If it's a katana however, you must then bring it to the anvil and mash 'z' to fold it.
More information
Install instructions
This game was made in java with LibGDX, so this game requires a JVM. It should be as simple as unpacking the zip file and double clicking on the .jar file. If that doesn't work, then contact me at gregorykarlfournier@gmail.com and I'll try to sort things out for you!
A Ludum Dare 36 Compo Entry
Manage your sword shop! Complete your customers' orders, ranging from copper swords to gold katanas, but don't take too long, or else your customers will leave. Have three customers leave and it's game over! Try to last as long as possible!
How to play
Menu
Arrows: Move Cursor
Enter: Select
In Game
Arrows: Move Player
'z': Interact
You will receive your orders at the top of the screen. There are three weapons (Sword, Shield, Katana) and each can either be in Copper, Iron, or Gold. To make a weapon, first pick up the correct case at the top of the screen, then bring it back to the correct forge at the bottom of the screen. If it's a sword or a shield, your weapon is done and can be brought to the front of the counter. If it's a katana however, you must then bring it to the anvil and mash 'z' to fold it.
More information
Install instructions
This game was made in java with LibGDX, so this game requires a JVM. It should be as simple as unpacking the zip file and double clicking on the .jar file. If that doesn't work, then contact me at gregorykarlfournier@gmail.com and I'll try to sort things out for you!
@KevKevOnFire Yeah, I feel that way too. I think the gameplay is pretty good but the difficulty and "user friendliness" still needs a lot of work
I think your explanation is wrong at a point... it seems like the regular sword needs to be anvil-ed, not the katana(?)
The dropoff point could have been a bit more obvious (or maybe the entire lane? not sure about the difficulty)
The arrow points there, but I seem to only reach the correct spot randomly :(
Anyway, cool music and nice sfx (the sfx were a bit loud in the main menu, otherwise, really cool!)
Well done!
The first thing I would add would be an indicator of how much time is left on a customer. The second would be to make the drop off the entire counter.
Good job.