Culture Screen by gltovar

[raw]
made by gltovar for LD31 (COMPO)
A Quirky puzzle game. The goal is to survive as long as possible, for the highest score. If a little microbe is crying, and you let it go off screen you get a strike. Three strikes and it is game over.

Over time the microbes get sadder. If they happen to bump into microbe it likes (the eyes determine which color they like) it will get happier. The microbe it self will pick a target, and only that target will make it happy. The joy is fleeting, only the first bump with that other microbe will have any effect. If they get happy enough they reach nirvana and make the microbes around them a little bit happier while moving to a different plane of existence (ie: disappear)

Ratings

Coolness 28% 2025
Overall 3.17 587
Audio 3.07 338
Fun 2.76 855
Graphics 3.50 305
Humor 2.95 278
Innovation 3.60 240
Mood 3.42 180
Theme 3.53 655

Feedback

Tiago Ling Alexandre
08. Dec 2014 · 14:55 UTC
Cool idea, but i got a little confused on what i should do - there is no indication of what the player should do to guide the microbes (clicking with the mouse anywhere does not seem to do anything, maybe some visual feedback would help?)
Anshul Goyal
08. Dec 2014 · 16:14 UTC
I like the idea but I wish I had a little more control over microbes and not completely left it to "simulation". Nice job!
Figglewatts
08. Dec 2014 · 17:13 UTC
Interesting concept. The player needs to interact with the game more than just choosing spawn points though.
bigbazwa
08. Dec 2014 · 23:34 UTC
Didn't quite understand if I was having any effect on the game at first, but nice graphics.
pk
08. Dec 2014 · 23:36 UTC
It's cute but I felt I had next to no control over the game outcome as they choose a target at random and won't get even slightly happy if I hotdrop their target colour on them.
Downtown
08. Dec 2014 · 23:38 UTC
I really like this and played for quite awhile, but as others mentioned it was hard to gauge progress.
OctoTeam
08. Dec 2014 · 23:38 UTC
It's cool and the graphics look good, just would like to have more control as a player :P
SuperPokeunicorn
08. Dec 2014 · 23:40 UTC
"Stop crying little one! I'm trying, I'm trying D:"
uvwar
08. Dec 2014 · 23:45 UTC
Not 100% sure what was happening but I love little cell/animal simulations, so nice job!
MrLeePerry
09. Dec 2014 · 04:27 UTC
I can't say enough how much I love the pure intuitive nature of how you can tell visually what a character wants. That's so cool. Short of a little "thought bubble" over someone's head, this was a really great way to convey that info in a new way. Love it.
wooltech
10. Dec 2014 · 00:20 UTC
Fun, although sometimes a little frustrating when I'm watching the poor lonely ones cry themselves off the screen and can't do anything about it! Well polished.
anissen
10. Dec 2014 · 20:24 UTC
Very neat little game! I liked the mechanic and interaction being very simple but like Tiago I had a hard time finding out if I was doing the right thing. Good/bad behavior should probably be more clearly indicated. Loved the graphics!
xhunterko
11. Dec 2014 · 03:56 UTC
Kinda nice. But I half expected to do a little bit more. Like click to plop down the monster. Or the timer would go faster. Still, not bad!
xhunterko
11. Dec 2014 · 03:58 UTC
Seems rather impossible to lose though.
pjimmy
12. Dec 2014 · 15:54 UTC
cute and creative game, well done
HappyTransportGames
13. Dec 2014 · 21:48 UTC
Cute graphics. Nice idea...
TheMeorch
16. Dec 2014 · 00:17 UTC
I found this really creative and refreshing. It's a little jarring to have so little control over the game, but once you understand what's going on, it's a really relaxing and unique experience. It would be interesting to have the countdown timer indicate what color the microbe's eye will be, instead of just what color its body will be. Great work!